diff --git a/indra/cmake/FMODEX.cmake b/indra/cmake/FMODEX.cmake index 6f84dbebd..f3425f1b2 100644 --- a/indra/cmake/FMODEX.cmake +++ b/indra/cmake/FMODEX.cmake @@ -26,7 +26,7 @@ if (NOT FMODEX_LIBRARY) endif(WORD_SIZE EQUAL 32) endif(FMODEX_SDK_DIR) if(WINDOWS AND NOT FMODEX_SDK_DIR) - set(FMODEX_PROG_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows") + GET_FILENAME_COMPONENT(FMODEX_PROG_DIR [HKEY_CURRENT_USER\\Software\\FMOD\ Programmers\ API\ Windows] ABSOLUTE CACHE) if(WORD_SIZE EQUAL 32) find_library(FMODEX_LIBRARY fmodex_vc fmodexL_vc diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 472831e64..2b4c37be0 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -231,6 +231,7 @@ set(llcommon_HEADER_FILES llstrider.h llstring.h llstringtable.h + llstaticstringtable.h llsys.h llthread.h llthreadsafequeue.h diff --git a/indra/llcommon/llalignedarray.h b/indra/llcommon/llalignedarray.h index 964b6d87a..14e25e78d 100644 --- a/indra/llcommon/llalignedarray.h +++ b/indra/llcommon/llalignedarray.h @@ -41,7 +41,11 @@ public: ~LLAlignedArray(); void push_back(const T& elem); - U32 size() const { return mElementCount; } + void pop_back() { if(!!mElementCount) --mElementCount; } + bool empty() const { return !mElementCount; } + T& front() { return operator[](0); } + T& back() { return operator[](mElementCount-1); } + U32 size() const { return mElementCount; } void resize(U32 size); T* append(S32 N); T& operator[](int idx); diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 5d73c2e8f..084f9780c 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -663,14 +663,6 @@ void LLPrivateMemoryPoolTester::operator delete[](void* addr) #endif #endif -LL_COMMON_API void ll_assert_aligned_func(uintptr_t ptr,U32 alignment); - -#ifdef SHOW_ASSERT -#define ll_assert_aligned(ptr,alignment) ll_assert_aligned_func(reinterpret_cast(ptr),((U32)alignment)) -#else -#define ll_assert_aligned(ptr,alignment) -#endif - //EVENTUALLY REMOVE THESE: #include "llpointer.h" #include "llsingleton.h" diff --git a/indra/llcommon/llstaticstringtable.h b/indra/llcommon/llstaticstringtable.h new file mode 100644 index 000000000..f3c46e749 --- /dev/null +++ b/indra/llcommon/llstaticstringtable.h @@ -0,0 +1,82 @@ +/** + * @file llstringtable.h + * @brief The LLStringTable class provides a _fast_ method for finding + * unique copies of strings. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_STATIC_STRING_TABLE_H +#define LL_STATIC_STRING_TABLE_H + +#include "lldefs.h" +#include +#include "llstl.h" + +class LLStaticHashedString +{ +public: + + LLStaticHashedString(const std::string& s) + { + string_hash = makehash(s); + string = s; + } + + const std::string& String() const { return string; } + size_t Hash() const { return string_hash; } + + bool operator==(const LLStaticHashedString& b) const { return String() == b.String(); } + +protected: + + size_t makehash(const std::string& s) + { + size_t len = s.size(); + const char* c = s.c_str(); + size_t hashval = 0; + for (size_t i=0; i +class LLStaticStringTable + : public boost::unordered_map< LLStaticHashedString, MappedObject, LLStaticStringHasher > +{ +}; + +#endif + diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index 6f3deba0c..2e0531263 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -299,10 +299,15 @@ LLImageRaw::LLImageRaw(U16 width, U16 height, S8 components) ++sRawImageCount; } -LLImageRaw::LLImageRaw(U8 *data, U16 width, U16 height, S8 components) +LLImageRaw::LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy) : LLImageBase(), mCacheEntries(0) { - if(allocateDataSize(width, height, components) && data) + + if(no_copy) + { + setDataAndSize(data, width, height, components); + } + else if(allocateDataSize(width, height, components) && data) { memcpy(getData(), data, width*height*components); } @@ -762,8 +767,17 @@ void LLImageRaw::fill( const LLColor4U& color ) } } +LLPointer LLImageRaw::duplicate() +{ + if(getNumRefs() < 2) + { + return this; //nobody else refences to this image, no need to duplicate. + } - + //make a duplicate + LLPointer dup = new LLImageRaw(getData(), getWidth(), getHeight(), getComponents()); + return dup; +} // Src and dst can be any size. Src and dst can each have 3 or 4 components. void LLImageRaw::copy(LLImageRaw* src) diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 012031338..1e94f49f4 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -173,7 +173,7 @@ protected: public: LLImageRaw(); LLImageRaw(U16 width, U16 height, S8 components); - LLImageRaw(U8 *data, U16 width, U16 height, S8 components); + LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy = false); LLImageRaw(LLImageRaw const* src, U16 width, U16 height, U16 crop_offset, bool crop_vertically); // Construct using createFromFile (used by tools) //LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false); @@ -204,6 +204,9 @@ public: // Copy operations + //duplicate this raw image if refCount > 1. + LLPointer duplicate(); + // Src and dst can be any size. Src and dst can each have 3 or 4 components. void copy( LLImageRaw* src ); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index dcde319d2..9c5ffeb7d 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -727,7 +727,8 @@ bool LLGLManager::initGL() } stop_glerror(); - + + //Singu Note: Multisampled texture stuff in v3 is dead, however we DO use multisampled FBOs. if (mHasFramebufferMultisample) { glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b8827db9e..7dcce3e76 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -91,11 +91,22 @@ LLShaderFeatures::LLShaderFeatures() // LLGLSL Shader implementation //=============================== LLGLSLShader::LLGLSLShader(S32 shader_class) -: mProgramObject(0), mShaderClass(shader_class), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE) + : mProgramObject(0), + mShaderClass(shader_class), + mAttributeMask(0), + mTotalUniformSize(0), + mActiveTextureChannels(0), + mShaderLevel(0), + mShaderGroup(SG_DEFAULT), + mUniformsDirty(FALSE) { LLShaderMgr::getGlobalShaderList().push_back(this); } +LLGLSLShader::~LLGLSLShader() +{ + +} void LLGLSLShader::unload() { stop_glerror(); @@ -103,6 +114,7 @@ void LLGLSLShader::unload() mTexture.clear(); mUniform.clear(); mShaderFiles.clear(); + mDefines.clear(); if (mProgramObject) { @@ -127,8 +139,8 @@ void LLGLSLShader::unload() stop_glerror(); } -BOOL LLGLSLShader::createShader(vector * attributes, - vector * uniforms, +BOOL LLGLSLShader::createShader(std::vector * attributes, + std::vector * uniforms, U32 varying_count, const char** varyings) { @@ -151,7 +163,7 @@ BOOL LLGLSLShader::createShader(vector * attributes, vector< pair >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) { - GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, mFeatures.mIndexedTextureChannels); + GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; if (shaderhandle > 0) { @@ -217,7 +229,8 @@ BOOL LLGLSLShader::createShader(vector * attributes, for (S32 i = 0; i < channel_count; i++) { - uniform1i(llformat("tex%d", i), i); + LLStaticHashedString uniName(llformat("tex%d", i)); + uniform1i(uniName, i); } S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten @@ -290,7 +303,7 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) } } -BOOL LLGLSLShader::mapAttributes(const vector * attributes) +BOOL LLGLSLShader::mapAttributes(const std::vector * attributes) { //before linking, make sure reserved attributes always have consistent locations for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) @@ -309,6 +322,8 @@ BOOL LLGLSLShader::mapAttributes(const vector * attributes) if (res) { //read back channel locations + mAttributeMask = 0; + //read back reserved channels first for (U32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedAttribs.size(); i++) { @@ -317,6 +332,7 @@ BOOL LLGLSLShader::mapAttributes(const vector * attributes) if (index != -1) { mAttribute[i] = index; + mAttributeMask |= 1 << i; LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } @@ -324,7 +340,7 @@ BOOL LLGLSLShader::mapAttributes(const vector * attributes) { for (U32 i = 0; i < numAttributes; i++) { - const char* name = (*attributes)[i].c_str(); + const char* name = (*attributes)[i].String().c_str(); S32 index = glGetAttribLocationARB(mProgramObject, name); if (index != -1) { @@ -340,7 +356,7 @@ BOOL LLGLSLShader::mapAttributes(const vector * attributes) return FALSE; } -void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) +void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) { if (index == -1) { @@ -349,11 +365,55 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) GLenum type; GLsizei length; - GLint size; + GLint size = -1; char name[1024]; /* Flawfinder: ignore */ name[0] = 0; glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name); +#if !LL_DARWIN + if (size > 0) + { + switch(type) + { + case GL_FLOAT_VEC2: size *= 2; break; + case GL_FLOAT_VEC3: size *= 3; break; + case GL_FLOAT_VEC4: size *= 4; break; + case GL_DOUBLE: size *= 2; break; + case GL_DOUBLE_VEC2: size *= 2; break; + case GL_DOUBLE_VEC3: size *= 6; break; + case GL_DOUBLE_VEC4: size *= 8; break; + case GL_INT_VEC2: size *= 2; break; + case GL_INT_VEC3: size *= 3; break; + case GL_INT_VEC4: size *= 4; break; + case GL_UNSIGNED_INT_VEC2: size *= 2; break; + case GL_UNSIGNED_INT_VEC3: size *= 3; break; + case GL_UNSIGNED_INT_VEC4: size *= 4; break; + case GL_BOOL_VEC2: size *= 2; break; + case GL_BOOL_VEC3: size *= 3; break; + case GL_BOOL_VEC4: size *= 4; break; + case GL_FLOAT_MAT2: size *= 4; break; + case GL_FLOAT_MAT3: size *= 9; break; + case GL_FLOAT_MAT4: size *= 16; break; + case GL_FLOAT_MAT2x3: size *= 6; break; + case GL_FLOAT_MAT2x4: size *= 8; break; + case GL_FLOAT_MAT3x2: size *= 6; break; + case GL_FLOAT_MAT3x4: size *= 12; break; + case GL_FLOAT_MAT4x2: size *= 8; break; + case GL_FLOAT_MAT4x3: size *= 12; break; + case GL_DOUBLE_MAT2: size *= 8; break; + case GL_DOUBLE_MAT3: size *= 18; break; + case GL_DOUBLE_MAT4: size *= 32; break; + case GL_DOUBLE_MAT2x3: size *= 12; break; + case GL_DOUBLE_MAT2x4: size *= 16; break; + case GL_DOUBLE_MAT3x2: size *= 12; break; + case GL_DOUBLE_MAT3x4: size *= 24; break; + case GL_DOUBLE_MAT4x2: size *= 16; break; + case GL_DOUBLE_MAT4x3: size *= 24; break; + } + mTotalUniformSize += size; + } +#endif + S32 location = glGetUniformLocationARB(mProgramObject, name); if (location != -1) { @@ -365,7 +425,10 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) is_array[0] = 0; } - mUniformMap[name] = location; + LLStaticHashedString hashedName(name); + mUniformNameMap[location] = name; + mUniformMap[hashedName] = location; + LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; //find the index of this uniform @@ -386,7 +449,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) for (U32 i = 0; i < uniforms->size(); i++) { if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i] == name)) + && ((*uniforms)[i].String() == name)) { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; @@ -396,7 +459,17 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) } } } - } +} + +void LLGLSLShader::addPermutation(std::string name, std::string value) +{ + mDefines[name] = value; +} + +void LLGLSLShader::removePermutation(std::string name) +{ + mDefines[name].erase(); +} GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) { @@ -410,13 +483,15 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) return -1; } -BOOL LLGLSLShader::mapUniforms(const vector * uniforms) +BOOL LLGLSLShader::mapUniforms(const vector * uniforms) { BOOL res = TRUE; + mTotalUniformSize = 0; mActiveTextureChannels = 0; mUniform.clear(); mUniformMap.clear(); + mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); //initialize arrays @@ -437,6 +512,7 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) unbind(); + LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << llendl; return res; } @@ -495,6 +571,58 @@ void LLGLSLShader::bindNoShader(void) } } +S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode) +{ + S32 channel = 0; + channel = getUniformLocation(uniform); + + return bindTexture(channel, texture, mode); +} + +S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode) +{ + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + + uniform = mTexture[uniform]; + + if (uniform > -1) + { + gGL.getTexUnit(uniform)->bind(texture, mode); + } + + return