Imported existing code
This commit is contained in:
621
indra/newview/llviewerjoint.cpp
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621
indra/newview/llviewerjoint.cpp
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/**
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* @file llviewerjoint.cpp
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* @brief Implementation of LLViewerJoint class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include "llviewerprecompiledheaders.h"
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#include "llviewerjoint.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llmath.h"
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#include "llglheaders.h"
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#include "llrendersphere.h"
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#include "llvoavatar.h"
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#include "pipeline.h"
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#define DEFAULT_LOD 0.0f
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const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
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//-----------------------------------------------------------------------------
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// Static Data
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//-----------------------------------------------------------------------------
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BOOL LLViewerJoint::sDisableLOD = FALSE;
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//-----------------------------------------------------------------------------
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// LLViewerJoint()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLViewerJoint::LLViewerJoint()
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{
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mUpdateXform = TRUE;
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mValid = FALSE;
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mComponents = SC_JOINT | SC_BONE | SC_AXES;
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mMinPixelArea = DEFAULT_LOD;
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mPickName = PN_DEFAULT;
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mVisible = TRUE;
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}
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//-----------------------------------------------------------------------------
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// LLViewerJoint()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) :
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LLJoint(name, parent)
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{
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mValid = FALSE;
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mComponents = SC_JOINT | SC_BONE | SC_AXES;
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mMinPixelArea = DEFAULT_LOD;
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mPickName = PN_DEFAULT;
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}
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//-----------------------------------------------------------------------------
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// ~LLViewerJoint()
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// Class Destructor
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//-----------------------------------------------------------------------------
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LLViewerJoint::~LLViewerJoint()
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{
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}
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//--------------------------------------------------------------------
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// setValid()
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//--------------------------------------------------------------------
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void LLViewerJoint::setValid( BOOL valid, BOOL recursive )
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{
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//----------------------------------------------------------------
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// set visibility for this joint
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//----------------------------------------------------------------
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mValid = valid;
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//----------------------------------------------------------------
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// set visibility for children
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//----------------------------------------------------------------
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if (recursive)
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLViewerJoint* joint = (LLViewerJoint*)(*iter);
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joint->setValid(valid, TRUE);
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}
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}
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}
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//--------------------------------------------------------------------
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// renderSkeleton()
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// DEBUG (UNUSED)
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//--------------------------------------------------------------------
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// void LLViewerJoint::renderSkeleton(BOOL recursive)
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// {
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// F32 nc = 0.57735f;
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// //----------------------------------------------------------------
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// // push matrix stack
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// //----------------------------------------------------------------
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// glPushMatrix();
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// //----------------------------------------------------------------
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// // render the bone to my parent
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// //----------------------------------------------------------------
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// if (mComponents & SC_BONE)
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// {
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// drawBone();
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// }
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// //----------------------------------------------------------------
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// // offset to joint position and
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// // rotate to our orientation
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// //----------------------------------------------------------------
