Imported existing code
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130
indra/newview/llhoverview.h
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130
indra/newview/llhoverview.h
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/**
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* @file llhoverview.h
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* @brief LLHoverView class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHOVERVIEW_H
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#define LL_LLHOVERVIEW_H
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// Library includes
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#include "lluuid.h"
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#include "llview.h"
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#include "llframetimer.h"
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#include "llstring.h"
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#include "llcoord.h"
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#include "v3dmath.h"
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#include "lldarray.h"
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#include "llviewerwindow.h"
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#include "llviewerobject.h"
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class LLTool;
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class LLPickInfo;
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//
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// Classes
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//
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class LLHoverView : public LLView
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{
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public:
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LLHoverView(const std::string& name, const LLRect& rect);
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~LLHoverView();
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/*virtual*/ void draw();
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void updateHover(LLTool* current_tool);
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void cancelHover();
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// The last hovered object is retained even after the hover is
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// cancelled, so allow it to be specifically reset. JC
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void resetLastHoverObject();
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void setHoverActive(const BOOL active);
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// We don't do hover picks while the user is typing. In fact, we stop
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// until the mouse is moved.
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void setTyping(BOOL b);
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BOOL isHovering() const
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{ return isHoveringLand() || isHoveringObject(); }
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BOOL isHoveringObject() const;
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BOOL isHoveringLand() const;
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LLViewerObject* getLastHoverObject() const;
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LLPickInfo getPickInfo() { return mLastPickInfo; }
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static void pickCallback(const LLPickInfo& info);
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protected:
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void updateText();
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protected:
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LLFrameTimer mStartHoverTimer;
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BOOL mStartHoverPickTimer;
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BOOL mDoneHoverPick;
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BOOL mHoverActive;
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LLCoordGL mHoverPos;
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// How long has the hover popup been visible?
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LLFrameTimer mHoverTimer;
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typedef std::list<std::string> text_list_t;
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text_list_t mText;
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BOOL mUseHover;
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// If not null and not dead, we're over an object.
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LLPointer<LLViewerObject> mLastHoverObject;
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LLPickInfo mLastPickInfo;
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// If not LLVector3d::ZERO, we're over land.
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LLVector3d mHoverLandGlobal;
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LLVector3 mHoverOffset;
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BOOL mTyping;
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public:
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// Show in-world hover tips. Allow to turn off for movie making, game playing.
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// Public so menu can directly toggle.
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static BOOL sShowHoverTips;
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};
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//
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// Globals
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//
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extern LLHoverView *gHoverView;
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#endif
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