uniform; +} + +S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode) +{ + S32 channel = 0; + channel = getUniformLocation(uniform); + + return unbindTexture(channel); +} + +S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) +{ + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + + uniform = mTexture[uniform]; + + if (uniform > -1) + { + gGL.getTexUnit(uniform)->unbind(mode); + } + + return uniform; +} + S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { if (uniform < 0 || uniform >= (S32)mTexture.size()) @@ -817,18 +945,18 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c } } -GLint LLGLSLShader::getUniformLocation(const string& uniform) +GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) { GLint ret = -1; if (mProgramObject > 0) { - std::map::iterator iter = mUniformMap.find(uniform); + LLStaticStringTable::iterator iter = mUniformMap.find(uniform); if (iter != mUniformMap.end()) { if (gDebugGL) { stop_glerror(); - if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) { llerrs << "Uniform does not match." << llendl; } @@ -865,7 +993,7 @@ GLint LLGLSLShader::getAttribLocation(U32 attrib) } } -void LLGLSLShader::uniform1i(const string& uniform, GLint v) +void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) { GLint location = getUniformLocation(uniform); @@ -881,7 +1009,24 @@ void LLGLSLShader::uniform1i(const string& uniform, GLint v) } } -void LLGLSLShader::uniform1f(const string& uniform, GLfloat v) +void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map::iterator iter = mValue.find(location); + LLVector4 vec(i,j,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform2iARB(location, i, j); + mValue[location] = vec; + } + } +} + + +void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v) { GLint location = getUniformLocation(uniform); @@ -897,7 +1042,7 @@ void LLGLSLShader::uniform1f(const string& uniform, GLfloat v) } } -void LLGLSLShader::uniform2f(const string& uniform, GLfloat x, GLfloat y) +void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y) { GLint location = getUniformLocation(uniform); @@ -914,7 +1059,7 @@ void LLGLSLShader::uniform2f(const string& uniform, GLfloat x, GLfloat y) } -void LLGLSLShader::uniform3f(const string& uniform, GLfloat x, GLfloat y, GLfloat z) +void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z) { GLint location = getUniformLocation(uniform); @@ -930,23 +1075,7 @@ void LLGLSLShader::uniform3f(const string& uniform, GLfloat x, GLfloat y, GLfloa } } -void LLGLSLShader::uniform4f(const string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map::iterator iter = mValue.find(location); - LLVector4 vec(x,y,z,w); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform4fARB(location, x,y,z,w); - mValue[location] = vec; - } - } -} - -void LLGLSLShader::uniform1fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); @@ -962,7 +1091,7 @@ void LLGLSLShader::uniform1fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniform2fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); @@ -978,7 +1107,7 @@ void LLGLSLShader::uniform2fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniform3fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); @@ -994,7 +1123,7 @@ void LLGLSLShader::uniform3fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); @@ -1012,27 +1141,7 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniformMatrix2fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - glUniformMatrix2fvARB(location, count, transpose, v); - } -} - -void LLGLSLShader::uniformMatrix3fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - glUniformMatrix3fvARB(location, count, transpose, v); - } -} - -void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v) +void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index a5817ce28..1f134a881 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -29,6 +29,7 @@ #include "llgl.h" #include "llrender.h" +#include "llstaticstringtable.h" class LLShaderFeatures { @@ -68,6 +69,7 @@ public: }; LLGLSLShader(S32 shader_class); + ~LLGLSLShader(); static GLhandleARB sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; @@ -75,16 +77,16 @@ public: static bool sNoFixedFunction; void unload(); - BOOL createShader(std::vector * attributes, - std::vector * uniforms, + BOOL createShader(std::vector * attributes, + std::vector * uniforms, U32 varying_count = 0, const char** varyings = NULL); BOOL attachObject(std::string object); void attachObject(GLhandleARB object); void attachObjects(GLhandleARB* objects = NULL, S32 count = 0); - BOOL mapAttributes(const std::vector * attributes); - BOOL mapUniforms(const std::vector * uniforms); - void mapUniform(GLint index, const std::vector * uniforms); + BOOL mapAttributes(const std::vector * attributes); + BOOL mapUniforms(const std::vector *); + void mapUniform(GLint index, const std::vector *); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); void uniform2f(U32 index, GLfloat x, GLfloat y); @@ -95,34 +97,35 @@ public: void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); - void uniform1i(const std::string& uniform, GLint i); - void uniform1f(const std::string& uniform, GLfloat v); - void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); - void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); - void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void uniform1iv(const std::string& uniform, U32 count, const GLint* i); - void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform4fv(const std::string& uniform, U32 count, const GLfloat* v); + void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j); void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); - void uniformMatrix2fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); + void uniform1i(const LLStaticHashedString& uniform, GLint i); + void uniform1f(const LLStaticHashedString& uniform, GLfloat v); + void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); + void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); + void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v); void setMinimumAlpha(F32 minimum); void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); - GLint getUniformLocation(const std::string& uniform); + //GLint getUniformLocation(const std::string& uniform); + GLint getUniformLocation(const LLStaticHashedString& uniform); GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); + void addPermutation(std::string name, std::string value); + void removePermutation(std::string name); + //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return @@ -130,6 +133,13 @@ public: S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + // bindTexture returns the texture unit we've bound the texture to. + // You can reuse the return value to unbind a texture when required. + S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + BOOL link(BOOL suppress_errors = FALSE); void bind(); void unbind(); @@ -142,10 +152,13 @@ public: GLhandleARB mProgramObject; std::vector mAttribute; //lookup table of attribute enum to attribute channel + U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector mUniform; //lookup table of uniform enum to uniform location - std::map mUniformMap; //lookup map of uniform name to uniform location + LLStaticStringTable mUniformMap; //lookup map of uniform name to uniform location + std::map mUniformNameMap; //lookup map of uniform location to uniform name std::map mValue; //lookup map of uniform location to last known value std::vector mTexture; + S32 mTotalUniformSize; S32 mActiveTextureChannels; S32 mShaderClass; S32 mShaderLevel; @@ -154,6 +167,7 @@ public: LLShaderFeatures mFeatures; std::vector< std::pair< std::string, GLenum > > mShaderFiles; std::string mName; + std::map mDefines; }; //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 69c52d67b..ce95d9c69 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1099,6 +1099,26 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt intformat = GL_RGBA8; } + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE is deprecated, convert to GL_RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 1.f; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA use_scratch = true; diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 494774117..2d1909600 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -51,6 +51,28 @@ extern LLGLSLShader gPostPosterizeProgram; extern LLGLSLShader gPostMotionBlurProgram; extern LLGLSLShader gPostVignetteProgram; +static LLStaticHashedString sGamma("gamma"); +static LLStaticHashedString sBrightness("brightness"); +static LLStaticHashedString sContrast("contrast"); +static LLStaticHashedString sContrastBase("contrastBase"); +static LLStaticHashedString sSaturation("saturation"); +static LLStaticHashedString sBrightMult("brightMult"); +static LLStaticHashedString sNoiseStrength("noiseStrength"); +static LLStaticHashedString sLayerCount("layerCount"); + +static LLStaticHashedString sVignetteStrength("vignette_strength"); +static LLStaticHashedString sVignettRadius("vignette_radius"); +static LLStaticHashedString sVignetteDarkness("vignette_darkness"); +static LLStaticHashedString sVignetteDesaturation("vignette_desaturation"); +static LLStaticHashedString sVignetteChromaticAberration("vignette_chromatic_aberration"); +static LLStaticHashedString sScreenRes("screen_res"); + +static LLStaticHashedString sHorizontalPass("horizontalPass"); + +static LLStaticHashedString sPrevProj("prev_proj"); +static LLStaticHashedString sInvProj("inv_proj"); +static LLStaticHashedString sBlurStrength("blur_strength"); + static const unsigned int NOISE_SIZE = 512; static const char * const XML_FILENAME = "postprocesseffects.xml"; @@ -155,16 +177,16 @@ public: /*virtual*/ QuadType preDraw() { - getShader().uniform1f("gamma", mGamma); - getShader().uniform1f("brightness", mBrightness); - getShader().uniform1f("contrast", mContrast); + getShader().uniform1f(sGamma, mGamma); + getShader().uniform1f(sBrightness, mBrightness); + getShader().uniform1f(sContrast, mContrast); float baseI = (mContrastBase.get()[VX] + mContrastBase.get()[VY] + mContrastBase.get()[VZ]) / 3.0f; baseI = mContrastBase.get()[VW] / llmax(baseI,0.001f); float baseR = mContrastBase.get()[VX] * baseI; float baseG = mContrastBase.get()[VY] * baseI; float baseB = mContrastBase.get()[VZ] * baseI; - getShader().uniform3fv("contrastBase", 1, LLVector3(baseR, baseG, baseB).mV); - getShader().uniform1f("saturation", mSaturation); + getShader().uniform3fv(sContrastBase, 1, LLVector3(baseR, baseG, baseB).mV); + getShader().uniform1f(sSaturation, mSaturation); return QUAD_NORMAL; } @@ -187,8 +209,8 @@ public: { LLPostProcess::getInstance()->bindNoise(1); - getShader().uniform1f("brightMult", mBrightnessMult); - getShader().uniform1f("noiseStrength", mNoiseStrength); + getShader().uniform1f(sBrightMult, mBrightnessMult); + getShader().uniform1f(sNoiseStrength, mNoiseStrength); return QUAD_NOISE; } @@ -206,7 +228,7 @@ public: } /*virtual*/ QuadType preDraw() { - getShader().uniform1i("layerCount", mNumLayers); + getShader().uniform1i(sLayerCount, mNumLayers); return QUAD_NORMAL; } }; @@ -232,12 +254,13 @@ public: /*virtual*/ QuadType preDraw() { LLVector2 screen_rect = LLPostProcess::getInstance()->getDimensions(); - getShader().uniform1f("vignette_strength", mStrength); - getShader().uniform1f("vignette_radius", mRadius); - getShader().uniform1f("vignette_darkness", mDarkness); - getShader().uniform1f("vignette_desaturation", mDesaturation); - getShader().uniform1f("vignette_chromatic_aberration", mChromaticAberration); - getShader().uniform2fv("screen_res", 1, screen_rect.mV); + + getShader().uniform1f(sVignetteStrength, mStrength); + getShader().uniform1f(sVignettRadius, mRadius); + getShader().uniform1f(sVignetteDarkness, mDarkness); + getShader().uniform1f(sVignetteDesaturation, mDesaturation); + getShader().uniform1f(sVignetteChromaticAberration, mChromaticAberration); + getShader().uniform2fv(sScreenRes, 1, screen_rect.mV); return QUAD_NORMAL; } }; @@ -259,7 +282,7 @@ public: /*virtual*/ S32 getDepthChannel() const { return -1; } /*virtual*/ QuadType preDraw() { - mPassLoc = getShader().getUniformLocation("horizontalPass"); + mPassLoc = getShader().getUniformLocation(sHorizontalPass); return QUAD_NORMAL; } /*virtual*/ bool draw(U32 pass) @@ -295,10 +318,10 @@ public: LLVector2 screen_rect = LLPostProcess::getInstance()->getDimensions(); - getShader().uniformMatrix4fv("prev_proj", 1, GL_FALSE, prev_proj.m); - getShader().uniformMatrix4fv("inv_proj", 1, GL_FALSE, inv_proj.m); - getShader().uniform2fv("screen_res", 1, screen_rect.mV); - getShader().uniform1i("blur_strength", mStrength); + getShader().uniformMatrix4fv(sPrevProj, 1, GL_FALSE, prev_proj.m); + getShader().uniformMatrix4fv(sInvProj, 1, GL_FALSE, inv_proj.m); + getShader().uniform2fv(sScreenRes, 1, screen_rect.mV); + getShader().uniform1i(sBlurStrength, mStrength); return QUAD_NORMAL; } @@ -312,7 +335,7 @@ public: LLPostProcess::LLPostProcess(void) : mVBO(NULL), mDepthTexture(0), - mNoiseTexture(NULL), + mNoiseTexture(0), mScreenWidth(0), mScreenHeight(0), mNoiseTextureScale(0.f), @@ -407,7 +430,10 @@ void LLPostProcess::createScreenTextures() stop_glerror(); if(mDepthTexture) + { LLImageGL::deleteTextures(1, &mDepthTexture); + mDepthTexture = 0; + } for(std::list >::iterator it=mShaders.begin();it!