Reduced LL's leakage of program/shader objects, drastically.

Re-structured some shader loading/unloading handling.

These changes are pretty experimental. I'll be holding off of tweaking the paramater managers(among other things) until I know if this stuff is working correctly.
This commit is contained in:
Shyotl
2011-02-10 18:21:38 -06:00
parent d0feea7ed7
commit 7d3e9723c3
6 changed files with 151 additions and 216 deletions

View File

@@ -71,6 +71,9 @@ protected:
// our parameter manager singleton instance
static LLShaderMgr * sInstance;
public:
static void unloadShaderClass(int shader_class);
static std::vector<LLGLSLShader *> &getGlobalShaderList(); //Holds a list of ALL LLGLSLShader objects.
}; //LLShaderMgr
#endif