-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-10-01 22:51:50 -04:00
parent bbbee73eae
commit 810fff09d6
36 changed files with 345 additions and 230 deletions

View File

@@ -1419,7 +1419,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
}
else if (w*h*c > 0)
{
// If the requester knows the dimentions of the image,
// If the requester knows the dimensions of the image,
// this will calculate how much data we need without having to parse the header
desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard);