-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'? Via Shyotl Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -41,7 +41,7 @@ class LLUICtrl;
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// and assign the control name as a const char* to the userdata.
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class LLSavedSettingsGlue
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{
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public:
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public:/*
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static void setBOOL(LLUICtrl* ctrl, void* name);
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static void setS32(LLUICtrl* ctrl, void* name);
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static void setF32(LLUICtrl* ctrl, void* name);
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@@ -49,20 +49,21 @@ public:
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static void setString(LLUICtrl* ctrl, void* name);
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//Ascent Client-Or-Account Settings Get
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static BOOL getCOABOOL(std::string name);
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static S32 getCOAS32(std::string name);
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static F32 getCOAF32(std::string name);
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static U32 getCOAU32(std::string name);
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static std::string getCOAString(std::string name);
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static LLColor4 getCOAColor4(std::string name);
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static LLControlVariable *gCOASavedSettings->getControl(const std::string &name);
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static BOOL getCOABOOL(const std::string &name);
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static S32 getCOAS32(const std::string &name);
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static F32 getCOAF32(const std::string &name);
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static U32 getCOAU32(const std::string &name);
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static std::string getCOAString(const std::string &name);
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static LLColor4 getCOAColor4(const std::string &name);
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//Ascent Client-Or-Account Settings Set
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static void setCOABOOL(std::string name, BOOL value);
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static void setCOAS32(std::string name, S32 value);
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static void setCOAF32(std::string name, F32 value);
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static void setCOAU32(std::string name, U32 value);
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static void setCOAString(std::string name, std::string value);
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static void setCOAColor4(std::string name, LLColor4 value);
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static void setCOABOOL(const std::string &name, BOOL value);
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static void setCOAS32(const std::string &name, S32 value);
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static void setCOAF32(const std::string &name, F32 value);
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static void setCOAU32(const std::string &name, U32 value);
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static void setCOAString(const std::string &name, std::string value);
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static void setCOAColor4(const std::string &name, LLColor4 value);*/
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};
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#endif
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