=mShaders.end();++it) { @@ -434,16 +460,25 @@ void LLPostProcess::createNoiseTexture() } } - mNoiseTexture = new LLImageGL(FALSE) ; - if(mNoiseTexture->createGLTexture()) + if(mNoiseTexture) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseTexture->getTexName()); - LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RED, NOISE_SIZE, NOISE_SIZE, GL_RED, GL_UNSIGNED_BYTE, &buffer[0]); - stop_glerror(); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - stop_glerror(); + LLImageGL::deleteTextures(1, &mNoiseTexture); + mNoiseTexture = 0; } + + LLImageGL::generateTextures(1, &mNoiseTexture); + stop_glerror(); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseTexture); + stop_glerror(); + + if(gGLManager.mGLVersion >= 4.f) + LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_R8, NOISE_SIZE, NOISE_SIZE, GL_RED, GL_UNSIGNED_BYTE, &buffer[0], false); + else + LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE8, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0], false); + stop_glerror(); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + stop_glerror(); } void LLPostProcess::destroyGL() @@ -453,7 +488,9 @@ void LLPostProcess::destroyGL() if(mDepthTexture) LLImageGL::deleteTextures(1, &mDepthTexture); mDepthTexture=0; - mNoiseTexture = NULL ; + if(mNoiseTexture) + LLImageGL::deleteTextures(1, &mNoiseTexture); + mNoiseTexture=0 ; mVBO = NULL ; } @@ -467,6 +504,7 @@ void LLPostProcess::copyFrameBuffer() { mRenderTarget[!!mRenderTarget[0].getFBO()].bindTexture(0,0); glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,0,0,mScreenWidth, mScreenHeight); + stop_glerror(); if(mDepthTexture) { @@ -476,6 +514,7 @@ void LLPostProcess::copyFrameBuffer() { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, mDepthTexture); glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,0,0,mScreenWidth, mScreenHeight); + stop_glerror(); break; } } @@ -485,7 +524,7 @@ void LLPostProcess::copyFrameBuffer() void LLPostProcess::bindNoise(U32 channel) { - gGL.getTexUnit(channel)->bind(mNoiseTexture); + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE,mNoiseTexture); } void LLPostProcess::renderEffects(unsigned int width, unsigned int height) @@ -508,8 +547,7 @@ void LLPostProcess::doEffects(void) { LLVertexBuffer::unbind(); - mNoiseTextureScale = 0.001f + ((100.f - mSelectedEffectInfo["noise_size"].asFloat()) / 100.f); - mNoiseTextureScale *= (mScreenHeight / NOISE_SIZE); + mNoiseTextureScale = (1.f - (mSelectedEffectInfo["noise_size"].asFloat() - 1.f) *(9.f/990.f)) / (float)NOISE_SIZE; /// Copy the screen buffer to the render texture copyFrameBuffer(); @@ -562,13 +600,19 @@ void LLPostProcess::applyShaders(void) QuadType quad = (*it)->preDraw(); while((*it)->draw(pass++)) { - mRenderTarget[!primary_rendertarget].bindTarget(); + LLRenderTarget& write_target = mRenderTarget[!primary_rendertarget]; + LLRenderTarget& read_target = mRenderTarget[mRenderTarget[0].getFBO() ? primary_rendertarget : !primary_rendertarget]; + write_target.bindTarget(); if(color_channel >= 0) - mRenderTarget[mRenderTarget[0].getFBO() ? primary_rendertarget : !primary_rendertarget].bindTexture(0,color_channel); + read_target.bindTexture(0,color_channel); drawOrthoQuad(quad); - mRenderTarget[!primary_rendertarget].flush(); + + if(color_channel >= 0 && !mRenderTarget[0].getFBO()) + gGL.getTexUnit(color_channel)->unbind(read_target.getUsage()); + + write_target.flush(); if(mRenderTarget[0].getFBO()) primary_rendertarget = !primary_rendertarget; } @@ -593,8 +637,13 @@ void LLPostProcess::drawOrthoQuad(QuadType type) LLStrider uv2; mVBO->getTexCoord1Strider(uv2); - float offs[2] = {(float) rand() / (float) RAND_MAX, (float) rand() / (float) RAND_MAX}; - float scale[2] = {mScreenWidth * mNoiseTextureScale / mScreenHeight, mNoiseTextureScale}; + float offs[2] = { + llround(((float) rand() / (float) RAND_MAX) * (float)NOISE_SIZE)/float(NOISE_SIZE), + llround(((float) rand() / (float) RAND_MAX) * (float)NOISE_SIZE)/float(NOISE_SIZE) }; + float scale[2] = { + (float)mScreenWidth * mNoiseTextureScale, + (float)mScreenHeight * mNoiseTextureScale }; + uv2[0] = LLVector2(offs[0],offs[1]); uv2[1] = LLVector2(offs[0],offs[1]+scale[1]); uv2[2] = LLVector2(offs[0]+scale[0],offs[1]); diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h index 6c3da675e..57bd58ef0 100644 --- a/indra/llrender/llpostprocess.h +++ b/indra/llrender/llpostprocess.h @@ -90,7 +90,7 @@ private: // However this is ONLY the case if fbos are actually supported, else swapping isn't needed. LLRenderTarget mRenderTarget[2]; U32 mDepthTexture; - LLPointer mNoiseTexture ; + U32 mNoiseTexture ; U32 mScreenWidth; U32 mScreenHeight; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index bbf70b9de..782562886 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1496,7 +1496,7 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) } LLVector4a add(x,y,z); - mUIOffset.back()->add(add); + mUIOffset.back().add(add); } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -1507,33 +1507,27 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) } LLVector4a scale(x,y,z); - mUIScale.back()->mul(scale); + mUIScale.back().mul(scale); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.push_back(static_cast(ll_aligned_malloc_16(sizeof(LLVector4a)))); - mUIOffset.back()->splat(0.f); + mUIOffset.push_back(LLVector4a(0.f)); } else { - const LLVector4a* last_entry = mUIOffset.back(); - mUIOffset.push_back(static_cast(ll_aligned_malloc_16(sizeof(LLVector4a)))); - *mUIOffset.back() = *last_entry; + mUIOffset.push_back(mUIOffset.back()); } if (mUIScale.empty()) { - mUIScale.push_back(static_cast(ll_aligned_malloc_16(sizeof(LLVector4a)))); - mUIScale.back()->splat(1.f); + mUIScale.push_back(LLVector4a(1.f)); } else { - const LLVector4a* last_entry = mUIScale.back(); - mUIScale.push_back(static_cast(ll_aligned_malloc_16(sizeof(LLVector4a)))); - *mUIScale.back() = *last_entry; + mUIScale.push_back(mUIScale.back()); } } @@ -1543,9 +1537,7 @@ void LLRender::popUIMatrix() { llerrs << "UI offset stack blown." << llendl; } - ll_aligned_free_16(mUIOffset.back()); mUIOffset.pop_back(); - ll_aligned_free_16(mUIScale.back()); mUIScale.pop_back(); } @@ -1555,7 +1547,7 @@ LLVector3 LLRender::getUITranslation() { return LLVector3(0,0,0); } - return LLVector3(mUIOffset.back()->getF32ptr()); + return LLVector3(mUIOffset.back().getF32ptr()); } LLVector3 LLRender::getUIScale() @@ -1564,7 +1556,7 @@ LLVector3 LLRender::getUIScale() { return LLVector3(1,1,1); } - return LLVector3(mUIScale.back()->getF32ptr()); + return LLVector3(mUIScale.back().getF32ptr()); } @@ -1574,8 +1566,8 @@ void LLRender::loadUIIdentity() { llerrs << "Need to push UI translation frame before clearing offset." << llendl; } - mUIOffset.back()->splat(0.f); - mUIScale.back()->splat(1.f); + mUIOffset.back().splat(0.f); + mUIScale.back().splat(1.f); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1977,8 +1969,8 @@ void LLRender::vertex4a(const LLVector4a& vertex) else { //LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); - mVerticesp[mCount].setAdd(vertex,*mUIOffset.back()); - mVerticesp[mCount].mul(*mUIScale.back()); + mVerticesp[mCount].setAdd(vertex,mUIOffset.back()); + mVerticesp[mCount].mul(mUIScale.back()); } if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index d8f01a75a..2ca28c669 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -38,6 +38,7 @@ #include "v3math.h" #include "v4coloru.h" #include "v4math.h" +#include "llalignedarray.h" #include "llstrider.h" #include "llpointer.h" #include "llglheaders.h" @@ -466,9 +467,8 @@ private: F32 mMaxAnisotropy; - std::vector mUIOffset; - std::vector mUIScale; - + LLAlignedArray mUIOffset; + LLAlignedArray mUIScale; }; extern F32 gGLModelView[16]; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 20a7999ce..6e47a9acd 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -72,7 +72,7 @@ LLRenderTarget::~LLRenderTarget() release(); } -void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) +void LLRenderTarget::resize(U32 resx, U32 resy) { //for accounting, get the number of pixels added/subtracted S32 pix_diff = (resx*resy)-(mResX*mResY); @@ -80,10 +80,12 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) mResX = resx; mResY = resy; + llassert(mInternalFormat.size() == mTex.size()); + for (U32 i = 0; i < mTex.size(); ++i) { //resize color attachments gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]); - LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); sBytesAllocated += pix_diff*4; } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index f2401eed4..a0f409334 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -79,7 +79,7 @@ public: // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded // DO use for render targets that resize often and aren't likely to ruin someone's day if they break - void resize(U32 resx, U32 resy, U32 color_fmt); + void resize(U32 resx, U32 resy); //provide this render target with a multisample resource. void setSampleBuffer(LLMultisampleBuffer* buffer); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 006e0e4c9..c4223da93 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -528,7 +528,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map* defines, S32 texture_index_channels) { std::pair::iterator, std::multimap::iterator> range; range = mShaderObjects.equal_range(filename); @@ -669,12 +669,14 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if(SHPackDeferredNormals) text[count++] = strdup("#define PACK_NORMALS\n"); - //copy preprocessor definitions into buffer - for (std::map::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter) + if(defines) + { + for (std::map::iterator iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; text[count++] = (GLcharARB *) strdup(define.c_str()); } + } if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) { @@ -924,7 +926,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (shader_level > 1) { shader_level--; - return loadShaderFile(filename,shader_level,type,texture_index_channels); + return loadShaderFile(filename,shader_level,type, defines, texture_index_channels); } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } @@ -1044,7 +1046,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_matrix1"); mReservedUniforms.push_back("texture_matrix2"); mReservedUniforms.push_back("texture_matrix3"); - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); + mReservedUniforms.push_back("object_plane_s"); + mReservedUniforms.push_back("object_plane_t"); + llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1); mReservedUniforms.push_back("viewport"); @@ -1185,7 +1189,47 