V2 llmath merge

This commit is contained in:
Shyotl
2011-02-22 21:44:04 -06:00
parent b31db27545
commit 7deee9336c
34 changed files with 371 additions and 192 deletions

View File

@@ -3693,12 +3693,12 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
//Lindens are always more Linden than your friend, make that take precedence
if(LLMuteList::getInstance()->isLinden(getFullname()))
{
mClientColor = gSavedSettings.getColor4("AscentLindenColor").getValue();
mClientColor = gSavedSettings.getColor4("AscentLindenColor");
}
//check if they are an estate owner at their current position
else if(estate_owner.notNull() && this->getID() == estate_owner)
{
mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor").getValue();
mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor");
}
//without these dots, SL would suck.
else if (LLAvatarTracker::instance().getBuddyInfo(this->getID()) != NULL)
@@ -3708,7 +3708,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
//big fat jerkface who is probably a jerk, display them as such.
else if(LLMuteList::getInstance()->isMuted(this->getID()))
{
mClientColor = gSavedSettings.getColor4("AscentMutedColor").getValue();
mClientColor = gSavedSettings.getColor4("AscentMutedColor");
}
}
@@ -8562,7 +8562,7 @@ S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index )
// Returns true if the highest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset )
BOOL LLVOAvatar::isLocalTextureDataFinal( const LLTexLayerSet* layerset )
{
for (U32 i = 0; i < mBakedTextureData.size(); i++)
{
@@ -8591,7 +8591,7 @@ BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset )
// Returns true if at least the lowest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isLocalTextureDataAvailable( LLTexLayerSet* layerset )
BOOL LLVOAvatar::isLocalTextureDataAvailable( const LLTexLayerSet* layerset )
{
/* if( layerset == mBakedTextureData[BAKED_HEAD].mTexLayerSet )
return getLocalDiscardLevel( TEX_HEAD_BODYPAINT ) >= 0; */