Imported existing code
This commit is contained in:
460
indra/newview/llwaterparammanager.cpp
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460
indra/newview/llwaterparammanager.cpp
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/**
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* @file llwaterparammanager.cpp
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* @brief Implementation for the LLWaterParamManager class.
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llwaterparammanager.h"
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#include "llrender.h"
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#include "pipeline.h"
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#include "llsky.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "llcheckboxctrl.h"
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#include "lluictrlfactory.h"
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#include "llviewercontrol.h"
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#include "llviewercamera.h"
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#include "llcombobox.h"
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#include "lllineeditor.h"
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#include "llsdserialize.h"
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#include "v4math.h"
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#include "llviewerdisplay.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "lldrawpoolwater.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llwlparammanager.h"
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#include "llwaterparamset.h"
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#include "llpostprocess.h"
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#include "llfloaterwater.h"
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#include "curl/curl.h"
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LLWaterParamManager * LLWaterParamManager::sInstance = NULL;
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LLWaterParamManager::LLWaterParamManager() :
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mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
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mFogDensity(4, "waterFogDensity", 2),
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mUnderWaterFogMod(0.25, "underWaterFogMod"),
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mNormalScale(2.f, 2.f, 2.f, "normScale"),
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mFresnelScale(0.5f, "fresnelScale"),
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mFresnelOffset(0.4f, "fresnelOffset"),
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mScaleAbove(0.025f, "scaleAbove"),
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mScaleBelow(0.2f, "scaleBelow"),
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mBlurMultiplier(0.1f, "blurMultiplier"),
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mWave1Dir(.5f, .5f, "wave1Dir"),
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mWave2Dir(.5f, .5f, "wave2Dir"),
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mDensitySliderValue(1.0f),
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mWaterFogKS(1.0f)
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{
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}
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LLWaterParamManager::~LLWaterParamManager()
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{
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}
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void LLWaterParamManager::loadAllPresets(const std::string& file_name)
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{
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std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
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LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
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bool found = true;
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while(found)
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{
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std::string name;
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found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false);
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if(found)
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{
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name=name.erase(name.length()-4);
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_unescape(name.c_str(), name.size());
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std::string unescaped_name(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
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loadPreset(unescaped_name,FALSE);
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}
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}
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// And repeat for user presets, note the user presets will modify any system presets already loaded
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std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
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LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
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found = true;
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while(found)
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{
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std::string name;
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found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name, false);
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if(found)
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{
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name=name.erase(name.length()-4);
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_unescape(name.c_str(), name.size());
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std::string unescaped_name(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
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loadPreset(unescaped_name,FALSE);
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}
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}
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}
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void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
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{
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_escape(name.c_str(), name.size());
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std::string escaped_filename(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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escaped_filename += ".xml";
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std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
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llinfos << "Loading water settings from " << pathName << llendl;
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std::ifstream presetsXML;
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presetsXML.open(pathName.c_str());
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// That failed, try loading from the users area instead.
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if(!presetsXML)
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{
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pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
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llinfos << "Loading User water setting from " << pathName << llendl;
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presetsXML.open(pathName.c_str());
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}
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if (presetsXML)
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{
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LLSD paramsData(LLSD::emptyMap());
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LLPointer<LLSDParser> parser = new LLSDXMLParser();
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parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);
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std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
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if(mIt == mParamList.end())
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{
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addParamSet(name, paramsData);
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}
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else
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{
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setParamSet(name, paramsData);
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}
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presetsXML.close();
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}
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else
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{
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llwarns << "Can't find " << name << llendl;
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return;
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}
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if(propagate)
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{
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getParamSet(name, mCurParams);
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propagateParameters();
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}
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}
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void LLWaterParamManager::savePreset(const std::string & name)
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{
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_escape(name.c_str(), name.size());
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std::string escaped_filename(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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escaped_filename += ".xml";
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// make an empty llsd
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LLSD paramsData(LLSD::emptyMap());
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std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename));
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// fill it with LLSD windlight params
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paramsData = mParamList[name].getAll();
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// write to file
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llofstream presetsXML(pathName);
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LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
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formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
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presetsXML.close();
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propagateParameters();
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}
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void LLWaterParamManager::propagateParameters(void)
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{
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// bind the variables only if we're using shaders
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if(gPipeline.canUseVertexShaders())
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{
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = LLViewerShaderMgr::instance()->endShaders();
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for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
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{
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if (shaders_iter->mProgramObject != 0
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&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
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{
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shaders_iter->mUniformsDirty = TRUE;
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}
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}
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}
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bool err;
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F32 fog_density_slider =
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log(mCurParams.getFloat(mFogDensity.mName, err)) /
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log(mFogDensity.mBase);
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setDensitySliderValue(fog_density_slider);
