Fixed some 'RenderDelayCreation' related crashes
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@@ -36,7 +36,6 @@
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#include <map>
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#include "llassetstorage.h"
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#include "lldarrayptr.h"
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#include "llhudtext.h"
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#include "llhudicon.h"
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#include "llinventory.h"
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@@ -243,8 +242,8 @@ public:
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virtual void removeChild(LLViewerObject *childp);
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const_child_list_t& getChildren() const { return mChildList; }
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S32 numChildren() const { return mChildList.size(); }
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void addThisAndAllChildren(LLDynamicArray<LLViewerObject*>& objects);
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void addThisAndNonJointChildren(LLDynamicArray<LLViewerObject*>& objects);
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void addThisAndAllChildren(std::vector<LLViewerObject*>& objects);
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void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects);
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BOOL isChild(LLViewerObject *childp) const;
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BOOL isSeat() const;
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