Imported existing code
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257
indra/newview/llvotextbubble.cpp
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257
indra/newview/llvotextbubble.cpp
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/**
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* @file llvotextbubble.cpp
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* @brief Viewer-object text bubble.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvotextbubble.h"
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#include "imageids.h"
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#include "llviewercontrol.h"
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#include "llprimitive.h"
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#include "llrendersphere.h"
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#include "llagent.h"
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#include "llbox.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llviewerimagelist.h"
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#include "llvolume.h"
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#include "pipeline.h"
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#include "llviewerregion.h"
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LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
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: LLAlphaObject(id, pcode, regionp)
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{
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setScale(LLVector3(1.5f, 1.5f, 0.25f));
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mbCanSelect = FALSE;
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mLOD = MIN_LOD;
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mVolumeChanged = TRUE;
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setVelocity(LLVector3(0.f, 0.f, 0.75f));
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LLVolumeParams volume_params;
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volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE);
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volume_params.setBeginAndEndS(0.f, 1.f);
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volume_params.setBeginAndEndT(0.f, 1.f);
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volume_params.setRatio(0.25f, 0.25f);
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volume_params.setShear(0.f, 0.f);
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setVolume(volume_params, 0);
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mColor = LLColor4(1.0f, 0.0f, 0.0f, 1.f);
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S32 i;
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for (i = 0; i < getNumTEs(); i++)
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{
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setTEColor(i, mColor);
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setTETexture(i, LLUUID(IMG_DEFAULT));
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}
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}
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LLVOTextBubble::~LLVOTextBubble()
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{
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}
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BOOL LLVOTextBubble::isActive() const
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{
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return TRUE;
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}
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BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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F32 dt = mUpdateTimer.getElapsedTimeF32();
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// Die after a few seconds.
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if (dt > 1.5f)
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{
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return FALSE;
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}
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LLViewerObject::idleUpdate(agent, world, time);
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setScale(0.5f * (1.f+dt) * LLVector3(1.5f, 1.5f, 0.5f));
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F32 alpha = 0.35f*dt;
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LLColor4 color = mColor;
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color.mV[VALPHA] -= alpha;
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if (color.mV[VALPHA] <= 0.05f)
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{
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return FALSE;
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}
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S32 i;
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for (i = 0; i < getNumTEs(); i++)
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{
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setTEColor(i, color);
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setTEFullbright(i, TRUE);
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}
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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return TRUE;
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}
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void LLVOTextBubble::updateTextures()
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{
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// Update the image levels of all textures...
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for (U32 i = 0; i < getNumTEs(); i++)
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{
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const LLTextureEntry *te = getTE(i);
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F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
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texel_area_ratio = llclamp(texel_area_ratio, .125f, 16.f);
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LLViewerImage *imagep = getTEImage(i);
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if (imagep)
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{
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imagep->addTextureStats(mPixelArea / texel_area_ratio);
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}
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}
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}
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LLDrawable *LLVOTextBubble::createDrawable(LLPipeline *pipeline)
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{
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pipeline->allocDrawable(this);
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mDrawable->setLit(FALSE);
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mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
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for (U32 i = 0; i < getNumTEs(); i++)
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{
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LLViewerImage *imagep;
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const LLTextureEntry *texture_entry = getTE(i);
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imagep = gImageList.getImage(texture_entry->getID());
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mDrawable->addFace((LLFacePool*) NULL, imagep);
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}
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return mDrawable;
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}
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// virtual
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BOOL LLVOTextBubble::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
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{
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if (LLPrimitive::setVolume(volume_params, mLOD))
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{
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if (mDrawable)
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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mVolumeChanged = TRUE;
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}
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return TRUE;
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}
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return FALSE;
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}
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BOOL LLVOTextBubble::updateLOD()
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{
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return FALSE;
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}
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BOOL LLVOTextBubble::updateGeometry(LLDrawable *drawable)
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{
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOLUME)))
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return TRUE;
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if (mVolumeChanged)
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{
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LLVolumeParams volume_params = getVolume()->getParams();
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setVolume(volume_params, 0);
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LLPipeline::sCompiles++;
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drawable->setNumFaces(getVolume()->getNumFaces(), drawable->getFace(0)->getPool(), getTEImage(0));
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}
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LLMatrix4 identity4;
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LLMatrix3 identity3;
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for (S32 i = 0; i < drawable->getNumFaces(); i++)
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{
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LLFace *face = drawable->getFace(i);
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face->setTEOffset(i);
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face->setTexture(LLViewerImage::sSmokeImagep);
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face->setState(LLFace::FULLBRIGHT);
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}
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mVolumeChanged = FALSE;
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mDrawable->movePartition();
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return TRUE;
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}
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void LLVOTextBubble::updateFaceSize(S32 idx)
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{
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LLFace* face = mDrawable->getFace(idx);
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if (idx == 0 || idx == 2)
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{
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face->setSize(0,0);
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}
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else
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{
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const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
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face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
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}
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}
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void LLVOTextBubble::getGeometry(S32 idx,
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LLStrider<LLVector3>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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LLStrider<U16>& indicesp)
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{
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if (idx == 0 || idx == 2)
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{
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return;
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}
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const LLVolumeFace& face = getVolume()->getVolumeFace(idx);
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LLVector3 pos = getPositionAgent();
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LLColor4U color = LLColor4U(getTE(idx)->getColor());
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U32 offset = mDrawable->getFace(idx)->getGeomIndex();
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for (U32 i = 0; i < face.mVertices.size(); i++)
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{
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*verticesp++ = face.mVertices[i].mPosition.scaledVec(getScale()) + pos;
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*normalsp++ = face.mVertices[i].mNormal;
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*texcoordsp++ = face.mVertices[i].mTexCoord;
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*colorsp++ = color;
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}
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for (U32 i = 0; i < face.mIndices.size(); i++)
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{
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*indicesp++ = face.mIndices[i] + offset;
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}
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}
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U32 LLVOTextBubble::getPartitionType() const
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{
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return LLViewerRegion::PARTITION_PARTICLE;
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}
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