The UI portion of Bakes on Mesh... and the entire thing, sure, why not?
Also let's now select the proper tab when we input an ID or select a face with an asset ID that we can find in a tab, but that never works for BOM when applied.
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@@ -45,3 +45,15 @@ const LLUUID GOVERNOR_LINDEN_ID("3d6181b0-6a4b-97ef-18d8-722652995cf1");
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const LLUUID REALESTATE_LINDEN_ID("3d6181b0-6a4b-97ef-18d8-722652995cf1");
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// Maintenance's group id.
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const LLUUID MAINTENANCE_GROUP_ID("dc7b21cd-3c89-fcaa-31c8-25f9ffd224cd");
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const LLUUID IMG_USE_BAKED_HEAD ("5a9f4a74-30f2-821c-b88d-70499d3e7183");
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const LLUUID IMG_USE_BAKED_UPPER ("ae2de45c-d252-50b8-5c6e-19f39ce79317");
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const LLUUID IMG_USE_BAKED_LOWER ("24daea5f-0539-cfcf-047f-fbc40b2786ba");
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const LLUUID IMG_USE_BAKED_EYES ("52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a");
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const LLUUID IMG_USE_BAKED_SKIRT ("43529ce8-7faa-ad92-165a-bc4078371687");
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const LLUUID IMG_USE_BAKED_HAIR ("09aac1fb-6bce-0bee-7d44-caac6dbb6c63");
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const LLUUID IMG_USE_BAKED_LEFTARM ("ff62763f-d60a-9855-890b-0c96f8f8cd98");
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const LLUUID IMG_USE_BAKED_LEFTLEG ("8e915e25-31d1-cc95-ae08-d58a47488251");
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const LLUUID IMG_USE_BAKED_AUX1 ("9742065b-19b5-297c-858a-29711d539043");
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const LLUUID IMG_USE_BAKED_AUX2 ("03642e83-2bd1-4eb9-34b4-4c47ed586d2d");
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const LLUUID IMG_USE_BAKED_AUX3 ("edd51b77-fc10-ce7a-4b3d-011dfc349e4f");
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@@ -1,3 +1,4 @@
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/**
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* @file indra_constants.h
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* @brief some useful short term constants for Indra
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@@ -294,6 +295,19 @@ const U32 START_LOCATION_ID_COUNT = 6;
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// group constants
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const U32 GROUP_MIN_SIZE = 2;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_HEAD;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_UPPER;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_LOWER;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_EYES;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_SKIRT;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_HAIR;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_LEFTARM;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_LEFTLEG;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_AUX1;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_AUX2;
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LL_COMMON_API extern const LLUUID IMG_USE_BAKED_AUX3;
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// radius within which a chat message is fully audible
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const F32 CHAT_WHISPER_RADIUS = 10.f;
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const F32 CHAT_NORMAL_RADIUS = 20.f;
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