Imported existing code
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268
indra/newview/lltoolselect.cpp
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268
indra/newview/lltoolselect.cpp
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/**
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* @file lltoolselect.cpp
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* @brief LLToolSelect class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltoolselect.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "lldrawable.h"
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#include "llmanip.h"
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#include "llmenugl.h"
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#include "llselectmgr.h"
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#include "lltoolmgr.h"
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#include "llfloaterscriptdebug.h"
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#include "llviewercamera.h"
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#include "llviewermenu.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llworld.h"
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// Globals
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extern BOOL gAllowSelectAvatar;
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const F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
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LLToolSelect::LLToolSelect( LLToolComposite* composite )
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: LLTool( std::string("Select"), composite ),
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mIgnoreGroup( FALSE )
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{
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}
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// True if you selected an object.
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BOOL LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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// do immediate pick query
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mPick = gViewerWindow->pickImmediate(x, y, TRUE);
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// Pass mousedown to agent
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LLTool::handleMouseDown(x, y, mask);
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return mPick.getObject().notNull();
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}
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// static
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LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pick, BOOL ignore_group, BOOL temp_select, BOOL select_root)
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{
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LLViewerObject* object = pick.getObject();
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if (select_root)
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{
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object = object->getRootEdit();
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}
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BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
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BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
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// *NOTE: These settings must be cleaned up at bottom of function.
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if (temp_select || gAllowSelectAvatar)
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{
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gSavedSettings.setBOOL("SelectOwnedOnly", FALSE);
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gSavedSettings.setBOOL("SelectMovableOnly", FALSE);
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LLSelectMgr::getInstance()->setForceSelection(TRUE);
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}
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BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);
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// If no object, check for icon, then just deselect
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if (!object)
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{
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LLHUDIcon* last_hit_hud_icon = pick.mHUDIcon;
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if (last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
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{
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LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
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}
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else if (!extend_select)
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{
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LLSelectMgr::getInstance()->deselectAll();
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}
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}
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else
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{
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BOOL already_selected = object->isSelected();
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if ( extend_select )
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{
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if ( already_selected )
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{
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if ( ignore_group )
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{
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LLSelectMgr::getInstance()->deselectObjectOnly(object);
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}
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else
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{
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LLSelectMgr::getInstance()->deselectObjectAndFamily(object, TRUE, TRUE);
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}
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}
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else
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{
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if ( ignore_group )
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{
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LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
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}
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else
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{
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LLSelectMgr::getInstance()->selectObjectAndFamily(object);
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}
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}
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}
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else
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{
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// Save the current zoom values because deselect resets them.
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F32 target_zoom;
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F32 current_zoom;
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LLSelectMgr::getInstance()->getAgentHUDZoom(target_zoom, current_zoom);
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// JC - Change behavior to make it easier to select children
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// of linked sets. 9/3/2002
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if( !already_selected || ignore_group)
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{
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// ...lose current selection in favor of just this object
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LLSelectMgr::getInstance()->deselectAll();
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}
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if ( ignore_group )
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{
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LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
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}
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else
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{
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LLSelectMgr::getInstance()->selectObjectAndFamily(object);
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}
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// restore the zoom to the previously stored values.
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LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom);
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}
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if (!gAgent.getFocusOnAvatar() && // if camera not glued to avatar
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LLVOAvatar::findAvatarFromAttachment(object) != gAgent.getAvatarObject() && // and it's not one of your attachments
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object != gAgent.getAvatarObject()) // and it's not you
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{
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// have avatar turn to face the selected object(s)
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LLVector3d selection_center = LLSelectMgr::getInstance()->getSelectionCenterGlobal();
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selection_center = selection_center - gAgent.getPositionGlobal();
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LLVector3 selection_dir;
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selection_dir.setVec(selection_center);
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selection_dir.mV[VZ] = 0.f;
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selection_dir.normVec();
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if (!object->isAvatar() && gAgent.getAtAxis() * selection_dir < 0.6f)
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{
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LLQuaternion target_rot;
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target_rot.shortestArc(LLVector3::x_axis, selection_dir);
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gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(), "", &target_rot, NULL, NULL, 1.f, SELECTION_ROTATION_TRESHOLD);
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}
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}
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if (temp_select)
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{
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if (!already_selected)
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{
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LLViewerObject* root_object = (LLViewerObject*)object->getRootEdit();
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LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
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// this is just a temporary selection
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LLSelectNode* select_node = selection->findNode(root_object);
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if (select_node)
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{
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select_node->setTransient(TRUE);
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}
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LLViewerObject::const_child_list_t& child_list = root_object->getChildren();
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for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
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iter != child_list.end(); iter++)
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{
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LLViewerObject* child = *iter;
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select_node = selection->findNode(child);
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if (select_node)
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{
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select_node->setTransient(TRUE);
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}
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}
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}
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} //if(temp_select)
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} //if(!object)
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// Cleanup temp select settings above.
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if (temp_select || gAllowSelectAvatar)
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{
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gSavedSettings.setBOOL("SelectOwnedOnly", select_owned);
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gSavedSettings.setBOOL("SelectMovableOnly", select_movable);
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LLSelectMgr::getInstance()->setForceSelection(FALSE);
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}
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return LLSelectMgr::getInstance()->getSelection();
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}
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BOOL LLToolSelect::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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mIgnoreGroup = gSavedSettings.getBOOL("EditLinkedParts");
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handleObjectSelection(mPick, mIgnoreGroup, FALSE);
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return LLTool::handleMouseUp(x, y, mask);
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}
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void LLToolSelect::handleDeselect()
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{
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if( hasMouseCapture() )
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{
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setMouseCapture( FALSE ); // Calls onMouseCaptureLost() indirectly
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}
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}
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void LLToolSelect::stopEditing()
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{
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if( hasMouseCapture() )
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{
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setMouseCapture( FALSE ); // Calls onMouseCaptureLost() indirectly
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}
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}
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void LLToolSelect::onMouseCaptureLost()
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{
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// Finish drag
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LLSelectMgr::getInstance()->enableSilhouette(TRUE);
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// Clean up drag-specific variables
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mIgnoreGroup = FALSE;
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}
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