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// glLoadIdentity();
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// glMultMatrixf( &getWorldMatrix().mMatrix[0][0] );
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// //----------------------------------------------------------------
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// // render joint axes
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// //----------------------------------------------------------------
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// if (mComponents & SC_AXES)
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// {
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// gGL.begin(LLRender::LINES);
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// gGL.color3f( 1.0f, 0.0f, 0.0f );
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// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
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// gGL.vertex3f( 0.1f, 0.0f, 0.0f );
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// gGL.color3f( 0.0f, 1.0f, 0.0f );
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// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
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// gGL.vertex3f( 0.0f, 0.1f, 0.0f );
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// gGL.color3f( 0.0f, 0.0f, 1.0f );
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// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
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// gGL.vertex3f( 0.0f, 0.0f, 0.1f );
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// gGL.end();
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// }
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// //----------------------------------------------------------------
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// // render the joint graphic
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// //----------------------------------------------------------------
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// if (mComponents & SC_JOINT)
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// {
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// gGL.color3f( 1.0f, 1.0f, 0.0f );
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// gGL.begin(LLRender::TRIANGLES);
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// // joint top half
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// glNormal3f(nc, nc, nc);
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// gGL.vertex3f(0.0f, 0.0f, 0.05f);
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// gGL.vertex3f(0.05f, 0.0f, 0.0f);
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// gGL.vertex3f(0.0f, 0.05f, 0.0f);
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// glNormal3f(-nc, nc, nc);
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// gGL.vertex3f(0.0f, 0.0f, 0.05f);
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// gGL.vertex3f(0.0f, 0.05f, 0.0f);
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// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
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// glNormal3f(-nc, -nc, nc);
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// gGL.vertex3f(0.0f, 0.0f, 0.05f);
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// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
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// gGL.vertex3f(0.0f, -0.05f, 0.0f);
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// glNormal3f(nc, -nc, nc);
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// gGL.vertex3f(0.0f, 0.0f, 0.05f);
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// gGL.vertex3f(0.0f, -0.05f, 0.0f);
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// gGL.vertex3f(0.05f, 0.0f, 0.0f);
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// // joint bottom half
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// glNormal3f(nc, nc, -nc);
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// gGL.vertex3f(0.0f, 0.0f, -0.05f);
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// gGL.vertex3f(0.0f, 0.05f, 0.0f);
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// gGL.vertex3f(0.05f, 0.0f, 0.0f);
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// glNormal3f(-nc, nc, -nc);
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// gGL.vertex3f(0.0f, 0.0f, -0.05f);
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// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
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// gGL.vertex3f(0.0f, 0.05f, 0.0f);
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// glNormal3f(-nc, -nc, -nc);
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// gGL.vertex3f(0.0f, 0.0f, -0.05f);
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// gGL.vertex3f(0.0f, -0.05f, 0.0f);
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// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
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// glNormal3f(nc, -nc, -nc);
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// gGL.vertex3f(0.0f, 0.0f, -0.05f);
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// gGL.vertex3f(0.05f, 0.0f, 0.0f);
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// gGL.vertex3f(0.0f, -0.05f, 0.0f);
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// gGL.end();
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// }
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// //----------------------------------------------------------------
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// // render children
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// //----------------------------------------------------------------
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// if (recursive)
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// {
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// for (child_list_t::iterator iter = mChildren.begin();
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// iter != mChildren.end(); ++iter)
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// {
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// LLViewerJoint* joint = (LLViewerJoint*)(*iter);
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// joint->renderSkeleton();
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// }
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// }
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// //----------------------------------------------------------------
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// // pop matrix stack
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// //----------------------------------------------------------------
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// glPopMatrix();
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// }
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//--------------------------------------------------------------------
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// render()
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//--------------------------------------------------------------------
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U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
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{
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stop_glerror();
