Imported existing code
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indra/newview/llregionposition.cpp
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100
indra/newview/llregionposition.cpp
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/**
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* @file llregionposition.cpp
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* @brief Region position storing class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llregionposition.h"
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#include "llagent.h"
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#include "llworld.h"
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#include "llviewerregion.h"
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LLRegionPosition::LLRegionPosition()
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{
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mRegionp = NULL;
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}
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LLRegionPosition::LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position)
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{
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mRegionp = regionp;
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mPositionRegion = position;
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}
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LLRegionPosition::LLRegionPosition(const LLVector3d &global_position)
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{
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setPositionGlobal(global_position);
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}
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LLViewerRegion *LLRegionPosition::getRegion() const
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{
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return mRegionp;
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}
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const LLVector3 &LLRegionPosition::getPositionRegion() const
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{
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return mPositionRegion;
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}
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const LLVector3 LLRegionPosition::getPositionAgent() const
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{
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return mRegionp->getPosAgentFromRegion( mPositionRegion );
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}
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LLVector3d LLRegionPosition::getPositionGlobal() const
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{
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if (mRegionp)
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{
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return mRegionp->getPosGlobalFromRegion(mPositionRegion);
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}
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else
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{
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LLVector3d pos_global;
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pos_global.setVec(mPositionRegion);
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return pos_global;
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}
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}
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void LLRegionPosition::setPositionGlobal(const LLVector3d& position_global )
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{
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mRegionp = LLWorld::getInstance()->getRegionFromPosGlobal(position_global);
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if (mRegionp)
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{
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mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
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}
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else
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{
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mRegionp = gAgent.getRegion();
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llassert(mRegionp);
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mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
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}
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}
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