Use camera enums instead of magic numbers.

This commit is contained in:
Shyotl
2013-10-09 16:09:09 -05:00
parent e324ffd9ad
commit 7a913af2c7
3 changed files with 74 additions and 59 deletions

View File

@@ -48,10 +48,14 @@ LLCamera::LLCamera() :
mPlaneCount(6),
mFrustumCornerDist(0.f)
{
for (U32 i = 0; i < PLANE_MASK_NUM; i++)
{
mPlaneMask[i] = PLANE_MASK_NONE;
}
calculateFrustumPlanes();
}
LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane) :
LLCoordFrame(),
mViewHeightInPixels(view_height_in_pixels),
@@ -59,6 +63,11 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p
mPlaneCount(6),
mFrustumCornerDist(0.f)
{
for (U32 i = 0; i < PLANE_MASK_NUM; i++)
{
mPlaneMask[i] = PLANE_MASK_NONE;
}
mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO);
mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE);
if(far_plane < 0) far_plane = DEFAULT_FAR_PLANE;
@@ -94,14 +103,14 @@ F32 LLCamera::getMaxView() const
void LLCamera::setUserClipPlane(const LLPlane& plane)
{
mPlaneCount = 7;
mAgentPlanes[6] = plane;
mPlaneMask[6] = plane.calcPlaneMask();
mPlaneCount = AGENT_PLANE_USER_CLIP_NUM;
mAgentPlanes[AGENT_PLANE_USER_CLIP] = plane;
mPlaneMask[AGENT_PLANE_USER_CLIP] = plane.calcPlaneMask();
}
void LLCamera::disableUserClipPlane()
{
mPlaneCount = 6;
mPlaneCount = AGENT_PLANE_NO_USER_CLIP_NUM;
}
void LLCamera::setView(F32 vertical_fov_rads)
@@ -168,31 +177,33 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer)
// ---------------- test methods ----------------
static const LLVector4a sFrustumScaler[] =
{
LLVector4a(-1,-1,-1),
LLVector4a( 1,-1,-1),
LLVector4a(-1, 1,-1),
LLVector4a( 1, 1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1,-1, 1),
LLVector4a(-1, 1, 1),
LLVector4a( 1, 1, 1) // 8 entries
};
S32 LLCamera::AABBInFrustum(const LLVector4a &center, const LLVector4a& radius)
{
static const LLVector4a scaler[] = {
LLVector4a(-1,-1,-1),
LLVector4a( 1,-1,-1),
LLVector4a(-1, 1,-1),
LLVector4a( 1, 1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1,-1, 1),
LLVector4a(-1, 1, 1),
LLVector4a( 1, 1, 1)
};
U8 mask = 0;
bool result = false;
LLVector4a rscale, maxp, minp;
LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
U32 max_planes = llmin(mPlaneCount, (U32) AGENT_PLANE_USER_CLIP_NUM); // mAgentPlanes[] size is 7
for (U32 i = 0; i < max_planes; i++)
{
mask = mPlaneMask[i];
if (mask != 0xff)
if (mask < PLANE_MASK_NUM)
{
const LLPlane& p(mAgentPlanes[i]);
p.getAt<3>(d);
rscale.setMul(radius, scaler[mask]);
rscale.setMul(radius, sFrustumScaler[mask]);
minp.setSub(center, rscale);
d = -d;
if (p.dot3(minp).getF32() > d)
@@ -214,29 +225,19 @@ S32 LLCamera::AABBInFrustum(const LLVector4a &center, const LLVector4a& radius)
S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius)
{
static const LLVector4a scaler[] = {
LLVector4a(-1,-1,-1),
LLVector4a( 1,-1,-1),
LLVector4a(-1, 1,-1),
LLVector4a( 1, 1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1,-1, 1),
LLVector4a(-1, 1, 1),
LLVector4a( 1, 1, 1)
};
U8 mask = 0;
bool result = false;
LLVector4a rscale, maxp, minp;
LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
U32 max_planes = llmin(mPlaneCount, (U32) AGENT_PLANE_USER_CLIP_NUM); // mAgentPlanes[] size is 7
for (U32 i = 0; i < max_planes; i++)
{
mask = mPlaneMask[i];
if ((i != 5) && (mask != 0xff))
if ((i != 5) && (mask < PLANE_MASK_NUM))
{
const LLPlane& p(mAgentPlanes[i]);
p.getAt<3>(d);
rscale.setMul(radius, scaler[mask]);
rscale.setMul(radius, sFrustumScaler[mask]);
minp.setSub(center, rscale);
d = -d;
if (p.dot3(minp).getF32() > d)
@@ -376,7 +377,7 @@ int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius)
bool res = false;
for (int i = 0; i < 6; i++)
{
if (mPlaneMask[i] != 0xff)
if (mPlaneMask[i] != PLANE_MASK_NONE)
{
float d = mAgentPlanes[i].dist(sphere_center);
@@ -548,13 +549,14 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx)
return;
}
mPlaneMask[idx] = 0xff;
mPlaneMask[idx] = PLANE_MASK_NONE;
mAgentPlanes[idx].clear();
}
void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
{
for (int i = 0; i < 8; i++)
for (int i = 0; i < AGENT_FRUSTRUM_NUM; i++)
{
mAgentFrustum[i] = frust[i];
}
@@ -566,22 +568,22 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
//order of planes is important, keep most likely to fail in the front of the list
//near - frust[0], frust[1], frust[2]
mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]);
mAgentPlanes[AGENT_PLANE_NEAR] = planeFromPoints(frust[0], frust[1], frust[2]);
//far
mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]);
mAgentPlanes[AGENT_PLANE_FAR] = planeFromPoints(frust[5], frust[4], frust[6]);
//left
mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]);
mAgentPlanes[AGENT_PLANE_LEFT] = planeFromPoints(frust[4], frust[0], frust[7]);
//right
mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]);
mAgentPlanes[AGENT_PLANE_RIGHT] = planeFromPoints(frust[1], frust[5], frust[6]);
//top
mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]);
mAgentPlanes[AGENT_PLANE_TOP] = planeFromPoints(frust[3], frust[2], frust[6]);
//bottom
mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]);
mAgentPlanes[AGENT_PLANE_BOTTOM] = planeFromPoints(frust[1], frust[0], frust[4]);
//cache plane octant facing mask for use in AABBInFrustum
for (U32 i = 0; i < mPlaneCount; i++)
@@ -641,7 +643,7 @@ void LLCamera::calculateWorldFrustumPlanes()
LLVector3 center = mOrigin - mXAxis*mNearPlane;
mWorldPlanePos = center;
LLVector3 pnorm;
for (int p=0; p<4; p++)
for (int p = 0; p < PLANE_NUM; p++)
{
mLocalPlanes[p].getVector3(pnorm);
LLVector3 norm = rotateToAbsolute(pnorm);