V2 llmath merge
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@@ -56,9 +56,7 @@ LLColor3::LLColor3(const LLVector4 &a)
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LLColor3::LLColor3(const LLSD &sd)
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{
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mV[0] = (F32) sd[0].asReal();
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mV[1] = (F32) sd[1].asReal();
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mV[2] = (F32) sd[2].asReal();
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setValue(sd);
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}
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const LLColor3& LLColor3::operator=(const LLColor4 &a)
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@@ -75,6 +73,42 @@ std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
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return s;
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}
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static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
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{
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if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
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if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
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if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
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if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
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if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
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return ( val1In );
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}
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void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
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{
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if ( sValIn < 0.00001f )
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{
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mV[VRED] = lValIn;
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mV[VGREEN] = lValIn;
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mV[VBLUE] = lValIn;
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}
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else
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{
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F32 interVal1;
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F32 interVal2;
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if ( lValIn < 0.5f )
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interVal2 = lValIn * ( 1.0f + sValIn );
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else
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interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
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interVal1 = 2.0f * lValIn - interVal2;
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mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
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mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
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mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
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}
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}
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void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
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{
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F32 var_R = mV[VRED];
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