RenderLightingDetail renamed to RenderLocalLights. Toggling light level should work now. RenderDeferredFullscreenLights removed.
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@@ -427,6 +427,12 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
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return true;
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}
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static bool handleRenderLocalLightsChanged(const LLSD& newvalue)
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{
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gPipeline.setLightingDetail(-1);
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return true;
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}
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static bool handleRenderUseFBOChanged(const LLSD& newvalue)
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{
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LLRenderTarget::sUseFBO = newvalue.asBoolean();
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@@ -611,6 +617,7 @@ void settings_setup_listeners()
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gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _1));
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gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _1));
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gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _1));
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gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _1));
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gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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