Imported existing code
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125
indra/newview/llfloatermap.cpp
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125
indra/newview/llfloatermap.cpp
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/**
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* @file llfloatermap.cpp
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* @brief The "mini-map" or radar in the upper right part of the screen.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloatermap.h"
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#include "llagent.h"
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#include "llcolorscheme.h"
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#include "llviewercontrol.h"
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#include "lldraghandle.h"
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#include "llnetmap.h"
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#include "llregionhandle.h"
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#include "llresizebar.h"
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#include "lluictrlfactory.h"
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LLFloaterMap::LLFloaterMap(const LLSD& key)
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:
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LLFloater(std::string("minimap")),
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mPanelMap(NULL)
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{
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LLCallbackMap::map_t factory_map;
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factory_map["mini_mapview"] = LLCallbackMap(createPanelMiniMap, this);
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_mini_map.xml", &factory_map, FALSE);
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}
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// static
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void* LLFloaterMap::createPanelMiniMap(void* data)
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{
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LLFloaterMap* self = (LLFloaterMap*)data;
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self->mPanelMap = new LLNetMap("Mapview");
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return self->mPanelMap;
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}
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BOOL LLFloaterMap::postBuild()
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{
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// Send the drag handle to the back, but make sure close stays on top
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sendChildToBack(getDragHandle());
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sendChildToFront(getChild<LLButton>("llfloater_close_btn"));
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setIsChrome(TRUE);
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return TRUE;
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}
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LLFloaterMap::~LLFloaterMap()
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{
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}
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// virtual
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void LLFloaterMap::onOpen()
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{
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gFloaterView->adjustToFitScreen(this, FALSE);
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gSavedSettings.setBOOL("ShowMiniMap", TRUE);
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}
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// virtual
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void LLFloaterMap::onClose(bool app_quitting)
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{
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LLFloater::setVisible(FALSE);
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if (!app_quitting)
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{
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gSavedSettings.setBOOL("ShowMiniMap", FALSE);
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}
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}
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BOOL LLFloaterMap::canClose()
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{
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return !LLApp::isExiting();
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}
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// virtual
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void LLFloaterMap::draw()
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{
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// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
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if( gAgent.cameraMouselook())
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{
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setMouseOpaque(FALSE);
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getDragHandle()->setMouseOpaque(FALSE);
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drawChild(mPanelMap);
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}
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else
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{
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setMouseOpaque(TRUE);
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getDragHandle()->setMouseOpaque(TRUE);
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LLFloater::draw();
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}
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}
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