Imported existing code
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196
indra/newview/llfloaterworldmap.h
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196
indra/newview/llfloaterworldmap.h
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/**
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* @file llfloaterworldmap.h
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* @brief LLFloaterWorldMap class definition
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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/*
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* Map of the entire world, with multiple background images,
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* avatar tracking, teleportation by double-click, etc.
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*/
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#ifndef LL_LLFLOATERWORLDMAP_H
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#define LL_LLFLOATERWORLDMAP_H
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#include "lldarray.h"
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#include "llfloater.h"
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#include "llhudtext.h"
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#include "llmapimagetype.h"
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#include "lltracker.h"
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class LLEventInfo;
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class LLFriendObserver;
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class LLInventoryModel;
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class LLInventoryObserver;
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class LLItemInfo;
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class LLTabContainer;
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class LLFloaterWorldMap : public LLFloater
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{
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public:
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LLFloaterWorldMap();
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virtual ~LLFloaterWorldMap();
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static void *createWorldMapView(void* data);
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BOOL postBuild();
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/*virtual*/ void onClose(bool app_quitting);
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static void show(void*, BOOL center_on_target );
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static void reloadIcons(void*);
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static void toggle(void*);
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static void hide(void*);
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/*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE );
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/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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/*virtual*/ void setVisible(BOOL visible);
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/*virtual*/ void draw();
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// methods for dealing with inventory. The observe() method is
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// called during program startup. inventoryUpdated() will be
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// called by a helper object when an interesting change has
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// occurred.
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void observeInventory(LLInventoryModel* inventory);
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void inventoryChanged();
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// Calls for dealing with changes in friendship
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void observeFriends();
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void friendsChanged();
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// tracking methods
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void trackAvatar( const LLUUID& avatar_id, const std::string& name );
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void trackLandmark( const LLUUID& landmark_item_id );
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void trackLocation(const LLVector3d& pos);
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void trackEvent(const LLItemInfo &event_info);
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void trackGenericItem(const LLItemInfo &item);
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void trackURL(const std::string& region_name, S32 x_coord, S32 y_coord, S32 z_coord);
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static const LLUUID& getHomeID() { return sHomeID; }
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// A z_attenuation of 0.0f collapses the distance into the X-Y plane
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F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const;
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void clearLocationSelection(BOOL clear_ui = FALSE);
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void clearAvatarSelection(BOOL clear_ui = FALSE);
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void clearLandmarkSelection(BOOL clear_ui = FALSE);
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// Adjust the maximally zoomed out limit of the zoom slider so you can
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// see the whole world, plus a little.
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void adjustZoomSliderBounds();
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// Catch changes in the sim list
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void updateSims(bool found_null_sim);
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// teleport to the tracked item, if there is one
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void teleport();
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private:
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static void onPanBtn( void* userdata );
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static void onGoHome(void* data);
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static void onLandmarkComboPrearrange( LLUICtrl* ctrl, void* data );
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static void onLandmarkComboCommit( LLUICtrl* ctrl, void* data );
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static void onAvatarComboPrearrange( LLUICtrl* ctrl, void* data );
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static void onAvatarComboCommit( LLUICtrl* ctrl, void* data );
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static void onComboTextEntry( LLLineEditor* ctrl, void* data );
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static void onSearchTextEntry( LLLineEditor* ctrl, void* data );
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static void onClearBtn(void*);
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static void onFlyBtn(void*);
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static void onClickTeleportBtn(void*);
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static void onShowTargetBtn(void*);
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static void onShowAgentBtn(void*);
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static void onCopySLURL(void*);
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static void onCheckEvents(LLUICtrl* ctrl, void*);
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void centerOnTarget(BOOL animate);
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void updateLocation();
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// fly to the tracked item, if there is one
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void fly();
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void buildLandmarkIDLists();
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static void onGoToLandmarkDialog(S32 option,void* userdata);
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void flyToLandmark();
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void teleportToLandmark();
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void setLandmarkVisited();
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void buildAvatarIDList();
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void flyToAvatar();
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void teleportToAvatar();
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static void updateSearchEnabled( LLUICtrl* ctrl, void* userdata );
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static void onLocationFocusChanged( LLFocusableElement* ctrl, void* userdata );
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static void onLocationCommit( void* userdata );
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static void onCommitLocation( LLUICtrl* ctrl, void* userdata );
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static void onCommitSearchResult( LLUICtrl* ctrl, void* userdata );
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void cacheLandmarkPosition();
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private:
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LLPanel* mPanel; // Panel displaying the map
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// Ties to LLWorldMapView::sMapScale, in pixels per region
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F32 mCurZoomVal;
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LLFrameTimer mZoomTimer;
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LLDynamicArray<LLUUID> mLandmarkAssetIDList;
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LLDynamicArray<LLUUID> mLandmarkItemIDList;
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BOOL mHasLandmarkPosition;
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static const LLUUID sHomeID;
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LLInventoryModel* mInventory;
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LLInventoryObserver* mInventoryObserver;
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LLFriendObserver* mFriendObserver;
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std::string mCompletingRegionName;
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std::string mLastRegionName;
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BOOL mWaitingForTracker;
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BOOL mExactMatch;
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BOOL mIsClosing;
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BOOL mSetToUserPosition;
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LLVector3d mTrackedLocation;
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LLTracker::ETrackingStatus mTrackedStatus;
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std::string mTrackedSimName;
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std::string mTrackedAvatarName;
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std::string mSLURL;
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};
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extern LLFloaterWorldMap* gFloaterWorldMap;
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#endif
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