Imported existing code
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110
indra/newview/llfloatertopobjects.h
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110
indra/newview/llfloatertopobjects.h
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/**
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* @file llfloatertopobjects.h
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* @brief Shows top colliders or top scripts
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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*
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* Copyright (c) 2005-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERTOPOBJECTS_H
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#define LL_LLFLOATERTOPOBJECTS_H
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#include "llfloater.h"
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class LLUICtrl;
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class LLFloaterTopObjects : public LLFloater
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{
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public:
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// Opens the floater on screen.
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static void show();
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// Opens the floater if it's not on-screen.
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// Juggles the UI based on method = "scripts" or "colliders"
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static void handle_land_reply(LLMessageSystem* msg, void** data);
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void handleReply(LLMessageSystem* msg, void** data);
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static void clearList();
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void updateSelectionInfo();
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virtual BOOL postBuild();
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static void onRefresh(void* data);
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static void setMode(U32 mode) { if (sInstance) sInstance->mCurrentMode = mode; }
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private:
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LLFloaterTopObjects();
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~LLFloaterTopObjects();
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void initColumns(LLCtrlListInterface *list);
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static void onCommitObjectsList(LLUICtrl* ctrl, void* data);
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static void onDoubleClickObjectsList(void* data);
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static void onClickShowBeacon(void* data);
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void doToObjects(int action, bool all);
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static void onReturnAll(void* data);
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static void onReturnSelected(void* data);
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static void onDisableAll(void* data);
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static void onDisableSelected(void* data);
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static bool callbackReturnAll(const LLSD& notification, const LLSD& response);
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static bool callbackDisableAll(const LLSD& notification, const LLSD& response);
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static void onGetByOwnerName(LLUICtrl* ctrl, void* data);
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static void onGetByObjectName(LLUICtrl* ctrl, void* data);
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static void onGetByOwnerNameClicked(void* data) { onGetByOwnerName(NULL, data); };
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static void onGetByObjectNameClicked(void* data) { onGetByObjectName(NULL, data); };
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void showBeacon();
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private:
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std::string mMethod;
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LLSD mObjectListData;
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std::vector<LLUUID> mObjectListIDs;
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U32 mCurrentMode;
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U32 mFlags;
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std::string mFilter;
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BOOL mInitialized;
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F32 mtotalScore;
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enum
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{
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ACTION_RETURN = 0,
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ACTION_DISABLE
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};
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static LLFloaterTopObjects* sInstance;
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};
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#endif
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