Imported existing code
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89
indra/newview/llhudeffectpointat.h
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89
indra/newview/llhudeffectpointat.h
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/**
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* @file llhudeffectpointat.h
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* @brief LLHUDEffectPointAt class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDEFFECTPOINTAT_H
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#define LL_LLHUDEFFECTPOINTAT_H
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#include "llhudeffect.h"
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class LLViewerObject;
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class LLVOAvatar;
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typedef enum e_pointat_type
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{
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POINTAT_TARGET_NONE,
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POINTAT_TARGET_SELECT,
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POINTAT_TARGET_GRAB,
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POINTAT_TARGET_CLEAR,
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POINTAT_NUM_TARGETS
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} EPointAtType;
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class LLHUDEffectPointAt : public LLHUDEffect
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{
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public:
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friend class LLHUDObject;
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/*virtual*/ void markDead();
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/*virtual*/ void setSourceObject(LLViewerObject* objectp);
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BOOL setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position);
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void clearPointAtTarget();
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EPointAtType getPointAtType() { return mTargetType; }
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const LLVector3& getPointAtPosAgent() { return mTargetPos; }
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const LLVector3d getPointAtPosGlobal();
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protected:
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LLHUDEffectPointAt(const U8 type);
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~LLHUDEffectPointAt();
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/*virtual*/ void render();
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/*virtual*/ void packData(LLMessageSystem *mesgsys);
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/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
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// lookat behavior has either target position or target object with offset
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void setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset);
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void setTargetPosGlobal(const LLVector3d &target_pos_global);
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bool calcTargetPosition();
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void update();
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public:
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static BOOL sDebugPointAt;
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private:
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EPointAtType mTargetType;
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LLVector3d mTargetOffsetGlobal;
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LLVector3 mLastSentOffsetGlobal;
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F32 mKillTime;
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LLFrameTimer mTimer;
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LLVector3 mTargetPos;
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F32 mLastSendTime;
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};
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#endif // LL_LLHUDEFFECTPOINTAT_H
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