Handle fmodex internal channel release by registering channel callbacks. Harden channel<->source associations. Assign console output for audio system "AudioEngine" and "AudioImpl" tags. Added base LLAudioChannel::cleanup() vfunc to handle non-impl-related variable cleanup. Killed some redundant code.
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@@ -95,7 +95,7 @@ class LLAudioChannelFMODEX : public LLAudioChannel
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public:
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LLAudioChannelFMODEX(FMOD::System *audioengine);
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virtual ~LLAudioChannelFMODEX();
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void onRelease();
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protected:
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/*virtual*/ void play();
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/*virtual*/ void playSynced(LLAudioChannel *channelp);
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