-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'? Via Shyotl Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -435,17 +435,15 @@ S32 LLQueuedThread::processNextRequest()
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{
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lockData();
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req->setStatus(STATUS_COMPLETE);
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unlockData();
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req->finishRequest(true);
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if ((req->getFlags() & FLAG_AUTO_COMPLETE))
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{
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lockData();
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mRequestHash.erase(req);
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req->deleteRequest();
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unlockData();
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}
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unlockData();
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}
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else
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{
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