Imported existing code
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101
indra/newview/llhudeffecttrail.h
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101
indra/newview/llhudeffecttrail.h
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/**
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* @file llhudeffecttrail.h
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* @brief LLHUDEffectSpiral class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDEFFECTTRAIL_H
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#define LL_LLHUDEFFECTTRAIL_H
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#include "llhudeffect.h"
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#include "llframetimer.h"
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#include "llinterp.h"
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#include "llviewerpartsim.h"
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class LLViewerObject;
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const U32 NUM_TRAIL_POINTS = 40;
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class LLHUDEffectSpiral : public LLHUDEffect
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{
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public:
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/*virtual*/ void markDead();
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/*virtual*/ void setTargetObject(LLViewerObject* objectp);
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void setVMag(F32 vmag) { mVMag = vmag; }
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void setVOffset(F32 offset) { mVOffset = offset; }
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void setInitialRadius(F32 radius) { mInitialRadius = radius; }
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void setFinalRadius(F32 radius) { mFinalRadius = radius; }
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void setScaleBase(F32 scale) { mScaleBase = scale; }
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void setScaleVar(F32 scale) { mScaleVar = scale; }
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void setSpinRate(F32 rate) { mSpinRate = rate; }
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void setFlickerRate(F32 rate) { mFlickerRate = rate; }
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// Start the effect playing locally.
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void triggerLocal();
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friend class LLHUDObject;
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protected:
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LLHUDEffectSpiral(const U8 type);
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~LLHUDEffectSpiral();
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/*virtual*/ void render();
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/*virtual*/ void renderForTimer();
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/*virtual*/ void packData(LLMessageSystem *mesgsys);
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/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
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private:
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/*
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void setupParticle(const S32 i, const F32 start_time);
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LLInterpExp<F32> mRadius[NUM_TRAIL_POINTS];
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LLInterpLinear<LLVector3d> mDistance[NUM_TRAIL_POINTS];
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LLInterpLinear<F32> mScale[NUM_TRAIL_POINTS];
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F32 mOffset[NUM_TRAIL_POINTS];
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*/
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BOOL mbInit;
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LLPointer<LLViewerPartSource> mPartSourcep;
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F32 mKillTime;
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F32 mVMag;
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F32 mVOffset;
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F32 mInitialRadius;
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F32 mFinalRadius;
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F32 mSpinRate;
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F32 mFlickerRate;
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F32 mScaleBase;
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F32 mScaleVar;
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LLFrameTimer mTimer;
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LLInterpLinear<F32> mFadeInterp;
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};
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#endif // LL_LLHUDEFFECTGLOW_H
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