Imported existing code
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188
indra/newview/lljoystickbutton.h
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188
indra/newview/lljoystickbutton.h
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/**
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* @file lljoystickbutton.h
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* @brief LLJoystick class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLJOYSTICKBUTTON_H
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#define LL_LLJOYSTICKBUTTON_H
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#include "llbutton.h"
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#include "llcoord.h"
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#include "llviewerimage.h"
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typedef enum e_joystick_quadrant
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{
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JQ_ORIGIN,
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JQ_UP,
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JQ_DOWN,
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JQ_LEFT,
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JQ_RIGHT
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} EJoystickQuadrant;
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class LLJoystick
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: public LLButton
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{
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public:
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LLJoystick(const std::string& name, LLRect rect, const std::string &default_image, const std::string &selected_image, EJoystickQuadrant initial);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual void onMouseUp() {}
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virtual void onHeldDown() = 0;
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F32 getElapsedHeldDownTime();
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static void onHeldDown(void *userdata); // called by llbutton callback handler
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void setInitialQuadrant(EJoystickQuadrant initial) { mInitialQuadrant = initial; };
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static std::string nameFromQuadrant(const EJoystickQuadrant quadrant);
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static EJoystickQuadrant quadrantFromName(const std::string& name);
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static EJoystickQuadrant selectQuadrant(LLXMLNodePtr node);
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protected:
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virtual void updateSlop(); // recompute slop margins
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protected:
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EJoystickQuadrant mInitialQuadrant; // mousedown = click in this quadrant
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LLCoordGL mInitialOffset; // pretend mouse started here
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LLCoordGL mLastMouse; // where was mouse on last hover event
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LLCoordGL mFirstMouse; // when mouse clicked, where was it
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S32 mVertSlopNear; // where the slop regions end
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S32 mVertSlopFar; // where the slop regions end
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S32 mHorizSlopNear; // where the slop regions end
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S32 mHorizSlopFar; // where the slop regions end
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BOOL mHeldDown;
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LLFrameTimer mHeldDownTimer;
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};
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// Turn agent left and right, move forward and back
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class LLJoystickAgentTurn
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: public LLJoystick
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{
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public:
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LLJoystickAgentTurn(const std::string& name, LLRect rect, const std::string &default_image, const std::string &selected_image, EJoystickQuadrant initial)
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: LLJoystick(name, rect, default_image, selected_image, initial)
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{ }
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virtual void onHeldDown();
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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};
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// Slide left and right, move forward and back
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class LLJoystickAgentSlide
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: public LLJoystick
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{
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public:
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LLJoystickAgentSlide(const std::string& name, LLRect rect, const std::string &default_image, const std::string &selected_image, EJoystickQuadrant initial)
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: LLJoystick(name, rect, default_image, selected_image, initial)
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{ }
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virtual void onHeldDown();
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virtual void onMouseUp();
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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};
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// Rotate camera around the focus point
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class LLJoystickCameraRotate
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: public LLJoystick
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{
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public:
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LLJoystickCameraRotate(const std::string& name, LLRect rect, const std::string &out_img, const std::string &in_img);
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virtual void setToggleState( BOOL left, BOOL top, BOOL right, BOOL bottom );
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual void onHeldDown();
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virtual void draw();
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protected:
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F32 getOrbitRate();
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virtual void updateSlop();
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void drawRotatedImage( LLImageGL* image, S32 rotations );
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protected:
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BOOL mInLeft;
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BOOL mInTop;
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BOOL mInRight;
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BOOL mInBottom;
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};
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// Track the camera focus point forward/backward and side to side
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class LLJoystickCameraTrack
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: public LLJoystickCameraRotate
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{
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public:
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LLJoystickCameraTrack(const std::string& name, LLRect rect, const std::string &out_img, const std::string &in_img)
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: LLJoystickCameraRotate(name, rect, out_img, in_img)
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{ }
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virtual void onHeldDown();
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};
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// Zoom the camera in and out
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class LLJoystickCameraZoom
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: public LLJoystick
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{
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public:
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LLJoystickCameraZoom(const std::string& name, LLRect rect, const std::string &out_img, const std::string &plus_in_img, const std::string &minus_in_img);
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virtual void setToggleState( BOOL top, BOOL bottom );
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual void onHeldDown();
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virtual void draw();
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protected:
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virtual void updateSlop();
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F32 getOrbitRate();
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protected:
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BOOL mInTop;
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BOOL mInBottom;
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LLUIImagePtr mPlusInImage;
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LLUIImagePtr mMinusInImage;
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};
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#endif // LL_LLJOYSTICKBUTTON_H
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