Fixed some 'RenderDelayCreation' related crashes
This commit is contained in:
@@ -471,7 +471,7 @@ void LLVOVolume::updateTextureVirtualSize()
|
||||
{
|
||||
// Update the pixel area of all faces
|
||||
|
||||
if(!isVisible())
|
||||
if(!isVisible() || mDrawable.isNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user