Imported existing code
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indra/newview/llviewergesture.cpp
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210
indra/newview/llviewergesture.cpp
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/**
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* @file llviewergesture.cpp
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* @brief LLViewerGesture class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewergesture.h"
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#include "llaudioengine.h"
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#include "lldir.h"
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#include "llviewerinventory.h"
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#include "sound_ids.h" // for testing
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#include "llchatbar.h"
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#include "llkeyboard.h" // for key shortcuts for testing
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#include "llinventorymodel.h"
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#include "llvoavatar.h"
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#include "llxfermanager.h"
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#include "llviewermessage.h" // send_guid_sound_trigger
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#include "llviewernetwork.h"
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#include "llagent.h"
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// Globals
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LLViewerGestureList gGestureList;
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const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
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LLViewerGesture::LLViewerGesture()
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: LLGesture()
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{ }
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LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
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const LLUUID &sound_item_id,
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const std::string &animation,
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const std::string &output_string)
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: LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
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{
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}
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LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
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: LLGesture(buffer, max_size)
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{
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}
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LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
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: LLGesture((LLGesture)rhs)
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{
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}
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BOOL LLViewerGesture::trigger(KEY key, MASK mask)
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{
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if (mKey == key && mMask == mask)
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{
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doTrigger( TRUE );
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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BOOL LLViewerGesture::trigger(const std::string &trigger_string)
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{
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// Assumes trigger_string is lowercase
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if (mTriggerLower == trigger_string)
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{
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doTrigger( FALSE );
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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// private
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void LLViewerGesture::doTrigger( BOOL send_chat )
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{
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if (mSoundItemID != LLUUID::null)
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{
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LLViewerInventoryItem *item;
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item = gInventory.getItem(mSoundItemID);
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if (item)
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{
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send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
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}
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}
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if (!mAnimation.empty())
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{
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// AFK animations trigger the special "away" state, which
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// includes agent control settings. JC
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if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
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{
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gAgent.setAFK();
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}
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else
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{
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LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
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gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
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}
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}
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if ( send_chat && !mOutputString.empty())
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{
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// Don't play nodding animation, since that might not blend
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// with the gesture animation.
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gChatBar->sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, FALSE);
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}
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}
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LLViewerGestureList::LLViewerGestureList()
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: LLGestureList()
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{
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mIsLoaded = FALSE;
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}
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// helper for deserialize that creates the right LLGesture subclass
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LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
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{
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return new LLViewerGesture(buffer, max_size);
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}
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// See if the prefix matches any gesture. If so, return TRUE
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// and place the full text of the gesture trigger into
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// output_str
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BOOL LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
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{
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S32 in_len = in_str.length();
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std::string in_str_lc = in_str;
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LLStringUtil::toLower(in_str_lc);
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for (S32 i = 0; i < count(); i++)
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{
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LLGesture* gesture = get(i);
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const std::string &trigger = gesture->getTrigger();
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if (in_len > (S32)trigger.length())
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{
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// too short, bail out
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continue;
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}
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std::string trigger_trunc = utf8str_truncate(trigger, in_len);
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LLStringUtil::toLower(trigger_trunc);
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if (in_str_lc == trigger_trunc)
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{
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*out_str = trigger;
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return TRUE;
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}
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}
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return FALSE;
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}
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// static
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void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
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{
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if (LL_ERR_NOERR == status)
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{
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U8 *buffer = (U8 *)data;
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U8 *end = gGestureList.deserialize(buffer, size);
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if (end - buffer > size)
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{
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llerrs << "Read off of end of array, error in serialization" << llendl;
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}
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gGestureList.mIsLoaded = TRUE;
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}
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else
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{
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llwarns << "Unable to load gesture list!" << llendl;
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}
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}
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