Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.

This commit is contained in:
Shyotl
2013-12-13 02:19:57 -06:00
parent 78e3d61b98
commit 7da8b012e6
13 changed files with 445 additions and 207 deletions

View File

@@ -615,6 +615,7 @@ public:
LLRenderTarget mFXAABuffer;
LLRenderTarget mEdgeMap;
LLRenderTarget mDeferredDepth;
LLRenderTarget mDeferredDownsampledDepth;
LLRenderTarget mOcclusionDepth;
LLRenderTarget mDeferredLight;
LLMultisampleBuffer mSampleBuffer;