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("lightMap"); mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); + mReservedUniforms.push_back("norm_mat"); + mReservedUniforms.push_back("matrixPalette"); + + mReservedUniforms.push_back("screenTex"); + mReservedUniforms.push_back("screenDepth"); + mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("eyeVec"); + mReservedUniforms.push_back("time"); + mReservedUniforms.push_back("d1"); + mReservedUniforms.push_back("d2"); + mReservedUniforms.push_back("lightDir"); + mReservedUniforms.push_back("specular"); + mReservedUniforms.push_back("lightExp"); + mReservedUniforms.push_back("waterFogColor"); + mReservedUniforms.push_back("waterFogDensity"); + mReservedUniforms.push_back("waterFogKS"); + mReservedUniforms.push_back("refScale"); + mReservedUniforms.push_back("waterHeight"); + mReservedUniforms.push_back("waterPlane"); + mReservedUniforms.push_back("normScale"); + mReservedUniforms.push_back("fresnelScale"); + mReservedUniforms.push_back("fresnelOffset"); + mReservedUniforms.push_back("blurMultiplier"); + mReservedUniforms.push_back("sunAngle"); + mReservedUniforms.push_back("scaledAngle"); + mReservedUniforms.push_back("sunAngle2"); + + mReservedUniforms.push_back("camPosLocal"); + + mReservedUniforms.push_back("gWindDir"); + mReservedUniforms.push_back("gSinWaveParams"); + mReservedUniforms.push_back("gGravity"); + + mReservedUniforms.push_back("detail_0"); + mReservedUniforms.push_back("detail_1"); + mReservedUniforms.push_back("detail_2"); + mReservedUniforms.push_back("detail_3"); + mReservedUniforms.push_back("alpha_ramp"); + + mReservedUniforms.push_back("origin"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7e30e75f0..6d4582ec3 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -47,6 +47,8 @@ public: TEXTURE_MATRIX1, TEXTURE_MATRIX2, TEXTURE_MATRIX3, + OBJECT_PLANE_S, + OBJECT_PLANE_T, VIEWPORT, LIGHT_POSITION, LIGHT_DIRECTION, @@ -164,6 +166,45 @@ public: DEFERRED_LIGHT, DEFERRED_BLOOM, DEFERRED_PROJECTION, + DEFERRED_NORM_MATRIX, + + AVATAR_MATRIX, + WATER_SCREENTEX, + WATER_SCREENDEPTH, + WATER_REFTEX, + WATER_EYEVEC, + WATER_TIME, + WATER_WAVE_DIR1, + WATER_WAVE_DIR2, + WATER_LIGHT_DIR, + WATER_SPECULAR, + WATER_SPECULAR_EXP, + WATER_FOGCOLOR, + WATER_FOGDENSITY, + WATER_FOGKS, + WATER_REFSCALE, + WATER_WATERHEIGHT, + WATER_WATERPLANE, + WATER_NORM_SCALE, + WATER_FRESNEL_SCALE, + WATER_FRESNEL_OFFSET, + WATER_BLUR_MULTIPLIER, + WATER_SUN_ANGLE, + WATER_SCALED_ANGLE, + WATER_SUN_ANGLE2, + + WL_CAMPOSLOCAL, + + AVATAR_WIND, + AVATAR_SINWAVE, + AVATAR_GRAVITY, + + TERRAIN_DETAIL0, + TERRAIN_DETAIL1, + TERRAIN_DETAIL2, + TERRAIN_DETAIL3, + TERRAIN_ALPHARAMP, + SHINY_ORIGIN, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; @@ -176,7 +217,7 @@ public: void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL validateProgramObject(GLhandleARB obj); - GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1); + GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h index 5710585fd..219b0dfec 100644 --- a/indra/llui/llbutton.h +++ b/indra/llui/llbutton.h @@ -207,9 +207,6 @@ public: void setImageFlash(LLPointer image); void setImagePressed(LLPointer image); - void setCommitOnReturn(BOOL commit) { mCommitOnReturn = commit; } - BOOL getCommitOnReturn() const { return mCommitOnReturn; } - static void onHeldDown(void *userdata); // to be called by gIdleCallbacks void setHelpURLCallback(const std::string &help_url); const std::string& getHelpURL() const { return mHelpURL; } diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index a0355d003..7761f5eb8 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -4630,10 +4630,13 @@ BOOL LLMenuHolderGL::handleKey(KEY key, MASK mask, BOOL called_from_parent) } else { - //highlight first enabled one - if(pMenu->highlightNextItem(NULL)) + if (key == KEY_UP || key == KEY_DOWN) // Singu Note: Only highlight if the user actually meant to navigate through the menu { - handled = true; + //highlight first enabled one + if (pMenu->highlightNextItem(NULL)) + { + handled = true; + } } } } diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp index d9e1c7e94..c6ff2fa03 100644 --- a/indra/llui/llpanel.cpp +++ b/indra/llui/llpanel.cpp @@ -159,8 +159,12 @@ void LLPanel::addBorder(LLViewBorder::EBevel border_bevel, void LLPanel::removeBorder() { - delete mBorder; - mBorder = NULL; + if (mBorder) + { + removeChild(mBorder); + delete mBorder; + mBorder = NULL; + } } @@ -277,7 +281,7 @@ BOOL LLPanel::handleKeyHere( KEY key, MASK mask ) // handle user hitting ESC to defocus if (key == KEY_ESCAPE && mask == MASK_NONE) { - gFocusMgr.setKeyboardFocus(NULL); + setFocus(FALSE); return TRUE; } else if( (mask == MASK_SHIFT) && (KEY_TAB == key)) @@ -304,29 +308,25 @@ BOOL LLPanel::handleKeyHere( KEY key, MASK mask ) } } } - - // If we have a default button, click it when - // return is pressed, unless current focus is a return-capturing button - // in which case *that* button will handle the return key - LLButton* focused_button = dynamic_cast(cur_focus); - if (cur_focus && !(focused_button && focused_button->getCommitOnReturn())) + + // If RETURN was pressed and something has focus, call onCommit() + if (!handled && cur_focus && key == KEY_RETURN && mask == MASK_NONE) { - // RETURN key means hit default button in this case - if (key == KEY_RETURN && mask == MASK_NONE - && mDefaultBtn != NULL - && mDefaultBtn->getVisible() - && mDefaultBtn->getEnabled()) + if (cur_focus->getCommitOnReturn()) { + // current focus is a return-capturing element, + // let *that* element handle the return key + handled = FALSE; + } + else if (mDefaultBtn && mDefaultBtn->getVisible() && mDefaultBtn->getEnabled()) + { + // If we have a default button, click it when return is pressed mDefaultBtn->onCommit(); handled = TRUE; } - } - - if (key == KEY_RETURN && mask == MASK_NONE) - { - // set keyboard focus to self to trigger commitOnFocusLost behavior on current ctrl - if (cur_focus && cur_focus->acceptsTextInput()) + else if (cur_focus->acceptsTextInput()) { + // call onCommit for text input handling control cur_focus->onCommit(); handled = TRUE; } @@ -363,34 +363,16 @@ void LLPanel::handleVisibilityChange ( BOOL new_visibility ) void LLPanel::setFocus(BOOL b) { - if( b ) + if( b && !hasFocus()) { - if (!gFocusMgr.childHasKeyboardFocus(this)) - { - //refresh(); - if (!focusFirstItem()) - { - LLUICtrl::setFocus(TRUE); - } - onFocusReceived(); - } + // give ourselves focus preemptively, to avoid infinite loop + LLUICtrl::setFocus(TRUE); + // then try to pass to first valid child + focusFirstItem(); } else { - if( this == gFocusMgr.getKeyboardFocus() ) - { - gFocusMgr.setKeyboardFocus( NULL ); - } - else - { - //RN: why is this here? - LLView::ctrl_list_t ctrls = getCtrlList(); - for (LLView::ctrl_list_t::iterator ctrl_it = ctrls.begin(); ctrl_it != ctrls.end(); ++ctrl_it) - { - LLUICtrl* ctrl = *ctrl_it; - ctrl->setFocus( FALSE ); - } - } + LLUICtrl::setFocus(b); } } diff --git a/indra/llui/lluictrl.cpp b/indra/llui/lluictrl.cpp index b70737c27..56bac0e92 100644 --- a/indra/llui/lluictrl.cpp +++ b/indra/llui/lluictrl.cpp @@ -56,7 +56,8 @@ LLUICtrl::LLUICtrl() : mDoubleClickSignal(NULL), mTentative(FALSE), mTabStop(TRUE), - mIsChrome(FALSE) + mIsChrome(FALSE), + mCommitOnReturn(FALSE) { } @@ -78,7 +79,8 @@ LLUICtrl::LLUICtrl(const std::string& name, const LLRect rect, BOOL mouse_opaque mDoubleClickSignal(NULL), mTentative( FALSE ), mTabStop( TRUE ), - mIsChrome(FALSE) + mIsChrome(FALSE), + mCommitOnReturn(FALSE) { if(commit_callback) setCommitCallback(commit_callback); @@ -178,6 +180,13 @@ BOOL LLUICtrl::handleDoubleClick(S32 x, S32 y, MASK mask) return handled; } +// can't tab to children of a non-tab-stop widget +BOOL LLUICtrl::canFocusChildren() const +{ + return TRUE;//hasTabStop(); +} + + void LLUICtrl::onCommit() { if (mCommitSignal) @@ -528,7 +537,8 @@ BOOL LLUICtrl::focusNextItem(BOOL text_fields_only) { // this assumes that this method is called on the focus root. LLCtrlQuery query = getTabOrderQuery(); - if(text_fields_only || LLUI::sConfigGroup->getBOOL("TabToTextFieldsOnly")) + static LLUICachedControl tab_to_text_fields_only ("TabToTextFieldsOnly", false); + if(text_fields_only || tab_to_text_fields_only) { query.addPreFilter(LLUICtrl::LLTextInputFilter::getInstance()); } @@ -540,7 +550,8 @@ BOOL LLUICtrl::focusPrevItem(BOOL text_fields_only) { // this assumes that this method is called on the focus root. LLCtrlQuery query = getTabOrderQuery(); - if(text_fields_only || LLUI::sConfigGroup->getBOOL("TabToTextFieldsOnly")) + static LLUICachedControl tab_to_text_fields_only ("TabToTextFieldsOnly", false); + if(text_fields_only || tab_to_text_fields_only) { query.addPreFilter(LLUICtrl::LLTextInputFilter::getInstance()); } @@ -552,7 +563,7 @@ LLUICtrl* LLUICtrl::findRootMostFocusRoot() { LLUICtrl* focus_root = NULL; LLUICtrl* next_view = this; - while(next_view) + while(next_view/* && next_view->hasTabStop()*/) { if (next_view->isFocusRoot()) { diff --git a/indra/llui/lluictrl.h b/indra/llui/lluictrl.h index b7ebc5bcc..ba6acc98e 100644 --- a/indra/llui/lluictrl.h +++ b/indra/llui/lluictrl.h @@ -70,6 +70,7 @@ public: /*virtual*/ BOOL isCtrl() const; /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask); /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); + /*virtual*/ BOOL canFocusChildren() const; /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); @@ -132,6 +133,9 @@ public: LLUICtrl* getParentUICtrl() const; + void setCommitOnReturn(BOOL commit) { mCommitOnReturn = commit; } + BOOL getCommitOnReturn() const { return mCommitOnReturn; } + //Start using these! boost::signals2::connection setCommitCallback( const commit_signal_t::slot_type& cb ); boost::signals2::connection setValidateCallback( const enable_signal_t::slot_type& cb ); @@ -198,6 +202,8 @@ private: BOOL mIsChrome; BOOL mTentative; + bool mCommitOnReturn; + class DefaultTabGroupFirstSorter; }; diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 6d2ae643a..12c6ef34d 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -1377,7 +1377,10 @@ void LLView::reshape(S32 width, S32 height, BOOL called_from_parent) S32 delta_x = child_rect.mLeft - viewp->getRect().mLeft; S32 delta_y = child_rect.mBottom - viewp->getRect().mBottom; viewp->translate( delta_x, delta_y ); - viewp->reshape(child_rect.getWidth(), child_rect.getHeight()); + if (child_rect.getWidth() != viewp->getRect().getWidth() || child_rect.getHeight() != viewp->getRect().getHeight()) + { + viewp->reshape(child_rect.getWidth(), child_rect.getHeight()); + } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 36433a582..764afa7a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -48,6 +48,7 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = .0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl new file mode 100644 index 000000000..6523a06d2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -0,0 +1,67 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2D(depthMap, tc0).r, + texture2D(depthMap, tc1).r, + texture2D(depthMap, tc2).r, + texture2D(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2D(depthMap, tc4).r, + texture2D(depthMap, tc5).r, + texture2D(depthMap, tc6).r, + texture2D(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2D(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl new file mode 100644 index 000000000..0e5dc0818 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -0,0 +1,69 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2DRect(depthMap, tc0).r, + texture2DRect(depthMap, tc1).r, + texture2DRect(depthMap, tc2).r, + texture2DRect(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2DRect(depthMap, tc4).r, + texture2DRect(depthMap, tc5).r, + texture2DRect(depthMap, tc6).r, + texture2DRect(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2DRect(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl new file mode 100644 index 000000000..71d80911d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl @@ -0,0 +1,59 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +uniform vec2 delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + gl_Position = vec4(position, 1.0); + + vec2 tc = (position.xy*0.5+0.5)*screen_res; + tc0 = tc+vec2(-delta.x,-delta.y); + tc1 = tc+vec2(0,-delta.y); + tc2 = tc+vec2(delta.x,-delta.y); + tc3 = tc+vec2(-delta.x,0); + tc4 = tc+vec2(0,0); + tc5 = tc+vec2(delta.x,0); + tc6 = tc+vec2(-delta.x,delta.y); + tc7 = tc+vec2(0,delta.y); + tc8 = tc+vec2(delta.x,delta.y); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 777c8b45b..ff96409e8 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -50,7 +50,7 @@ void fullbright_shiny_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 0.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index 4fa3b1d93..9311b786a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -51,7 +51,7 @@ void fullbright_shiny_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 0.