The UI portion of Bakes on Mesh... and the entire thing, sure, why not?
Also let's now select the proper tab when we input an ID or select a face with an asset ID that we can find in a tab, but that never works for BOM when applied.
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@@ -614,6 +614,10 @@ public:
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friend class LLViewerObjectList;
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friend class LLViewerMediaList;
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public:
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LLViewerTexture* getBakedTextureForMagicId(const LLUUID& id);
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void updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id);
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void refreshBakeTexture();
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public:
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static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name);
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static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name);
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