Large snapshot update (part 3)
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@@ -1340,7 +1340,7 @@ void LLViewerObjectList::killAllObjects()
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killObject(objectp);
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// Object must be dead, or it's the LLVOAvatarSelf which never dies.
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llassert((objectp == gAgentAvatarp) || objectp->isDead());
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llassert((objectp == gAgentAvatarp) || objectp->isDead() || (objectp->asAvatar() && objectp->asAvatar()->isFrozenDead()));
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}
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cleanDeadObjects(FALSE);
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