Imported existing code
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135
indra/newview/llmaniptranslate.h
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135
indra/newview/llmaniptranslate.h
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/**
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* @file llmaniptranslate.h
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* @brief LLManipTranslate class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMANIPTRANSLATE_H
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#define LL_LLMANIPTRANSLATE_H
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#include "llmanip.h"
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#include "lltimer.h"
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#include "v4math.h"
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#include "llquaternion.h"
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class LLManipTranslate : public LLManip
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{
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public:
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class ManipulatorHandle
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{
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public:
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LLVector3 mStartPosition;
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LLVector3 mEndPosition;
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EManipPart mManipID;
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F32 mHotSpotRadius;
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ManipulatorHandle(LLVector3 start_pos, LLVector3 end_pos, EManipPart id, F32 radius):mStartPosition(start_pos), mEndPosition(end_pos), mManipID(id), mHotSpotRadius(radius){}
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};
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LLManipTranslate( LLToolComposite* composite );
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virtual ~LLManipTranslate();
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static U32 getGridTexName() ;
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static void destroyGL();
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static void restoreGL();
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual void render();
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virtual void handleSelect();
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virtual void highlightManipulators(S32 x, S32 y);
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virtual BOOL handleMouseDownOnPart(S32 x, S32 y, MASK mask);
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virtual BOOL canAffectSelection();
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protected:
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enum EHandleType {
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HANDLE_CONE,
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HANDLE_BOX,
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HANDLE_SPHERE
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};
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void renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction);
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void renderTranslationHandles();
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void renderText();
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void renderSnapGuides();
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void renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a);
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void renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha);
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void highlightIntersection(LLVector3 normal,
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LLVector3 selection_center,
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LLQuaternion grid_rotation,
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LLColor4 inner_color);
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F32 getMinGridScale();
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private:
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struct compare_manipulators
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{
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bool operator() (const ManipulatorHandle* const a, const ManipulatorHandle* const b) const
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{
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if (a->mEndPosition.mV[VZ] != b->mEndPosition.mV[VZ])
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return (a->mEndPosition.mV[VZ] < b->mEndPosition.mV[VZ]);
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else
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return a->mManipID < b->mManipID;
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}
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};
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S32 mLastHoverMouseX;
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S32 mLastHoverMouseY;
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BOOL mSendUpdateOnMouseUp;
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BOOL mMouseOutsideSlop; // true after mouse goes outside slop region
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BOOL mCopyMadeThisDrag;
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S32 mMouseDownX;
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S32 mMouseDownY;
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F32 mAxisArrowLength; // pixels
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F32 mConeSize; // meters, world space
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F32 mArrowLengthMeters; // meters
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F32 mGridSizeMeters;
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F32 mPlaneManipOffsetMeters;
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LLVector3 mManipNormal;
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LLVector3d mDragCursorStartGlobal;
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LLVector3d mDragSelectionStartGlobal;
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LLTimer mUpdateTimer;
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typedef std::set<ManipulatorHandle*, compare_manipulators> minpulator_list_t;
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minpulator_list_t mProjectedManipulators;
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LLVector4 mManipulatorVertices[18];
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F32 mSnapOffsetMeters;
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LLVector3 mSnapOffsetAxis;
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LLQuaternion mGridRotation;
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LLVector3 mGridOrigin;
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LLVector3 mGridScale;
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F32 mSubdivisions;
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BOOL mInSnapRegime;
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BOOL mSnapped;
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LLVector3 mArrowScales;
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LLVector3 mPlaneScales;
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LLVector4 mPlaneManipPositions;
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};
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#endif
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