-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'? Via Shyotl Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -52,7 +52,6 @@
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#include "llframetimer.h"
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#include "lltracker.h"
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#include "llmenugl.h"
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#include "llsavedsettingsglue.h"
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#include "llsurface.h"
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#include "lltextbox.h"
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#include "lluictrlfactory.h"
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@@ -361,10 +360,10 @@ void LLNetMap::draw()
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// LLColor4 mapcolor = gAvatarMapColor;
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LLColor4 standard_color = gColors.getColor( "MapAvatar" );
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LLColor4 friend_color = LLSavedSettingsGlue::getCOAColor4("AscentFriendColor");
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LLColor4 em_color = LLSavedSettingsGlue::getCOAColor4("AscentEstateOwnerColor");
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LLColor4 linden_color = LLSavedSettingsGlue::getCOAColor4("AscentLindenColor");
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LLColor4 muted_color = LLSavedSettingsGlue::getCOAColor4("AscentMutedColor");
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LLColor4 friend_color = gCOASavedSettings->getColor4("AscentFriendColor");
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LLColor4 em_color = gCOASavedSettings->getColor4("AscentEstateOwnerColor");
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LLColor4 linden_color = gCOASavedSettings->getColor4("AscentLindenColor");
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LLColor4 muted_color = gCOASavedSettings->getColor4("AscentMutedColor");
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std::vector<LLUUID> avatar_ids;
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std::vector<LLVector3d> positions;
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