Imported existing code
This commit is contained in:
464
indra/newview/lltoolfocus.cpp
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464
indra/newview/lltoolfocus.cpp
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/**
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* @file lltoolfocus.cpp
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* @brief A tool to set the build focus point.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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// File includes
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#include "lltoolfocus.h"
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// Library includes
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#include "v3math.h"
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#include "llfontgl.h"
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#include "llui.h"
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// Viewer includes
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#include "llagent.h"
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#include "llbutton.h"
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#include "llviewercontrol.h"
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#include "lldrawable.h"
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#include "llhoverview.h"
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#include "llhudmanager.h"
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#include "llfloatertools.h"
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#include "llselectmgr.h"
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#include "llstatusbar.h"
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#include "lltoolmgr.h"
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#include "llviewercamera.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llmorphview.h"
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// Globals
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BOOL gCameraBtnZoom = TRUE;
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BOOL gCameraBtnOrbit = FALSE;
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BOOL gCameraBtnPan = FALSE;
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const S32 SLOP_RANGE = 4;
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const F32 FOCUS_OFFSET_FACTOR = 1.f;
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//
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// Camera - shared functionality
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//
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LLToolCamera::LLToolCamera()
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: LLTool(std::string("Camera")),
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mAccumX(0),
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mAccumY(0),
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mMouseDownX(0),
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mMouseDownY(0),
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mOutsideSlopX(FALSE),
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mOutsideSlopY(FALSE),
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mValidClickPoint(FALSE),
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mMouseSteering(FALSE),
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mMouseUpX(0),
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mMouseUpY(0),
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mMouseUpMask(MASK_NONE)
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{ }
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LLToolCamera::~LLToolCamera()
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{ }
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// virtual
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void LLToolCamera::handleSelect()
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{
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if (gFloaterTools)
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{
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gFloaterTools->setStatusText("camera");
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}
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}
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// virtual
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void LLToolCamera::handleDeselect()
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{
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// gAgent.setLookingAtAvatar(FALSE);
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}
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BOOL LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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// Ensure a mouseup
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setMouseCapture(TRUE);
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// call the base class to propogate info to sim
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LLTool::handleMouseDown(x, y, mask);
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mAccumX = 0;
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mAccumY = 0;
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mOutsideSlopX = FALSE;
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mOutsideSlopY = FALSE;
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mValidClickPoint = FALSE;
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// If mouse capture gets ripped away, claim we moused up
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// at the point we moused down. JC
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mMouseUpX = x;
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mMouseUpY = y;
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mMouseUpMask = mask;
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gViewerWindow->hideCursor();
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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// don't steal focus from UI
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return FALSE;
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}
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void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
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{
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if (!LLToolCamera::getInstance()->hasMouseCapture())
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{
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return;
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}
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LLToolCamera::getInstance()->mMouseDownX = pick_info.mMousePt.mX;
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LLToolCamera::getInstance()->mMouseDownY = pick_info.mMousePt.mY;
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gViewerWindow->moveCursorToCenter();
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// Potentially recenter if click outside rectangle
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LLViewerObject* hit_obj = pick_info.getObject();
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// Check for hit the sky, or some other invalid point
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if (!hit_obj && pick_info.mPosGlobal.isExactlyZero())
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{
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LLToolCamera::getInstance()->mValidClickPoint = FALSE;
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return;
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}
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// check for hud attachments
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if (hit_obj && hit_obj->isHUDAttachment())
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{
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LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
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if (!selection->getObjectCount() || selection->getSelectType() != SELECT_TYPE_HUD)
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{
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LLToolCamera::getInstance()->mValidClickPoint = FALSE;
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return;
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}
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}
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if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
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{
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BOOL good_customize_avatar_hit = FALSE;
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if( hit_obj )
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{
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LLVOAvatar* avatar = gAgent.getAvatarObject();
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if( hit_obj == avatar)
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{
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// It's you
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good_customize_avatar_hit = TRUE;
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}
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else
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if( hit_obj->isAttachment() && hit_obj->permYouOwner() )
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{
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// It's an attachment that you're wearing
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good_customize_avatar_hit = TRUE;
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}
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}
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if( !good_customize_avatar_hit )
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{
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LLToolCamera::getInstance()->mValidClickPoint = FALSE;
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return;
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}
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if( gMorphView )
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{
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gMorphView->setCameraDrivenByKeys( FALSE );
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}
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}
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//RN: check to see if this is mouse-driving as opposed to ALT-zoom or Focus tool
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else if (pick_info.mKeyMask & MASK_ALT ||
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(LLToolMgr::getInstance()->getCurrentTool()->getName() == "Camera"))
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{
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LLViewerObject* hit_obj = pick_info.getObject();
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if (hit_obj)
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{
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// ...clicked on a world object, so focus at its position
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if (!hit_obj->isHUDAttachment())
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{
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gAgent.setFocusOnAvatar(FALSE, ANIMATE);
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gAgent.setFocusGlobal(pick_info);
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}
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}
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else if (!pick_info.mPosGlobal.isExactlyZero())
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{
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// Hit the ground
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gAgent.setFocusOnAvatar(FALSE, ANIMATE);
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gAgent.setFocusGlobal(pick_info);
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}
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if (!(pick_info.mKeyMask & MASK_ALT) &&
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gAgent.cameraThirdPerson() &&
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gViewerWindow->getLeftMouseDown() &&
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!gSavedSettings.getBOOL("FreezeTime") &&
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(hit_obj == gAgent.getAvatarObject() ||
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(hit_obj && hit_obj->isAttachment() && LLVOAvatar::findAvatarFromAttachment(hit_obj)->isSelf())))
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{
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LLToolCamera::getInstance()->mMouseSteering = TRUE;
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}
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}
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LLToolCamera::getInstance()->mValidClickPoint = TRUE;
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if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
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{
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gAgent.setFocusOnAvatar(FALSE, FALSE);
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LLVector3d cam_pos = gAgent.getCameraPositionGlobal();
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cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgent.calcCustomizeAvatarUIOffset( cam_pos ));
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gAgent.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
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}
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}
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// "Let go" of the mouse, for example on mouse up or when
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// we lose mouse capture. This ensures that cursor becomes visible
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// if a modal dialog pops up during Alt-Zoom. JC
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void LLToolCamera::releaseMouse()
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{
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// Need to tell the sim that the mouse button is up, since this
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// tool is no longer working and cursor is visible (despite actual
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// mouse button status).