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 58984a426..5886fc65b 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -48,7 +48,7 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index a39b7205d..e44865d4e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -49,7 +49,7 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 0.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index df182168f..d3dacf9bc 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -32,7 +32,7 @@ out vec4 frag_color; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -vec4 diffuseLookup(vec2 texcoord); +/* vec4 diffuseLookup(vec2 texcoord); */ vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 52e3b2ad0..9208c148e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -50,7 +50,7 @@ void shiny_lighting() color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 474d5ea49..92628faa6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -51,7 +51,7 @@ void shiny_lighting() color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index d2a4c47aa..61841674e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -47,7 +47,7 @@ void shiny_lighting_water() color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index f3bd66236..0b6e835fd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -48,7 +48,7 @@ void shiny_lighting_water() color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index 8494ffba5..906490419 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -48,11 +48,9 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + vertex_color = emissive; + calcAtmospherics(pos.xyz); - vertex_color = emissive; - gl_Position = projection_matrix*vec4(pos, 1.0); - - } diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index 7fb868205..e78317e3f 100644 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -35,6 +35,14 @@ RequestExecutionLevel admin ; on Vista we must be admin because we write to Prog %%GRID_VARS%% +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; Alows us to determine if we're running on 64 bit OS; ${If} macros +!include "x64.nsh" +!include "LogicLib.nsh" + +;; are 64 bit binaries packaged in this installer +%%WIN64_BIN_BUILD%% + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; - language files - one for each language (or flavor thereof) ;; (these files are in the same place as the nsi template but the python script generates a new nsi file in the @@ -664,6 +672,12 @@ FunctionEnd ;; entry to the language ID selector below ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Function .onInit +!ifdef WIN64_BIN_BUILD + ${IfNot} ${RunningX64} + MessageBox MB_OK|MB_ICONSTOP "This version requires 64 bit operating sytem." + Quit + ${EndIf} +!endif Push $0 ${GetParameters} $COMMANDLINE ; get our command line ${GetOptions} $COMMANDLINE "/LANGID=" $0 ; /LANGID=1033 implies US English diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index b840c63fc..9416febb2 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -4332,9 +4332,10 @@ public: << llendl; //dec_busy_count(); gInventory.removeObserver(this); + doOnIdleOneTime(mCallable); // lets notify observers that loading is finished. - gAgentWearables.notifyLoadingFinished(); + //gAgentWearables.notifyLoadingFinished(); delete this; return; } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 61762272d..2708a0538 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1509,7 +1509,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX, maxJoints, FALSE, (GLfloat*) mat[0].mMatrix); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index f601bac76..259c0e495 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -570,6 +570,7 @@ void LLDrawPoolBump::renderFullbrightShiny() { LLGLEnable blend_enable(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_REPLACE); if (mVertexShaderLevel > 1) { LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -578,6 +579,7 @@ void LLDrawPoolBump::renderFullbrightShiny() { LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); } + gGL.setSceneBlendType(LLRender::BT_ALPHA); } } @@ -896,7 +898,9 @@ void LLDrawPoolBump::renderPostDeferred(S32 pass) switch (pass) { case 0: + gGL.setColorMask(true, true); renderFullbrightShiny(); + gGL.setColorMask(true, false); break; case 1: renderBump(LLRenderPass::PASS_POST_BUMP); @@ -1370,9 +1374,14 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI LLGLDisable blend(GL_BLEND); gGL.setColorMask(TRUE, TRUE); gNormalMapGenProgram.bind(); - gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale")); - gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth()); - gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight()); + + static LLStaticHashedString sNormScale("norm_scale"); + static LLStaticHashedString sStepX("stepX"); + static LLStaticHashedString sStepY("stepY"); + + gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth()); + gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getHeight()); LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 8465d34a7..478374ee7 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -362,8 +362,8 @@ void LLDrawPoolTerrain::renderFullShader() LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; llassert(shader); - shader->uniform4fv("object_plane_s", 1, tp0.mV); - shader->uniform4fv("object_plane_t", 1, tp1.mV); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); @@ -873,8 +873,8 @@ void LLDrawPoolTerrain::renderSimple() if (LLGLSLShader::sNoFixedFunction) { - sShader->uniform4fv("object_plane_s", 1, tp0.mV); - sShader->uniform4fv("object_plane_t", 1, tp1.mV); + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); } else { diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 91fbf7cbe..756318583 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -449,8 +449,8 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } else { - shader->uniform4fv("object_plane_s", 1, tp0); - shader->uniform4fv("object_plane_t", 1, tp1); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1); } gGL.diffuseColor3f(1.f, 1.f, 1.f); @@ -624,12 +624,12 @@ void LLDrawPoolWater::shade() mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT); } - S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX); + S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); if (screentex > -1) { - shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); - shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY, + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, param_mgr->getFogDensity()); gPipeline.mWaterDis.bindTexture(0, screentex); } @@ -641,7 +641,7 @@ void LLDrawPoolWater::shade() if (mVertexShaderLevel == 1) { sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; - shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); } F32 screenRes[] = @@ -649,10 +649,10 @@ void LLDrawPoolWater::shade() 1.f/gGLViewport[2], 1.f/gGLViewport[3] }; - shader->uniform2fv("screenRes", 1, screenRes); + shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); stop_glerror(); - S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); stop_glerror(); light_dir.normVec(); @@ -661,26 +661,26 @@ void LLDrawPoolWater::shade() light_diffuse *= 6.f; //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); - shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth); - shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime); - shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); - shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); - shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); - shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); + shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); + shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); + shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); + shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); + shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV); - shader->uniform1f("fresnelScale", param_mgr->getFresnelScale()); - shader->uniform1f("fresnelOffset", param_mgr->getFresnelOffset()); - shader->uniform1f("blurMultiplier", param_mgr->getBlurMultiplier()); + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier()); F32 sunAngle = llmax(0.f, light_dir.mV[2]); F32 scaledAngle = 1.f - sunAngle; - shader->uniform1f("sunAngle", sunAngle); - shader->uniform1f("scaledAngle", scaledAngle); - shader->uniform1f("sunAngle2", 0.1f + 0.2f*sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle); LLColor4 water_color; LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis(); @@ -688,12 +688,12 @@ void LLDrawPoolWater::shade() if (LLViewerCamera::getInstance()->cameraUnderWater()) { water_color.setVec(1.f, 1.f, 1.f, 0.4f); - shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); } else { water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); - shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); } if (water_color.mV[3] > 0.9f) @@ -739,12 +739,12 @@ void LLDrawPoolWater::shade() } } - shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX); - shader->disableTexture(LLViewerShaderMgr::BUMP_MAP); - shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX); - shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH); + shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); + shader->disableTexture(LLShaderMgr::BUMP_MAP); + shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader->disableTexture(LLShaderMgr::WATER_REFTEX); + shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); if (deferred_render) { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 104f6cac1..3d0762132 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -161,7 +161,8 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons gGL.translatef(0.f,-camHeightLocal, 0.f); // Draw WL Sky - shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f); + static LLStaticHashedString sCamPosLocal("camPosLocal"); + shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f); gSky.mVOWLSkyp->drawDome(); @@ -219,7 +220,8 @@ void LLDrawPoolWLSky::renderStars(void) const if (gPipeline.canUseVertexShaders()) { - star_shader->uniform1f("custom_alpha", star_alpha.mV[3]); + static LLStaticHashedString sCustomAlpha("custom_alpha"); + star_shader->uniform1f(sCustomAlpha, star_alpha.mV[3]); } else { @@ -294,7 +296,8 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { // Okay, so the moon isn't a star, but it's close enough. - star_shader->uniform1f("custom_alpha", color.mV[VW]); + static LLStaticHashedString sCustomAlpha("custom_alpha"); + star_shader->uniform1f(sCustomAlpha, color.mV[VW]); } else { diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index e8f3fafbe..b88da4041 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -131,7 +131,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) llassert(mFullHeight <= 512); llassert(mFullWidth <= 512); - if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete()) + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) { //using offscreen render target, just use the bottom left corner mOrigin.set(0, 0); } @@ -218,13 +218,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } -#if 0 //THIS CAUSES MAINT-1092 - bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete(); + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; + if (use_fbo) { gPipeline.mWaterDis.bindTarget(); } -#endif LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -259,12 +258,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } -#if 0 //THIS CAUSES MAINT-1092 if (use_fbo) { gPipeline.mWaterDis.flush(); } -#endif return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 80bbac340..d248a7371 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -60,6 +60,9 @@ #define LL_MAX_INDICES_COUNT 1000000 +static LLStaticHashedString sTextureIndexIn("texture_index_in"); +static LLStaticHashedString sColorIn("color_in"); + BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE #define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) @@ -1186,6 +1189,21 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } + // The volume face vf can have more indices/vertices than this face. All striders below are aquired with a size of this face, but then written with num_verices/num_indices values, + // thus overflowing the buffer when vf holds more data. + // We can either clamp num_* down like here, or aquire all striders not using the face size, but the size if vf (that is swapping out mGeomCount with num_vertices and mIndicesCout with num_indices + // in all calls to nVertbuffer->get*Strider(...). Final solution is to just return FALSE and be done with it. + // + // The