Imported existing code
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108
indra/newview/llpreviewtexture.h
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108
indra/newview/llpreviewtexture.h
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/**
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* @file llpreviewtexture.h
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* @brief LLPreviewTexture class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREVIEWTEXTURE_H
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#define LL_LLPREVIEWTEXTURE_H
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#include "llpreview.h"
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#include "llbutton.h"
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#include "llframetimer.h"
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#include "llviewerimage.h"
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class LLComboBox;
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class LLImageRaw;
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class LLPreviewTexture : public LLPreview
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{
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public:
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LLPreviewTexture(
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const std::string& name,
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const LLRect& rect,
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const std::string& title,
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const LLUUID& item_uuid,
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const LLUUID& object_id,
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BOOL show_keep_discard = FALSE);
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LLPreviewTexture(
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const std::string& name,
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const LLRect& rect,
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const std::string& title,
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const LLUUID& asset_id,
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BOOL copy_to_inv = FALSE);
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~LLPreviewTexture();
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virtual void draw();
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virtual BOOL canSaveAs() const;
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virtual void saveAs();
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virtual void loadAsset();
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virtual EAssetStatus getAssetStatus();
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static void saveToFile(void* userdata);
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static void onFileLoadedForSave(
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BOOL success,
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LLViewerImage *src_vi,
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LLImageRaw* src,
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LLImageRaw* aux_src,
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S32 discard_level,
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BOOL final,
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void* userdata );
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protected:
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void init();
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bool setAspectRatio(const F32 width, const F32 height);
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static void onAspectRatioCommit(LLUICtrl*,void* userdata);
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virtual const char *getTitleName() const { return "Texture"; }
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private:
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void updateDimensions();
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LLUUID mImageID;
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LLPointer<LLViewerImage> mImage;
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BOOL mLoadingFullImage;
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std::string mSaveFileName;
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LLFrameTimer mSavedFileTimer;
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BOOL mShowKeepDiscard;
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BOOL mCopyToInv;
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// This is stored off in a member variable, because the save-as
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// button and drag and drop functionality need to know.
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BOOL mIsCopyable;
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S32 mLastHeight;
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S32 mLastWidth;
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F32 mAspectRatio; // 0 = Unconstrained
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};
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#endif // LL_LLPREVIEWTEXTURE_H
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