Handle fmodex internal channel release by registering channel callbacks. Harden channel<->source associations. Assign console output for audio system "AudioEngine" and "AudioImpl" tags. Added base LLAudioChannel::cleanup() vfunc to handle non-impl-related variable cleanup. Killed some redundant code.
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@@ -447,7 +447,7 @@ public:
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protected:
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virtual void play() = 0;
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virtual void playSynced(LLAudioChannel *channelp) = 0;
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virtual void cleanup() = 0;
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virtual void cleanup();
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void setWaiting(bool waiting) { mWaiting = waiting; }
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public:
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