correct poison of choice is debatable, either copying not all data of vf (clamping) or writing more data than this face claims to have (aquiring bigger striders). Returning will not display this face at all. + // + // clamping it is for now. + + num_vertices = llclamp( num_vertices, (S32)0, (S32)mGeomCount ); + num_indices = llclamp( num_indices, (S32)0, (S32)mIndicesCount ); + + // + + //don't use map range (generates many redundant unmap calls) bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; @@ -1414,7 +1432,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, vp[2] = 0; vp[3] = 0; - gTransformPositionProgram.uniform1i("texture_index_in", val); + gTransformPositionProgram.uniform1i(sTextureIndexIn, val); glBeginTransformFeedback(GL_POINTS); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -1432,7 +1450,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, S32 val = *((S32*) color.mV); - gTransformColorProgram.uniform1i("color_in", val); + gTransformColorProgram.uniform1i(sColorIn, val); glBeginTransformFeedback(GL_POINTS); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); push_for_transform(buff, vf.mNumVertices, mGeomCount); @@ -1453,7 +1471,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, (glow << 16) | (glow << 24); - gTransformColorProgram.uniform1i("color_in", glow32); + gTransformColorProgram.uniform1i(sColorIn, glow32); glBeginTransformFeedback(GL_POINTS); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); push_for_transform(buff, vf.mNumVertices, mGeomCount); @@ -1641,7 +1659,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (!do_xform) { LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM); - S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; + + // Don't round up, or there's high risk to write past buffer + + // S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; + S32 tc_size = (num_vertices*2*sizeof(F32)); + + // + LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); } else diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 7c9a0aadc..bdbc132c5 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1696,7 +1696,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane); - gClipProgram.uniform4fv("clip_plane", 1, plane.v); + static LLStaticHashedString sClipPlane("clip_plane"); + gClipProgram.uniform4fv(sClipPlane, 1, plane.v); BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); #if ENABLE_CLASSIC_CLOUDS diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 43e8ca335..75978675c 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -3255,12 +3255,17 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, } else { + // FIXME SH-3860 - this creates a race condition, where COF + // changes (base outfit link added) after appearance update + // request has been submitted. sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit); bool do_copy = true; bool do_append = false; LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); - LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append); + // Need to fetch cof contents before we can wear. + callAfterCategoryFetch(LLAppearanceMgr::instance().getCOF(), + boost::bind(&LLAppearanceMgr::wearInventoryCategory, LLAppearanceMgr::getInstance(), cat, do_copy, do_append)); lldebugs << "initial outfit category id: " << cat_id << llendl; } diff --git a/indra/newview/lltoolcomp.cpp b/indra/newview/lltoolcomp.cpp index 6264f52e0..0651458c7 100644 --- a/indra/newview/lltoolcomp.cpp +++ b/indra/newview/lltoolcomp.cpp @@ -869,6 +869,7 @@ void LLToolCompGun::draw() } else mTimerFOV.stop(); } + LLToolComposite::draw(); // Singu Note: We call parent here, instead of being clueless and adding to LLViewerWindow::draw for crosshairs and such } // diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ae089335e..61c4fb06d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -57,6 +57,13 @@ #define UNIFORM_ERRS LL_ERRS("Shader") #endif +static LLStaticHashedString sTexture0("texture0"); +static LLStaticHashedString sTexture1("texture1"); +static LLStaticHashedString sTex0("tex0"); +static LLStaticHashedString sTex1("tex1"); +static LLStaticHashedString sGlowMap("glowMap"); +static LLStaticHashedString sScreenMap("screenMap"); + // Lots of STL stuff in here, using namespace std to keep things more readable using std::vector; using std::pair; @@ -90,6 +97,8 @@ LLGLSLShader gTwoTextureAddProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gOneTextureNoColorProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gDebugProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gClipProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gDownsampleDepthProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gDownsampleDepthRectProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gAlphaMaskProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gUIProgram(LLViewerShaderMgr::SHADER_INTERFACE); @@ -241,47 +250,6 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) if (mReservedAttribs.empty()) { LLShaderMgr::initAttribsAndUniforms(); - - mAvatarUniforms.push_back("matrixPalette"); - mAvatarUniforms.push_back("gWindDir"); - mAvatarUniforms.push_back("gSinWaveParams"); - mAvatarUniforms.push_back("gGravity"); - - mWLUniforms.push_back("camPosLocal"); - - mTerrainUniforms.reserve(5); - mTerrainUniforms.push_back("detail_0"); - mTerrainUniforms.push_back("detail_1"); - mTerrainUniforms.push_back("detail_2"); - mTerrainUniforms.push_back("detail_3"); - mTerrainUniforms.push_back("alpha_ramp"); - - mGlowUniforms.push_back("glowDelta"); - mGlowUniforms.push_back("glowStrength"); - - mGlowExtractUniforms.push_back("minLuminance"); - mGlowExtractUniforms.push_back("maxExtractAlpha"); - mGlowExtractUniforms.push_back("lumWeights"); - mGlowExtractUniforms.push_back("warmthWeights"); - mGlowExtractUniforms.push_back("warmthAmount"); - - mShinyUniforms.push_back("origin"); - - mWaterUniforms.reserve(12); - mWaterUniforms.push_back("screenTex"); - mWaterUniforms.push_back("screenDepth"); - mWaterUniforms.push_back("refTex"); - mWaterUniforms.push_back("eyeVec"); - mWaterUniforms.push_back("time"); - mWaterUniforms.push_back("d1"); - mWaterUniforms.push_back("d2"); - mWaterUniforms.push_back("lightDir"); - mWaterUniforms.push_back("specular"); - mWaterUniforms.push_back("lightExp"); - mWaterUniforms.push_back("fogCol"); - mWaterUniforms.push_back("kd"); - mWaterUniforms.push_back("refScale"); - mWaterUniforms.push_back("waterHeight"); } } @@ -331,11 +299,6 @@ void LLViewerShaderMgr::setShaders() } } - //setup preprocessor definitions - LLShaderMgr::instance()->mDefinitions.clear(); - LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples")); - LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); - initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); @@ -724,7 +687,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_FRAGMENT_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, index_channels[i]) == 0) + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, NULL, index_channels[i]) == 0) { return FALSE; } @@ -756,7 +719,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; - success = gTerrainProgram.createShader(NULL, &mTerrainUniforms); + success = gTerrainProgram.createShader(NULL, NULL); } if (!success) @@ -792,7 +755,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; - success = gWaterProgram.createShader(NULL, &mWaterUniforms); + success = gWaterProgram.createShader(NULL, NULL); } if (success) @@ -806,7 +769,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gUnderWaterProgram.createShader(NULL, &mWaterUniforms); + success = gUnderWaterProgram.createShader(NULL, NULL); } if (success) @@ -824,7 +787,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, &mTerrainUniforms); + terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL); } /// Keep track of water shader levels @@ -872,7 +835,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB)); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gGlowProgram.createShader(NULL, &mGlowUniforms); + success = gGlowProgram.createShader(NULL, NULL); LLPipeline::sRenderGlow = success; } @@ -883,7 +846,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); + success = gGlowExtractProgram.createShader(NULL, NULL); LLPipeline::sRenderGlow = success; } } @@ -895,13 +858,16 @@ BOOL LLViewerShaderMgr::loadShadersEffects() //load Color Filter Shader //if (success) { - vector shaderUniforms; - shaderUniforms.reserve(6); - shaderUniforms.push_back("gamma"); - shaderUniforms.push_back("brightness"); - shaderUniforms.push_back("contrast"); - shaderUniforms.push_back("contrastBase"); - shaderUniforms.push_back("saturation"); + static std::vector shaderUniforms; + if(shaderUniforms.empty()) + { + shaderUniforms.reserve(6); + shaderUniforms.push_back(LLStaticHashedString("gamma")); + shaderUniforms.push_back(LLStaticHashedString("brightness")); + shaderUniforms.push_back(LLStaticHashedString("contrast")); + shaderUniforms.push_back(LLStaticHashedString("contrastBase")); + shaderUniforms.push_back(LLStaticHashedString("saturation")); + } gPostColorFilterProgram.mName = "Color Filter Shader (Post)"; gPostColorFilterProgram.mShaderFiles.clear(); @@ -911,18 +877,20 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if(gPostColorFilterProgram.createShader(NULL, &shaderUniforms)) { gPostColorFilterProgram.bind(); - gPostColorFilterProgram.uniform1i("tex0", 0); + gPostColorFilterProgram.uniform1i(sTex0, 0); } } //load Night Vision Shader //if (success) { - vector shaderUniforms; - shaderUniforms.reserve(3); - shaderUniforms.push_back("brightMult"); - shaderUniforms.push_back("noiseStrength"); - + static std::vector shaderUniforms; + if(shaderUniforms.empty()) + { + shaderUniforms.reserve(3); + shaderUniforms.push_back(LLStaticHashedString("brightMult")); + shaderUniforms.push_back(LLStaticHashedString("noiseStrength")); + } gPostNightVisionProgram.mName = "Night Vision Shader (Post)"; gPostNightVisionProgram.mShaderFiles.clear(); gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/nightVisionF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -931,16 +899,19 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if(gPostNightVisionProgram.createShader(NULL, &shaderUniforms)) { gPostNightVisionProgram.bind(); - gPostNightVisionProgram.uniform1i("tex0", 0); - gPostNightVisionProgram.uniform1i("tex1", 1); + gPostNightVisionProgram.uniform1i(sTex0, 0); + gPostNightVisionProgram.uniform1i(sTex1, 1); } } //if (success) { - vector shaderUniforms; - shaderUniforms.reserve(1); - shaderUniforms.push_back("horizontalPass"); + static std::vector shaderUniforms; + if(shaderUniforms.empty()) + { + shaderUniforms.reserve(1); + shaderUniforms.push_back(LLStaticHashedString("horizontalPass")); + } gPostGaussianBlurProgram.mName = "Gaussian Blur Shader (Post)"; gPostGaussianBlurProgram.mShaderFiles.clear(); @@ -950,14 +921,17 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if(gPostGaussianBlurProgram.createShader(NULL, &shaderUniforms)) { gPostGaussianBlurProgram.bind(); - gPostGaussianBlurProgram.uniform1i("tex0", 0); + gPostGaussianBlurProgram.uniform1i(sTex0, 0); } } { - vector shaderUniforms; - shaderUniforms.reserve(1); - shaderUniforms.push_back("layerCount"); + static std::vector shaderUniforms; + if(shaderUniforms.empty()) + { + shaderUniforms.reserve(1); + shaderUniforms.push_back(LLStaticHashedString("layerCount")); + } gPostPosterizeProgram.mName = "Posterize Shader (Post)"; gPostPosterizeProgram.mShaderFiles.clear(); @@ -967,16 +941,19 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if(gPostPosterizeProgram.createShader(NULL, &shaderUniforms)) { gPostPosterizeProgram.bind(); - gPostPosterizeProgram.uniform1i("tex0", 0); + gPostPosterizeProgram.uniform1i(sTex0, 0); } } { - vector shaderUniforms; - shaderUniforms.reserve(3); - shaderUniforms.push_back("inv_proj"); - shaderUniforms.push_back("prev_proj"); - shaderUniforms.push_back("screen_res"); + static std::vector shaderUniforms; + if(shaderUniforms.empty()) + { + shaderUniforms.reserve(3); + shaderUniforms.push_back(LLStaticHashedString("inv_proj")); + shaderUniforms.push_back(LLStaticHashedString("prev_proj")); + shaderUniforms.push_back(LLStaticHashedString("screen_res")); + } gPostMotionBlurProgram.mName = "Motion Blur Shader (Post)"; gPostMotionBlurProgram.mShaderFiles.clear(); @@ -986,17 +963,20 