Minor renderer updates.
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@@ -180,8 +180,10 @@ public:
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//reorder face list based on mMaterialList in this and reference so
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//order matches that of reference (material ordering touchup)
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void matchMaterialOrder(LLModel* reference);
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bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
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bool isMaterialListSubset( LLModel* ref );
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bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
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std::vector<std::string> mMaterialList;
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//data used for skin weights
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