The UI portion of Bakes on Mesh... and the entire thing, sure, why not?

Also let's now select the proper tab when we input an ID or select a face
with an asset ID that we can find in a tab, but that never works for BOM
when applied.
This commit is contained in:
Liru Færs
2019-10-10 21:19:50 -04:00
parent 1cb9ea16da
commit 7c24e67c50
18 changed files with 722 additions and 42 deletions

View File

@@ -614,6 +614,10 @@ public:
friend class LLViewerObjectList;
friend class LLViewerMediaList;
public:
LLViewerTexture* getBakedTextureForMagicId(const LLUUID& id);
void updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id);
void refreshBakeTexture();
public:
static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name);
static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name);