Massive commit, beefed up the audio crash prevention, made a blacklist for assets, added sound explorer, fixed import, added item button to vfs explorer.
JELLY ROLL
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@@ -3635,8 +3635,8 @@ void process_sound_trigger(LLMessageSystem *msg, void **)
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}
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// <edit>
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gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global);
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//gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global, object_id);
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//gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global);
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gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global, object_id);
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// </edit>
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}
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