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LLTool::handleMouseUp(mMouseUpX, mMouseUpY, mMouseUpMask);
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gViewerWindow->showCursor();
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LLToolMgr::getInstance()->clearTransientTool();
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mMouseSteering = FALSE;
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mValidClickPoint = FALSE;
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mOutsideSlopX = FALSE;
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mOutsideSlopY = FALSE;
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}
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BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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// Claim that we're mousing up somewhere
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mMouseUpX = x;
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mMouseUpY = y;
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mMouseUpMask = mask;
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if (hasMouseCapture())
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{
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if (mValidClickPoint)
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{
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if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
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{
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LLCoordGL mouse_pos;
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LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgent.getFocusGlobal());
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BOOL success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos);
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if (success)
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{
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LLUI::setCursorPositionScreen(mouse_pos.mX, mouse_pos.mY);
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}
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}
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else if (mMouseSteering)
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{
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LLUI::setCursorPositionScreen(mMouseDownX, mMouseDownY);
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}
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else
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{
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gViewerWindow->moveCursorToCenter();
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}
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}
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else
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{
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// not a valid zoomable object
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LLUI::setCursorPositionScreen(mMouseDownX, mMouseDownY);
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}
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// calls releaseMouse() internally
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setMouseCapture(FALSE);
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}
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else
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{
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releaseMouse();
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}
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return TRUE;
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}
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BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
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{
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S32 dx = gViewerWindow->getCurrentMouseDX();
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S32 dy = gViewerWindow->getCurrentMouseDY();
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BOOL moved_outside_slop = FALSE;
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if (hasMouseCapture() && mValidClickPoint)
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{
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mAccumX += llabs(dx);
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mAccumY += llabs(dy);
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if (mAccumX >= SLOP_RANGE)
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{
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if (!mOutsideSlopX)
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{
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moved_outside_slop = TRUE;
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}
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mOutsideSlopX = TRUE;
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}
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if (mAccumY >= SLOP_RANGE)
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{
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if (!mOutsideSlopY)
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{
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moved_outside_slop = TRUE;
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}
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mOutsideSlopY = TRUE;
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}
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}
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if (mOutsideSlopX || mOutsideSlopY)
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{
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if (!mValidClickPoint)
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{
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolFocus [invalid point]" << llendl;
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gViewerWindow->setCursor(UI_CURSOR_NO);
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gViewerWindow->showCursor();
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return TRUE;
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}
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if (gCameraBtnOrbit ||
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mask == MASK_ORBIT ||
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mask == (MASK_ALT | MASK_ORBIT))
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{
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// Orbit tool
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if (hasMouseCapture())
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{
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const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWindowWidth();
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if (dx != 0)
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{
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gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
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}
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if (dy != 0)
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{
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gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
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}
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gViewerWindow->moveCursorToCenter();
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolFocus [active]" << llendl;
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}
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else if ( gCameraBtnPan ||
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mask == MASK_PAN ||
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mask == (MASK_PAN | MASK_ALT) )
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{
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// Pan tool
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if (hasMouseCapture())
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{
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LLVector3d camera_to_focus = gAgent.getCameraPositionGlobal();
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camera_to_focus -= gAgent.getFocusGlobal();
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F32 dist = (F32) camera_to_focus.normVec();
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// Fudge factor for pan
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F32 meters_per_pixel = 3.f * dist / gViewerWindow->getWindowWidth();
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if (dx != 0)
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{
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gAgent.cameraPanLeft( dx * meters_per_pixel );
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}
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if (dy != 0)
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{
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gAgent.cameraPanUp( -dy * meters_per_pixel );
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}
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gViewerWindow->moveCursorToCenter();
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPan" << llendl;
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}
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else if (gCameraBtnZoom)
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{
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// Zoom tool
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if (hasMouseCapture())
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{
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const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWindowWidth();
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if (dx != 0)
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{
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gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
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}
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const F32 IN_FACTOR = 0.99f;
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if (dy != 0 && mOutsideSlopY )
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{
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if (mMouseSteering)
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{
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gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
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}
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else
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{
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gAgent.cameraZoomIn( pow( IN_FACTOR, dy ) );
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}
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}
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gViewerWindow->moveCursorToCenter();
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolZoom" << llendl;
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}
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}
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if (gCameraBtnOrbit ||
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mask == MASK_ORBIT ||
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mask == (MASK_ALT | MASK_ORBIT))
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{
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gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
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}
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else if ( gCameraBtnPan ||
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mask == MASK_PAN ||
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mask == (MASK_PAN | MASK_ALT) )
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{
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gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
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}
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else
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{
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gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
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}
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return TRUE;
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}
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void LLToolCamera::onMouseCaptureLost()
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{
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releaseMouse();
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}
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Block a user