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U32 triangle_count = 0;
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//----------------------------------------------------------------
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// ignore invisible objects
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//----------------------------------------------------------------
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if ( mValid )
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{
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//----------------------------------------------------------------
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// if object is transparent, defer it, otherwise
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// give the joint subclass a chance to draw itself
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//----------------------------------------------------------------
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if ( gRenderForSelect || is_dummy )
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{
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triangle_count += drawShape( pixelArea, first_pass, is_dummy );
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}
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else if (LLPipeline::sShadowRender)
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{
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triangle_count += drawShape(pixelArea, first_pass, is_dummy );
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}
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else if ( isTransparent() && !LLPipeline::sReflectionRender)
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{
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// Hair and Skirt
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if ((pixelArea > MIN_PIXEL_AREA_3PASS_HAIR))
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{
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// render all three passes
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LLGLDisable cull(GL_CULL_FACE);
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// first pass renders without writing to the z buffer
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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triangle_count += drawShape( pixelArea, first_pass, is_dummy );
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}
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// second pass writes to z buffer only
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gGL.setColorMask(false, false);
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{
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triangle_count += drawShape( pixelArea, FALSE, is_dummy );
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}
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// third past respects z buffer and writes color
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gGL.setColorMask(true, false);
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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triangle_count += drawShape( pixelArea, FALSE, is_dummy );
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}
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}
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else
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{
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// Render Inside (no Z buffer write)
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glCullFace(GL_FRONT);
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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triangle_count += drawShape( pixelArea, first_pass, is_dummy );
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}
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// Render Outside (write to the Z buffer)
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glCullFace(GL_BACK);
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{
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triangle_count += drawShape( pixelArea, FALSE, is_dummy );
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}
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}
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}
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else
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{
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// set up render state
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triangle_count += drawShape( pixelArea, first_pass );
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}
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}
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//----------------------------------------------------------------
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// render children
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//----------------------------------------------------------------
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLViewerJoint* joint = (LLViewerJoint*)(*iter);
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F32 jointLOD = joint->getLOD();
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if (pixelArea >= jointLOD || sDisableLOD)
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{
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triangle_count += joint->render( pixelArea, TRUE, is_dummy );
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if (jointLOD != DEFAULT_LOD)
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{
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break;
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}
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}
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}
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return triangle_count;
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}
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//--------------------------------------------------------------------
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// drawBone()
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// DEBUG (UNUSED)
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//--------------------------------------------------------------------
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// void LLViewerJoint::drawBone()
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// {
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// if ( mParent == NULL )
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// return;
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// F32 boneSize = 0.02f;
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// // rotate to point to child (bone direction)
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// glPushMatrix();
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// LLVector3 boneX = getPosition();
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// F32 length = boneX.normVec();
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// LLVector3 boneZ(1.0f, 0.0f, 1.0f);
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// LLVector3 boneY = boneZ % boneX;
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// boneY.normVec();
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// boneZ = boneX % boneY;
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// LLMatrix4 rotateMat;
