Misc small updates to renderer.
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@@ -2967,17 +2967,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
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}
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}
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U8 glow = 0;
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if (type == LLRenderPass::PASS_GLOW || type==LLRenderPass::PASS_ALPHA) //Alpha pass now handles glow internally
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{
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glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
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}
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if (!facep->getVertexBuffer())
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{
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llerrs << "WTF?" << llendl;
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}
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U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
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if (idx >= 0 &&
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draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
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