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if(gPostMotionBlurProgram.createShader(NULL, &shaderUniforms)) { gPostMotionBlurProgram.bind(); - gPostMotionBlurProgram.uniform1i("tex0", 0); - gPostMotionBlurProgram.uniform1i("tex1", 1); + gPostMotionBlurProgram.uniform1i(sTex0, 0); + gPostMotionBlurProgram.uniform1i(sTex1, 1); } } { - vector shaderUniforms; - shaderUniforms.reserve(3); - shaderUniforms.push_back("vignette_darkness"); - shaderUniforms.push_back("vignette_radius"); - shaderUniforms.push_back("screen_res"); + static std::vector shaderUniforms; + if(shaderUniforms.empty()) + { + shaderUniforms.reserve(3); + shaderUniforms.push_back(LLStaticHashedString("vignette_darkness")); + shaderUniforms.push_back(LLStaticHashedString("vignette_radius")); + shaderUniforms.push_back(LLStaticHashedString("screen_res")); + } gPostVignetteProgram.mName = "Vignette Shader (Post)"; gPostVignetteProgram.mShaderFiles.clear(); @@ -1006,7 +986,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if(gPostVignetteProgram.createShader(NULL, &shaderUniforms)) { gPostVignetteProgram.bind(); - gPostVignetteProgram.uniform1i("tex0", 0); + gPostVignetteProgram.uniform1i(sTex0, 0); } } @@ -1314,7 +1294,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredWaterProgram.createShader(NULL, &mWaterUniforms); + success = gDeferredWaterProgram.createShader(NULL, NULL); } if (success) @@ -1373,7 +1353,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); } if (success) @@ -1394,7 +1374,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredTerrainProgram.createShader(NULL, &mTerrainUniforms); + success = gDeferredTerrainProgram.createShader(NULL, NULL); } if (success) @@ -1405,7 +1385,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, NULL); } if (success) @@ -1425,7 +1405,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; @@ -1490,7 +1470,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms); + success = gDeferredWLSkyProgram.createShader(NULL, NULL); } if (success) @@ -1501,14 +1481,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms); + success = gDeferredWLCloudProgram.createShader(NULL, NULL); } if (success) { gDeferredStarProgram.mName = "Deferred Star Program"; - vector shaderUniforms(mWLUniforms); - shaderUniforms.push_back("custom_alpha"); + static std::vector shaderUniforms; + static bool bUniformsInitted = false; + if(!bUniformsInitted) + { + bUniformsInitted = true; + shaderUniforms.push_back(LLStaticHashedString("custom_alpha")); + } gDeferredStarProgram.mShaderFiles.clear(); gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1819,7 +1804,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL); } if (success) @@ -1836,7 +1821,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL); } if (success) @@ -1852,7 +1837,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL); } if (success) @@ -1870,7 +1855,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL); } if (success) @@ -1949,12 +1934,11 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectBumpProgram.createShader(NULL, NULL); - if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 gObjectBumpProgram.bind(); - gObjectBumpProgram.uniform1i("texture0", 0); - gObjectBumpProgram.uniform1i("texture1", 1); + gObjectBumpProgram.uniform1i(sTexture0, 0); + gObjectBumpProgram.uniform1i(sTexture1, 1); gObjectBumpProgram.unbind(); } } @@ -2103,7 +2087,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyProgram.createShader(NULL, NULL); } if (success) @@ -2120,7 +2104,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -2136,7 +2120,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -2154,7 +2138,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if (mVertexShaderLevel[SHADER_AVATAR] > 0) @@ -2168,6 +2152,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleProgram.mShaderFiles.clear(); gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2184,6 +2169,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2234,12 +2220,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -2250,13 +2237,14 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL); } if (success) @@ -2287,6 +2275,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -2306,6 +2295,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -2313,7 +2303,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -2324,6 +2314,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true; @@ -2332,7 +2323,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL); } } @@ -2370,7 +2361,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, NULL); if (success) { @@ -2389,7 +2380,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, NULL); } /// Keep track of avatar levels @@ -2408,7 +2399,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, NULL); } if (success) @@ -2490,7 +2481,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gSplatTextureRectProgram.bind(); - gSplatTextureRectProgram.uniform1i("screenMap", 0); + gSplatTextureRectProgram.uniform1i(sScreenMap, 0); gSplatTextureRectProgram.unbind(); } } @@ -2506,8 +2497,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gGlowCombineProgram.bind(); - gGlowCombineProgram.uniform1i("glowMap", 0); - gGlowCombineProgram.uniform1i("screenMap", 1); + gGlowCombineProgram.uniform1i(sGlowMap, 0); + gGlowCombineProgram.uniform1i(sScreenMap, 1); gGlowCombineProgram.unbind(); } } @@ -2523,8 +2514,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gGlowCombineFXAAProgram.bind(); - gGlowCombineFXAAProgram.uniform1i("glowMap", 0); - gGlowCombineFXAAProgram.uniform1i("screenMap", 1); + gGlowCombineFXAAProgram.uniform1i(sGlowMap, 0); + gGlowCombineFXAAProgram.uniform1i(sScreenMap, 1); gGlowCombineFXAAProgram.unbind(); } } @@ -2541,8 +2532,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gTwoTextureAddProgram.bind(); - gTwoTextureAddProgram.uniform1i("tex0", 0); - gTwoTextureAddProgram.uniform1i("tex1", 1); + gTwoTextureAddProgram.uniform1i(sTex0, 0); + gTwoTextureAddProgram.uniform1i(sTex1, 1); } } @@ -2557,7 +2548,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gOneTextureNoColorProgram.bind(); - gOneTextureNoColorProgram.uniform1i("tex0", 0); + gOneTextureNoColorProgram.uniform1i(sTex0, 0); } } @@ -2577,7 +2568,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gSolidColorProgram.bind(); - gSolidColorProgram.uniform1i("tex0", 0); + gSolidColorProgram.uniform1i(sTex0, 0); gSolidColorProgram.unbind(); } } @@ -2622,6 +2613,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gClipProgram.createShader(NULL, NULL); } + if (success) + { + gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; + gDownsampleDepthProgram.mShaderFiles.clear(); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + if (success) { gAlphaMaskProgram.mName = "Alpha Mask Shader"; @@ -2660,7 +2671,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gWLSkyProgram.createShader(NULL, &mWLUniforms); + success = gWLSkyProgram.createShader(NULL, NULL); } if (success) @@ -2672,7 +2683,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gWLCloudProgram.createShader(NULL, &mWLUniforms); + success = gWLCloudProgram.createShader(NULL, NULL); } return success; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index a27200974..b5319ae16 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -80,57 +80,6 @@ public: SHADER_COUNT }; - typedef enum - { - SHINY_ORIGIN = END_RESERVED_UNIFORMS - } eShinyUniforms; - - typedef enum - { - WATER_SCREENTEX = END_RESERVED_UNIFORMS, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_REFSCALE, - WATER_WATERHEIGHT, - } eWaterUniforms; - - typedef enum - { - WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS, - WL_WATERHEIGHT - } eWLUniforms; - - typedef enum - { - TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP - } eTerrainUniforms; - - typedef enum - { - GLOW_DELTA = END_RESERVED_UNIFORMS - } eGlowUniforms; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS, - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, - } eAvatarUniforms; - // simple model of forward iterator // http://www.sgi.com/tech/stl/ForwardIterator.html class shader_iter @@ -235,6 +184,7 @@ extern LLGLSLShader gTransformTexCoordProgram; extern LLGLSLShader gTransformNormalProgram; extern LLGLSLShader gTransformColorProgram; extern LLGLSLShader gTransformTangentProgram; + //utility shaders extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gOcclusionCubeProgram; @@ -244,6 +194,8 @@ extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; +extern LLGLSLShader gDownsampleDepthProgram; +extern LLGLSLShader gDownsampleDepthRectProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index f8e0f43ee..d14a47fa9 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1208,7 +1208,12 @@ void LLViewerFetchedTexture::addToCreateTexture() destroyRawImage(); return ; } - mRawImage->scale(w >> i, h >> i) ; + + { + //make a duplicate in case somebody else is using this raw image + mRawImage = mRawImage->duplicate(); + mRawImage->scale(w >> i, h >> i) ; + } } } } @@ -2540,7 +2545,11 @@ void LLViewerFetchedTexture::setCachedRawImage() mIsRawImageValid = 0; return; } - mRawImage->scale(w >> i, h >> i) ; + { + //make a duplicate in case somebody else is using this raw image + mRawImage = mRawImage->duplicate(); + mRawImage->scale(w >> i, h >> i) ; + } } if(mCachedRawImage.notNull()) mCachedRawImage->setInCache(false); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index d0cf9cf21..ed242be4e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -6442,8 +6442,6 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) if (attachment->isObjectAttached(viewer_object)) { - cleanupAttachedMesh( viewer_object ); - attachment->removeObject(viewer_object); std::vector >::iterator it = std::find(mAttachedObjectsVector.begin(),mAttachedObjectsVector.end(),std::make_pair(viewer_object,attachment)); if(it != mAttachedObjectsVector.end()) { @@ -6451,6 +6449,8 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) mAttachedObjectsVector.pop_back(); } + cleanupAttachedMesh( viewer_object ); + attachment->removeObject(viewer_object); lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; return TRUE; } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 29e0c1837..97802746e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4733,7 +4733,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (is_rigged) { - drawablep->setState(LLDrawable::RIGGED); + if (!drawablep->isState(LLDrawable::RIGGED)) + { + drawablep->setState(LLDrawable::RIGGED); + + //first time this is drawable is being marked as rigged, + // do another LoD update to use avatar bounding box + vobj->updateLOD(); + } } else { diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 2e05207cc..26303187d 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -320,12 +320,12 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); - shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); - shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); - shader->uniform1f("waterFogDensity", getFogDensity()); - shader->uniform1f("waterFogKS", mWaterFogKS); - shader->uniform1f("distance_multiplier", 0); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV); + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity()); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); } } diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 95eba470f..235a02c8c 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -373,8 +373,8 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); - shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); } else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) @@ -382,7 +382,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); } - shader->uniform1f("scene_light_strength", mSceneLightStrength); + shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); } diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 8691a245c..63b58f4d3 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -44,6 +44,22 @@ #include +static LLStaticHashedString sStarBrightness("star_brightness"); +static LLStaticHashedString sPresetNum("preset_num"); +static LLStaticHashedString sSunAngle("sun_angle"); +static LLStaticHashedString sEastAngle("east_angle"); +static LLStaticHashedString sEnableCloudScroll("enable_cloud_scroll"); +static LLStaticHashedString sCloudScrollRate("cloud_scroll_rate"); +static LLStaticHashedString sLightNorm("lightnorm"); +static