Imported existing code
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143
indra/newview/llfloaterwindlight.h
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143
indra/newview/llfloaterwindlight.h
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/**
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* @file llfloaterwindlight.h
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* @brief LLFloaterWindLight class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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/*
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* Menu for adjusting the atmospheric settings of the world
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*/
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#ifndef LL_LLFLOATERWINDLIGHT_H
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#define LL_LLFLOATERWINDLIGHT_H
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#include "llfloater.h"
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#include <vector>
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#include "llwlparamset.h"
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struct WLColorControl;
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struct WLFloatControl;
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/// Menuing system for all of windlight's functionality
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class LLFloaterWindLight : public LLFloater
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{
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public:
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LLFloaterWindLight();
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virtual ~LLFloaterWindLight();
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/// initialize all
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void initCallbacks(void);
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/// one and one instance only
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static LLFloaterWindLight* instance();
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// help button stuff
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static void onClickHelp(void* data);
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void initHelpBtn(const std::string& name, const std::string& xml_alert);
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static bool newPromptCallback(const LLSD& notification, const LLSD& response);
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/// general purpose callbacks for dealing with color controllers
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static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
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static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
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static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
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static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
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static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
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static void onBoolToggle(LLUICtrl* ctrl, void* userData);
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/// lighting callbacks for glow
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static void onGlowRMoved(LLUICtrl* ctrl, void* userData);
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//static void onGlowGMoved(LLUICtrl* ctrl, void* userData);
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static void onGlowBMoved(LLUICtrl* ctrl, void* userData);
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/// lighting callbacks for sun
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static void onSunMoved(LLUICtrl* ctrl, void* userData);
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/// handle if float is changed
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static void onFloatTweakMoved(LLUICtrl* ctrl, void* userData);
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/// for handling when the star slider is moved to adjust the alpha
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static void onStarAlphaMoved(LLUICtrl* ctrl, void* userData);
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/// when user hits the load preset button
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static void onNewPreset(void* userData);
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/// when user hits the save preset button
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static void onSavePreset(void* userData);
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/// prompts a user when overwriting a preset
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static bool saveAlertCallback(const LLSD& notification, const LLSD& response);
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/// when user hits the save preset button
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static void onDeletePreset(void* userData);
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/// prompts a user when overwriting a preset
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bool deleteAlertCallback(const LLSD& notification, const LLSD& response);
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/// what to do when you change the preset name
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static void onChangePresetName(LLUICtrl* ctrl, void* userData);
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/// when user hits the save preset button
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static void onOpenDayCycle(void* userData);
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/// handle cloud scrolling
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static void onCloudScrollXMoved(LLUICtrl* ctrl, void* userData);
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static void onCloudScrollYMoved(LLUICtrl* ctrl, void* userData);
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static void onCloudScrollXToggled(LLUICtrl* ctrl, void* userData);
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static void onCloudScrollYToggled(LLUICtrl* ctrl, void* userData);
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//// menu management
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/// show off our menu
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static void show();
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/// return if the menu exists or not
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static bool isOpen();
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/// stuff to do on exit
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virtual void onClose(bool app_quitting);
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/// sync up sliders with parameters
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void syncMenu();
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/// turn off animated skies
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static void deactivateAnimator();
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private:
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// one instance on the inside
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static LLFloaterWindLight* sWindLight;
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static std::set<std::string> sDefaultPresets;
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};
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#endif
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