Imported existing code
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143
indra/newview/lltoolgun.cpp
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143
indra/newview/lltoolgun.cpp
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/**
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* @file lltoolgun.cpp
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* @brief LLToolGun class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltoolgun.h"
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#include "llviewerwindow.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llsky.h"
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#include "llappviewer.h"
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#include "llresmgr.h"
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#include "llfontgl.h"
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#include "llui.h"
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#include "llviewerimagelist.h"
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#include "llviewercamera.h"
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#include "llhudmanager.h"
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#include "lltoolmgr.h"
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#include "lltoolgrab.h"
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LLToolGun::LLToolGun( LLToolComposite* composite )
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: LLTool( std::string("gun"), composite ),
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mIsSelected(FALSE)
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{
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}
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void LLToolGun::handleSelect()
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{
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gViewerWindow->hideCursor();
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->mWindow->setMouseClipping(TRUE);
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mIsSelected = TRUE;
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}
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void LLToolGun::handleDeselect()
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{
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->showCursor();
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gViewerWindow->mWindow->setMouseClipping(FALSE);
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mIsSelected = FALSE;
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}
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BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gGrabTransientTool = this;
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LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
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return LLToolGrab::getInstance()->handleMouseDown(x, y, mask);
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}
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BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
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{
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if( gAgent.cameraMouselook() && mIsSelected )
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{
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const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
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F32 mouse_sensitivity = gSavedSettings.getF32("MouseSensitivity");
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mouse_sensitivity = clamp_rescale(mouse_sensitivity, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
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// ...move the view with the mouse
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// get mouse movement delta
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S32 dx = -gViewerWindow->getCurrentMouseDX();
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S32 dy = -gViewerWindow->getCurrentMouseDY();
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if (dx != 0 || dy != 0)
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{
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// ...actually moved off center
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if (gSavedSettings.getBOOL("InvertMouse"))
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{
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gAgent.pitch(mouse_sensitivity * -dy);
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}
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else
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{
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gAgent.pitch(mouse_sensitivity * dy);
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}
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LLVector3 skyward = gAgent.getReferenceUpVector();
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gAgent.rotate(mouse_sensitivity * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
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if (gSavedSettings.getBOOL("MouseSun"))
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{
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gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
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gSky.setOverrideSun(TRUE);
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gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
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}
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->hideCursor();
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (mouselook)" << llendl;
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}
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else
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{
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (not mouselook)" << llendl;
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}
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// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
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gViewerWindow->setCursor(UI_CURSOR_ARROW);
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return TRUE;
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}
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void LLToolGun::draw()
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{
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if( gSavedSettings.getBOOL("ShowCrosshairs") )
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{
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LLUIImagePtr crosshair = LLUI::getUIImage("UIImgCrosshairsUUID");
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crosshair->draw(
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( gViewerWindow->getWindowWidth() - crosshair->getWidth() ) / 2,
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( gViewerWindow->getWindowHeight() - crosshair->getHeight() ) / 2);
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}
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}
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