Imported existing code
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206
indra/newview/llmorphview.cpp
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206
indra/newview/llmorphview.cpp
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/**
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* @file llmorphview.cpp
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* @brief Container for Morph functionality
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmorphview.h"
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#include "lljoint.h"
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#include "llagent.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llface.h"
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#include "llfirstuse.h"
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#include "llfloatercustomize.h"
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#include "llfloatertools.h"
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#include "llresmgr.h"
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#include "lltoolmgr.h"
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#include "lltoolmorph.h"
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#include "llviewercamera.h"
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#include "llvoavatar.h"
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#include "llviewerwindow.h"
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#include "pipeline.h"
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LLMorphView *gMorphView = NULL;
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const F32 EDIT_AVATAR_ORBIT_SPEED = 0.1f;
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const F32 EDIT_AVATAR_MAX_CAMERA_PITCH = 0.5f;
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const F32 CAMERA_MOVE_TIME = 0.5f;
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const F32 MORPH_NEAR_CLIP = 0.1f;
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const F32 CAMERA_DIST_MIN = 0.4f;
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const F32 CAMERA_DIST_MAX = 4.0f;
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const F32 CAMERA_DIST_STEP = 1.5f;
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//-----------------------------------------------------------------------------
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// LLMorphView()
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//-----------------------------------------------------------------------------
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LLMorphView::LLMorphView(const std::string& name, const LLRect& rect)
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:
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LLView(name, rect, FALSE, FOLLOWS_ALL),
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mCameraTargetJoint( NULL ),
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mCameraOffset(-0.5f, 0.05f, 0.07f ),
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mCameraTargetOffset(0.f, 0.f, 0.05f ),
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mOldCameraNearClip( 0.f ),
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mCameraPitch( 0.f ),
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mCameraYaw( 0.f ),
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mCameraDist( -1.f ),
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mCameraDrivenByKeys( FALSE )
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{
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}
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//-----------------------------------------------------------------------------
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// initialize()
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//-----------------------------------------------------------------------------
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void LLMorphView::initialize()
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{
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mCameraPitch = 0.f;
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mCameraYaw = 0.f;
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mCameraDist = -1.f;
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LLVOAvatar *avatarp = gAgent.getAvatarObject();
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if (!avatarp || avatarp->isDead())
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{
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gAgent.changeCameraToDefault();
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return;
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}
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avatarp->stopMotion( ANIM_AGENT_BODY_NOISE );
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avatarp->mSpecialRenderMode = 3;
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// set up camera for close look at avatar
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mOldCameraNearClip = LLViewerCamera::getInstance()->getNear();
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LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP);
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}
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//-----------------------------------------------------------------------------
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// shutdown()
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//-----------------------------------------------------------------------------
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void LLMorphView::shutdown()
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{
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LLVOAvatar::onCustomizeEnd();
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LLVOAvatar *avatarp = gAgent.getAvatarObject();
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if(avatarp && !avatarp->isDead())
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{
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avatarp->startMotion( ANIM_AGENT_BODY_NOISE );
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avatarp->mSpecialRenderMode = 0;
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// reset camera
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LLViewerCamera::getInstance()->setNear(mOldCameraNearClip);
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}
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}
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//-----------------------------------------------------------------------------
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// setVisible()
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//-----------------------------------------------------------------------------
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void LLMorphView::setVisible(BOOL visible)
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{
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if( visible != getVisible() )
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{
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LLView::setVisible(visible);
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if (visible)
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{
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llassert( !gFloaterCustomize );
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gFloaterCustomize = new LLFloaterCustomize();
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gFloaterCustomize->fetchInventory();
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gFloaterCustomize->open(); /*Flawfinder: ignore*/
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// Must do this _after_ gFloaterView is initialized.
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gFloaterCustomize->switchToDefaultSubpart();
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initialize();
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// First run dialog
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LLFirstUse::useAppearance();
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}
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else
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{
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if( gFloaterCustomize )
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{
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gFloaterView->removeChild( gFloaterCustomize );
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delete gFloaterCustomize;
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gFloaterCustomize = NULL;
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}
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shutdown();
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}
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}
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}
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void LLMorphView::updateCamera()
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{
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if (!mCameraTargetJoint)
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{
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setCameraTargetJoint(gAgent.getAvatarObject()->getJoint("mHead"));
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}
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LLVOAvatar* avatar = gAgent.getAvatarObject();
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if( !avatar )
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{
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return;
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}
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LLJoint* root_joint = avatar->getRootJoint();
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if( !root_joint )
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{
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return;
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}
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const LLQuaternion& avatar_rot = root_joint->getWorldRotation();
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LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition());
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LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot;
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LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis);
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LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis);
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LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot;
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gAgent.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
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}
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void LLMorphView::setCameraDrivenByKeys(BOOL b)
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{
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if( mCameraDrivenByKeys != b )
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{
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if( b )
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{
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// Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc.
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updateCamera();
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}
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mCameraDrivenByKeys = b;
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}
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}
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