Massive commit, beefed up the audio crash prevention, made a blacklist for assets, added sound explorer, fixed import, added item button to vfs explorer.
JELLY ROLL
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41
indra/newview/llfloaterexploresounds.h
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41
indra/newview/llfloaterexploresounds.h
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// <edit>
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#ifndef LL_LLFLOATEREXPLORESOUNDS_H
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#define LL_LLFLOATEREXPLORESOUNDS_H
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#include "llfloater.h"
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#include "llaudioengine.h"
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class LLFloaterExploreSounds
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: public LLFloater, public LLEventTimer
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{
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public:
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LLFloaterExploreSounds();
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BOOL postBuild(void);
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void close(bool app_quitting);
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BOOL tick();
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LLSoundHistoryItem getItem(LLUUID itemID);
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static void handle_play_locally(void* user_data);
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static void handle_play_in_world(void* user_data);
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static void handle_play_ambient(void* user_data);
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static void handle_look_at(void* user_data);
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static void handle_open(void* user_data);
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static void handle_copy_uuid(void* user_data);
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static void handle_stop(void* user_data);
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private:
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virtual ~LLFloaterExploreSounds();
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std::list<LLSoundHistoryItem> mLastHistory;
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// static stuff!
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public:
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static LLFloaterExploreSounds* sInstance;
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static void toggle();
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};
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#endif
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// </edit>
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