Imported existing code
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126
indra/newview/llhudobject.h
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126
indra/newview/llhudobject.h
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/**
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* @file llhudobject.h
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* @brief LLHUDObject class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDOBJECT_H
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#define LL_LLHUDOBJECT_H
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/**
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* Base class and manager for in-world 2.5D non-interactive objects
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*/
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#include "llmemory.h"
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#include "v4color.h"
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#include "v3math.h"
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#include "v3dmath.h"
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#include "lldrawpool.h"
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#include <list>
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class LLViewerCamera;
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class LLFontGL;
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class LLFace;
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class LLViewerObject;
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class LLHUDEffect;
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class LLHUDObject : public LLRefCount
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{
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public:
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virtual void markDead();
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virtual F32 getDistance() const;
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virtual void setSourceObject(LLViewerObject* objectp);
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virtual void setTargetObject(LLViewerObject* objectp);
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virtual LLViewerObject* getSourceObject() { return mSourceObject; }
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virtual LLViewerObject* getTargetObject() { return mTargetObject; }
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void setPositionGlobal(const LLVector3d &position_global);
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void setPositionAgent(const LLVector3 &position_agent);
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BOOL isVisible() const { return mVisible; }
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U8 getType() const { return mType; }
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LLVector3d getPositionGlobal() const { return mPositionGlobal; }
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static LLHUDObject *addHUDObject(const U8 type);
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static LLHUDEffect *addHUDEffect(const U8 type);
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static void updateAll();
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static void renderAll();
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static void renderAllForSelect();
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static void renderAllForTimer();
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static void cleanupHUDObjects();
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enum
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{
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LL_HUD_TEXT,
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LL_HUD_ICON,
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LL_HUD_CONNECTOR,
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LL_HUD_FLEXIBLE_OBJECT, // Ventrella
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LL_HUD_ANIMAL_CONTROLS, // Ventrella
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LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella
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LL_HUD_CLOTH, // Ventrella
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LL_HUD_EFFECT_BEAM,
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LL_HUD_EFFECT_GLOW,
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LL_HUD_EFFECT_POINT,
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LL_HUD_EFFECT_TRAIL,
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LL_HUD_EFFECT_SPHERE,
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LL_HUD_EFFECT_SPIRAL,
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LL_HUD_EFFECT_EDIT,
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LL_HUD_EFFECT_LOOKAT,
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LL_HUD_EFFECT_POINTAT,
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LL_HUD_EFFECT_VOICE_VISUALIZER // Ventrella
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};
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protected:
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static void sortObjects();
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LLHUDObject(const U8 type);
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~LLHUDObject();
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virtual void render() = 0;
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virtual void renderForSelect() {};
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virtual void renderForTimer() {};
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protected:
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U8 mType;
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BOOL mDead;
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BOOL mVisible;
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LLVector3d mPositionGlobal;
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BOOL mOnHUDAttachment;
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LLPointer<LLViewerObject> mSourceObject;
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LLPointer<LLViewerObject> mTargetObject;
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private:
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typedef std::list<LLPointer<LLHUDObject> > hud_object_list_t;
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static hud_object_list_t sHUDObjects;
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};
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#endif // LL_LLHUDOBJECT_H
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