V2 llmath merge
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@@ -3693,12 +3693,12 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
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//Lindens are always more Linden than your friend, make that take precedence
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if(LLMuteList::getInstance()->isLinden(getFullname()))
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{
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mClientColor = gSavedSettings.getColor4("AscentLindenColor").getValue();
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mClientColor = gSavedSettings.getColor4("AscentLindenColor");
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}
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//check if they are an estate owner at their current position
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else if(estate_owner.notNull() && this->getID() == estate_owner)
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{
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mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor").getValue();
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mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor");
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}
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//without these dots, SL would suck.
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else if (LLAvatarTracker::instance().getBuddyInfo(this->getID()) != NULL)
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@@ -3708,7 +3708,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
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//big fat jerkface who is probably a jerk, display them as such.
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else if(LLMuteList::getInstance()->isMuted(this->getID()))
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{
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mClientColor = gSavedSettings.getColor4("AscentMutedColor").getValue();
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mClientColor = gSavedSettings.getColor4("AscentMutedColor");
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}
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}
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@@ -8562,7 +8562,7 @@ S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index )
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// Returns true if the highest quality discard level exists for every texture
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// in the layerset.
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//-----------------------------------------------------------------------------
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BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset )
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BOOL LLVOAvatar::isLocalTextureDataFinal( const LLTexLayerSet* layerset )
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{
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for (U32 i = 0; i < mBakedTextureData.size(); i++)
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{
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@@ -8591,7 +8591,7 @@ BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset )
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// Returns true if at least the lowest quality discard level exists for every texture
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// in the layerset.
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//-----------------------------------------------------------------------------
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BOOL LLVOAvatar::isLocalTextureDataAvailable( LLTexLayerSet* layerset )
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BOOL LLVOAvatar::isLocalTextureDataAvailable( const LLTexLayerSet* layerset )
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{
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/* if( layerset == mBakedTextureData[BAKED_HEAD].mTexLayerSet )
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return getLocalDiscardLevel( TEX_HEAD_BODYPAINT ) >= 0; */
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