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}
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void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
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{
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if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
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{
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shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV);
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shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
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shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
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shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
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shader->uniform1f("waterFogDensity", getFogDensity());
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shader->uniform1f("waterFogKS", mWaterFogKS);
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shader->uniform4f("distance_multiplier", 0, 0, 0, 0);
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}
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}
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void LLWaterParamManager::update(LLViewerCamera * cam)
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{
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LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
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// update the shaders and the menu
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propagateParameters();
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// sync menus if they exist
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if(LLFloaterWater::isOpen())
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{
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LLFloaterWater::instance()->syncMenu();
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}
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stop_glerror();
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// only do this if we're dealing with shaders
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if(gPipeline.canUseVertexShaders())
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{
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//transform water plane to eye space
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glh::vec3f norm(0.f, 0.f, 1.f);
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glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
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F32 modelView[16];
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for (U32 i = 0; i < 16; i++)
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{
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modelView[i] = (F32) gGLModelView[i];
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}
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glh::matrix4f mat(modelView);
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glh::matrix4f invtrans = mat.inverse().transpose();
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glh::vec3f enorm;
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glh::vec3f ep;
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invtrans.mult_matrix_vec(norm, enorm);
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enorm.normalize();
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mat.mult_matrix_vec(p, ep);
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mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
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LLVector3 sunMoonDir;
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if (gSky.getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS)
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{
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sunMoonDir = gSky.getSunDirection();
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}
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else
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{
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sunMoonDir = gSky.getMoonDirection();
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}
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sunMoonDir.normVec();
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mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = LLViewerShaderMgr::instance()->endShaders();
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for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
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{
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if (shaders_iter->mProgramObject != 0
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&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
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{
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shaders_iter->mUniformsDirty = TRUE;
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}
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}
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}
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}
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// static
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void LLWaterParamManager::initClass(void)
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{
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instance();
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}
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// static
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void LLWaterParamManager::cleanupClass(void)
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{
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delete sInstance;
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sInstance = NULL;
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}
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bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param)
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{
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// add a new one if not one there already
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std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
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if(mIt == mParamList.end())
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{
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mParamList[name] = param;
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return true;
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}
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return false;
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}
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BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
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{
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// add a new one if not one there already
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std::map<std::string, LLWaterParamSet>::const_iterator finder = mParamList.find(name);
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if(finder == mParamList.end())
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{
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mParamList[name].setAll(param);
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
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{
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// find it and set it
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std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
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if(mIt != mParamList.end())
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{
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param = mParamList[name];
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param.mName = name;
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return true;
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}
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return false;
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}
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bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
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{
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mParamList[name] = param;
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return true;
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}
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bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param)
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{
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// quick, non robust (we won't be working with files, but assets) check
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if(!param.isMap())
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{
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return false;
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}
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mParamList[name].setAll(param);
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return true;
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}
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bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
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{
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// remove from param list
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std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
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if(mIt != mParamList.end())
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{
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mParamList.erase(mIt);
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}
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if(delete_from_disk)
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{
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std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
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// use full curl escaped name
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char * curl_str = curl_escape(name.c_str(), name.size());
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std::string escaped_name(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml");
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}
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return true;
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}
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F32 LLWaterParamManager::getFogDensity(void)
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{
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bool err;
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F32 fogDensity = mCurParams.getFloat("waterFogDensity", err);
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// modify if we're underwater
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const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
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F32 camera_height = gAgent.getCameraPositionAgent().mV[2];
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if(camera_height <= water_height)
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{
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// raise it to the underwater fog density modifier
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fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err));
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}
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return fogDensity;
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}
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// static
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LLWaterParamManager * LLWaterParamManager::instance()
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{
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if(NULL == sInstance)
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{
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sInstance = new LLWaterParamManager();
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sInstance->loadAllPresets(LLStringUtil::null);
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sInstance->getParamSet("Default", sInstance->mCurParams);
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}
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return sInstance;
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}
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