Explicit enforcement of alignment for all aligned types, including structures with aligned members. (Compiler handholding)

This commit is contained in:
Shyotl
2014-06-22 03:39:33 -05:00
parent 061178ad82
commit 7c073c1db7
18 changed files with 140 additions and 32 deletions

View File

@@ -231,9 +231,9 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
mBaseCoords = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
mBaseNormals = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
mBaseBinormals = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
mTexCoords = (LLVector2*) ll_aligned_malloc_16(numVertices*sizeof(LLVector2));
mDetailTexCoords = (LLVector2*) ll_aligned_malloc_16(numVertices*sizeof(LLVector2));
mWeights = (F32*) ll_aligned_malloc_16(numVertices*sizeof(F32));
mTexCoords = (LLVector2*) ll_aligned_malloc_16((numVertices+numVertices%2)*sizeof(LLVector2));
mDetailTexCoords = (LLVector2*) ll_aligned_malloc_16((numVertices+numVertices%2)*sizeof(LLVector2));
mWeights = (F32*) ll_aligned_malloc_16(((numVertices)*sizeof(F32)+0xF) & ~0xF);
for (i = 0; i < numVertices; i++)
{
mBaseCoords[i].clear();