LLStaticHashedString sCloudDensity("cloud_pos_density1"); +static LLStaticHashedString sCloudScale("cloud_scale"); +static LLStaticHashedString sCloudShadow("cloud_shadow"); +static LLStaticHashedString sDensityMultiplier("density_multiplier"); +static LLStaticHashedString sDistanceMultiplier("distance_multiplier"); +static LLStaticHashedString sHazeDensity("haze_density"); +static LLStaticHashedString sHazeHorizon("haze_horizon"); +static LLStaticHashedString sMaxY("max_y"); + LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) @@ -54,21 +70,24 @@ static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); void LLWLParamSet::update(LLGLSLShader * shader) const { LLFastTimer t(FTM_WL_PARAM_UPDATE); - - for(LLSD::map_const_iterator i = mParamValues.beginMap(); - i != mParamValues.endMap(); - ++i) + LLSD::map_const_iterator i = mParamValues.beginMap(); + std::vector::const_iterator n = mParamHashedNames.begin(); + for(;(i != mParamValues.endMap()) && (n != mParamHashedNames.end());++i, n++) { - const std::string& param = i->first; + const LLStaticHashedString& param = *n; - if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || - param == "east_angle" || param == "enable_cloud_scroll" || - param == "cloud_scroll_rate" || param == "lightnorm" ) + // check that our pre-hashed names are still tracking the mParamValues map correctly + // + llassert(param.String() == i->first); + + if (param == sStarBrightness || param == sPresetNum || param == sSunAngle || + param == sEastAngle || param == sEnableCloudScroll || + param == sCloudScrollRate || param == sLightNorm ) { continue; } - if(param == "cloud_pos_density1") + if (param == sCloudDensity) { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; @@ -80,10 +99,10 @@ void LLWLParamSet::update(LLGLSLShader * shader) const shader->uniform4fv(param, 1, val.mV); stop_glerror(); } - else if (param == "cloud_scale" || param == "cloud_shadow" || - param == "density_multiplier" || param == "distance_multiplier" || - param == "haze_density" || param == "haze_horizon" || - param == "max_y" ) + else if (param == sCloudScale || param == sCloudShadow || + param == sDensityMultiplier || param == sDistanceMultiplier || + param == sHazeDensity || param == sHazeHorizon || + param == sMaxY ) { F32 val = (F32) i->second[0].asReal(); @@ -384,3 +403,14 @@ void LLWLParamSet::updateCloudScrolling(void) mCloudScrollYOffset += F32(delta_t * (getCloudScrollY() - 10.f) / 100.f); } } + +void LLWLParamSet::updateHashedNames() +{ + mParamHashedNames.clear(); + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { + mParamHashedNames.push_back(LLStaticHashedString(iter->first)); + } +} + diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 6e04ac110..16bdf8ba3 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -38,6 +38,7 @@ #include "v4math.h" #include "v4color.h" +#include "llstaticstringtable.h" class LLWLParamSet; class LLGLSLShader; @@ -54,9 +55,12 @@ public: private: LLSD mParamValues; - + std::vector mParamHashedNames; + float mCloudScrollXOffset, mCloudScrollYOffset; + void updateHashedNames(); + public: LLWLParamSet(); @@ -184,6 +188,8 @@ inline void LLWLParamSet::setAll(const LLSD& val) if(val.isMap()) { mParamValues = val; } + + updateHashedNames(); } inline const LLSD& LLWLParamSet::getAll() diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 86cdc5a4c..2d1f229b8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -204,6 +204,12 @@ LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); +static LLStaticHashedString sNormMat("norm_mat"); +static LLStaticHashedString sOffset("offset"); +static LLStaticHashedString sDelta("delta"); +static LLStaticHashedString sDistFactor("dist_factor"); +static LLStaticHashedString sKern("kern"); +static LLStaticHashedString sKernScale("kern_scale"); //---------------------------------------- std::string gPoolNames[] = { @@ -768,10 +774,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) BOOL RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); static const LLCachedControl RenderShadowResolutionScale("RenderShadowResolutionScale",1.0f); + const U32 occlusion_divisor = 3; //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; @@ -801,6 +809,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; } } else @@ -808,6 +817,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -820,6 +830,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE)) return false; } } else @@ -827,6 +838,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -843,13 +855,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); - - + mOcclusionDepth.release(); + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; if(samples > 1 && mScreen.getFBO()) { @@ -969,12 +982,14 @@ void LLPipeline::releaseScreenBuffers() mDeferredScreen.release(); mDeferredDepth.release(); mDeferredLight.release(); + mOcclusionDepth.release(); //mHighlight.release(); for (U32 i = 0; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } mSampleBuffer.release(); @@ -2161,7 +2176,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.bindTarget(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.bindTarget(); + } + else + { + mScreen.bindTarget(); + } } if (sUseOcclusion > 1) @@ -2299,7 +2321,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.flush(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.flush(); + } + else + { + mScreen.flush(); + } } } @@ -2367,6 +2396,79 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + + LLGLSLShader* shader = NULL; + + if (scratch_space) + { + scratch_space->copyContents(source, + 0, 0, source.getWidth(), source.getHeight(), + 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + dest.bindTarget(); + dest.clear(GL_DEPTH_BUFFER_BIT); + + if(mDeferredVB.isNull()) + { + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(8, 0, true); + } + + LLStrider vert; + mDeferredVB->getVertexStrider(vert); + LLStrider tc0; + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) + { + shader = &gDownsampleDepthRectProgram; + shader->bind(); + shader->uniform2f(sDelta, 1.f, 1.f); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); + } + else + { + shader = &gDownsampleDepthProgram; + shader->bind(); + shader->uniform2f(sDelta, 1.f/source.getWidth(), 1.f/source.getHeight()); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); + } + + gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + + { + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + dest.flush(); + + if (last_shader) + { + last_shader->bind(); + } + else + { + shader->unbind(); + } +} + +void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + downsampleDepthBuffer(source, dest, scratch_space); + dest.bindTarget(); + doOcclusion(camera); + dest.flush(); +} + void LLPipeline::doOcclusion(LLCamera& camera) { if (LLGLSLShader::sNoFixedFunction && LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) @@ -4182,7 +4284,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) gGL.setColorMask(true, false); } -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4198,7 +4300,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; + BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; while ( iter1 != mPools.end() ) { @@ -4212,7 +4314,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera); + doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); gGL.setColorMask(true, false); } @@ -5304,7 +5406,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // crazy cast so that we can overwrite the fade value // even though gcc enforces sets as const // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + Light* farthest_light = (const_cast(&(*(mNearbyLights.rbegin())))); if (light->dist < farthest_light->dist) { if (farthest_light->fade >= 0.f) @@ -7478,10 +7580,10 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - if (shader.getUniformLocation("norm_mat") >= 0) + if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) { glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); } } @@ -7617,8 +7719,8 @@ void LLPipeline::renderDeferredLighting() } } - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); + gDeferredSunProgram.uniform3fv(sOffset, slice, offset); + gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); { LLGLDisable blend(GL_BLEND); @@ -7662,10 +7764,10 @@ void LLPipeline::renderDeferredLighting() x += 1.f; } - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); + gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f)); { LLGLDisable blend(GL_BLEND); @@ -7682,7 +7784,7 @@ void LLPipeline::renderDeferredLighting() mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredLight.bindTarget(); - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); { LLGLDisable blend(GL_BLEND); @@ -7749,7 +7851,7 @@ void LLPipeline::renderDeferredLighting() LLPipeline::END_RENDER_TYPES); - renderGeomPostDeferred(*LLViewerCamera::getInstance()); + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); gPipeline.popRenderTypeMask(); } @@ -8598,9 +8700,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); } + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; + + occlusion_target.bindTarget(); updateCull(shadow_cam, result); + occlusion_target.flush(); + stateSort(shadow_cam, result); + //generate shadow map gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -8679,7 +8787,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); + + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + + doOcclusion(shadow_cam, occlusion_source, occlusion_target); if (use_shader) { @@ -9823,7 +9934,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) resY != avatar->mImpostor.getHeight()) { LLFastTimer t(FTM_IMPOSTOR_RESIZE); - avatar->mImpostor.resize(resX,resY,GL_RGBA); + avatar->mImpostor.resize(resX,resY); } avatar->mImpostor.bindTarget(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 7db607b0b..b9204d878 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -177,6 +177,12 @@ public: // Object related methods void markVisible(LLDrawable *drawablep, LLCamera& camera); void markOccluder(LLSpatialGroup* group); + + //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest + // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided + void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); + + void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); void doOcclusion(LLCamera& camera); void markNotCulled(LLSpatialGroup* group, LLCamera &camera); void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); @@ -274,7 +280,7 @@ public: void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); - void renderGeomPostDeferred(LLCamera& camera); + void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); void renderGeomShadow(LLCamera& camera); void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); @@ -573,6 +579,7 @@ public: LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; + LLRenderTarget mOcclusionDepth; LLRenderTarget mDeferredLight; LLMultisampleBuffer mSampleBuffer; LLRenderTarget mPhysicsDisplay; @@ -585,6 +592,7 @@ public: //sun shadow map LLRenderTarget mShadow[6]; + LLRenderTarget mShadowOcclusion[6]; std::vector mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index f86d5fd4d..083a01887 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -461,6 +461,7 @@ class WindowsManifest(ViewerManifest): "%%INSTALL_FILES%%":self.nsi_file_commands(True), "%%DELETE_FILES%%":self.nsi_file_commands(False), "%%INSTALLDIR%%":"%s\\%s" % ('$PROGRAMFILES64' if self.is_win64() else '$PROGRAMFILES', self.channel_oneword()), + "%%WIN64_BIN_BUILD%%":"!define WIN64_BIN_BUILD 1" if self.is_win64() else "", }) # We use the Unicode version of NSIS, available from diff --git a/install.xml b/install.xml index 4a887b341..662b19f0e 100644 --- a/install.xml +++ b/install.xml @@ -67,9 +67,9 @@ windows64 md5sum - df67aeb1ca4681dc4d9a556454203426 + c6d96cc9f6d993e2147710a5fb0b089a url - https://bitbucket.org/SingularityViewer/libraries/downloads/glod-1.0pre4-windows64-20131020.tar.bz2 + https://bitbucket.org/SingularityViewer/libraries/downloads/glod-1.0pre4-windows64-20131028.tar.bz2 @@ -540,9 +540,9 @@ windows64 md5sum - bfde86bbd84536448ac2a717ed1646d8 + 17f6c6e1b2d404a1e039aa23445f446c url - https://bitbucket.org/SingularityViewer/libraries/downloads/freetype-2.5.0.1-windows64-20131020.tar.bz2 + https://bitbucket.org/SingularityViewer/libraries/downloads/freetype-2.3.9-windows64-20131028.tar.bz2