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// rotateMat.setFwdRow( boneX );
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// rotateMat.setLeftRow( boneY );
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// rotateMat.setUpRow( boneZ );
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// glMultMatrixf( &rotateMat.mMatrix[0][0] );
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// // render the bone
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// gGL.color3f( 0.5f, 0.5f, 0.0f );
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// gGL.begin(LLRender::TRIANGLES);
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// gGL.vertex3f( length, 0.0f, 0.0f);
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// gGL.vertex3f( 0.0f, boneSize, 0.0f);
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// gGL.vertex3f( 0.0f, 0.0f, boneSize);
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// gGL.vertex3f( length, 0.0f, 0.0f);
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// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
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// gGL.vertex3f( 0.0f, boneSize, 0.0f);
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// gGL.vertex3f( length, 0.0f, 0.0f);
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// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
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||||
// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
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||||
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||||
// gGL.vertex3f( length, 0.0f, 0.0f);
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// gGL.vertex3f( 0.0f, 0.0f, boneSize);
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// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
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// gGL.end();
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||||
|
||||
// // restore matrix
|
||||
// glPopMatrix();
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||||
// }
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//--------------------------------------------------------------------
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// isTransparent()
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//--------------------------------------------------------------------
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||||
BOOL LLViewerJoint::isTransparent()
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{
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return FALSE;
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}
|
||||
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||||
//--------------------------------------------------------------------
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||||
// drawShape()
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||||
//--------------------------------------------------------------------
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||||
U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// setSkeletonComponents()
|
||||
//--------------------------------------------------------------------
|
||||
void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive )
|
||||
{
|
||||
mComponents = comp;
|
||||
if (recursive)
|
||||
{
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
joint->setSkeletonComponents(comp, recursive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
|
||||
{
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
|
||||
}
|
||||
}
|
||||
|
||||
void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
|
||||
{
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
joint->updateFaceData(face, pixel_area, damp_wind);
|
||||
}
|
||||
}
|
||||
|
||||
void LLViewerJoint::updateJointGeometry()
|
||||
{
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
joint->updateJointGeometry();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate)
|
||||
{
|
||||
BOOL lod_changed = FALSE;
|
||||
BOOL found_lod = FALSE;
|
||||
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
F32 jointLOD = joint->getLOD();
|
||||
|
||||
if (found_lod || jointLOD == DEFAULT_LOD)
|
||||
{
|
||||
// we've already found a joint to enable, so enable the rest as alternatives
|
||||
lod_changed |= joint->updateLOD(pixel_area, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pixel_area >= jointLOD || sDisableLOD)
|
||||
{
|
||||
lod_changed |= joint->updateLOD(pixel_area, TRUE);
|
||||
found_lod = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
lod_changed |= joint->updateLOD(pixel_area, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
return lod_changed;
|
||||
}
|
||||
|
||||
void LLViewerJoint::dump()
|
||||
{
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
joint->dump();
|
||||
}
|
||||
}
|
||||
|
||||
void LLViewerJoint::setVisible(BOOL visible, BOOL recursive)
|
||||
{
|
||||
mVisible = visible;
|
||||
|
||||
if (recursive)
|
||||
{
|
||||
for (child_list_t::iterator iter = mChildren.begin();
|
||||
iter != mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
|
||||
joint->setVisible(visible, recursive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LLViewerJoint::setMeshesToChildren()
|
||||
{
|
||||
removeAllChildren();
|
||||
for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin();
|
||||
iter != mMeshParts.end(); iter++)
|
||||
{
|
||||
addChild((LLViewerJointMesh *) *iter);
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointCollisionVolume()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume()
|
||||
{
|
||||
mUpdateXform = FALSE;
|
||||
}
|
||||
|
||||
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LLViewerJointCollisionVolume::renderCollision()
|
||||
{
|
||||
updateWorldMatrix();
|
||||
|
||||
gGL.pushMatrix();
|
||||
glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] );
|
||||
|
||||
gGL.color3f( 0.f, 0.f, 1.f );
|
||||
|
||||
gGL.begin(LLRender::LINES);
|
||||
|
||||
LLVector3 v[] =
|
||||
{
|
||||
LLVector3(1,0,0),
|
||||
LLVector3(-1,0,0),
|
||||
LLVector3(0,1,0),
|
||||
LLVector3(0,-1,0),
|
||||
|
||||
LLVector3(0,0,-1),
|
||||
LLVector3(0,0,1),
|
||||
};
|
||||
|
||||
//sides
|
||||
gGL.vertex3fv(v[0].mV);
|
||||
gGL.vertex3fv(v[2].mV);
|
||||
|
||||
gGL.vertex3fv(v[0].mV);
|
||||
gGL.vertex3fv(v[3].mV);
|
||||
|
||||
gGL.vertex3fv(v[1].mV);
|
||||
gGL.vertex3fv(v[2].mV);
|
||||
|
||||
gGL.vertex3fv(v[1].mV);
|
||||
gGL.vertex3fv(v[3].mV);
|
||||
|
||||
|
||||
//top
|
||||
gGL.vertex3fv(v[0].mV);
|
||||
gGL.vertex3fv(v[4].mV);
|
||||
|
||||
gGL.vertex3fv(v[1].mV);
|
||||
gGL.vertex3fv(v[4].mV);
|
||||
|
||||
gGL.vertex3fv(v[2].mV);
|
||||
gGL.vertex3fv(v[4].mV);
|
||||
|
||||
gGL.vertex3fv(v[3].mV);
|
||||
gGL.vertex3fv(v[4].mV);
|
||||
|
||||
|
||||
//bottom
|
||||
gGL.vertex3fv(v[0].mV);
|
||||
gGL.vertex3fv(v[5].mV);
|
||||
|
||||
gGL.vertex3fv(v[1].mV);
|
||||
gGL.vertex3fv(v[5].mV);
|
||||
|
||||
gGL.vertex3fv(v[2].mV);
|
||||
gGL.vertex3fv(v[5].mV);
|
||||
|
||||
gGL.vertex3fv(v[3].mV);
|
||||
gGL.vertex3fv(v[5].mV);
|
||||
|
||||
gGL.end();
|
||||
|
||||
gGL.popMatrix();
|
||||
}
|
||||
|
||||
LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset)
|
||||
{
|
||||
mUpdateXform = TRUE;
|
||||
|
||||
LLVector3 result = offset;
|
||||
result.scaleVec(getScale());
|
||||
result.rotVec(getWorldRotation());
|
||||
result += getWorldPosition();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// End
|
||||
Reference in New Issue
Block a user