Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
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@@ -615,6 +615,7 @@ public:
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LLRenderTarget mFXAABuffer;
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LLRenderTarget mEdgeMap;
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LLRenderTarget mDeferredDepth;
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LLRenderTarget mDeferredDownsampledDepth;
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LLRenderTarget mOcclusionDepth;
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LLRenderTarget mDeferredLight;
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LLMultisampleBuffer mSampleBuffer;
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