Imported existing code
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116
indra/newview/llfloaterlandmark.h
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116
indra/newview/llfloaterlandmark.h
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/**
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* @file llfloaterlandmark.h
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* @author Richard Nelson, James Cook, Sam Kolb
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERLANDMARK_H
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#define LL_LLFLOATERLANDMARK_H
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#include "llfloater.h"
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#include "lluictrl.h"
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#include "llpermissionsflags.h"
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class LLButton;
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class LLFloaterTexturePicker;
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class LLInventoryItem;
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class LLTextBox;
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class LLViewBorder;
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class LLFolderViewItem;
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class LLSearchEditor;
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class LLInventoryPanel;
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class LLSaveFolderState;
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class LLViewerImage;
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// used for setting drag & drop callbacks.
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typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
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//////////////////////////////////////////////////////////////////////////////////////////
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// LLFloaterLandmark
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class LLFloaterLandmark: public LLFloater, public LLFloaterSingleton<LLFloaterLandmark>
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{
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public:
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LLFloaterLandmark(const LLSD& data);
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virtual ~LLFloaterLandmark();
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// LLView overrides
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virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg);
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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// LLFloater overrides
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virtual void onClose(bool app_quitting);
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const LLUUID& getAssetID() { return mImageAssetID; }
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const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
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void setDirty( BOOL b ) { mIsDirty = b; }
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BOOL isDirty() const { return mIsDirty; }
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void setActive( BOOL active );
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static void onBtnClose( void* userdata );
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static void onBtnNew( void* userdata );
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static void onBtnEdit( void* userdata );
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static void onBtnDelete( void* userdata );
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static void onBtnNewFolder( void* userdata );
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static void onBtnRename( void* userdata );
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static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
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static void onShowFolders(LLUICtrl* ctrl, void* userdata);
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static void onSearchEdit(const std::string& search_string, void* user_data );
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protected:
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LLPointer<LLViewerImage> mLandmarkp;
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LLUUID mImageAssetID; // Currently selected texture
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LLUUID mWhiteImageAssetID;
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LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
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LLUUID mOriginalImageAssetID;
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LLTextBox* mTentativeLabel;
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LLTextBox* mResolutionLabel;
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std::string mPendingName;
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BOOL mIsDirty;
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BOOL mActive;
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LLSearchEditor* mSearchEdit;
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LLInventoryPanel* mInventoryPanel;
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PermissionMask mImmediateFilterPermMask;
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PermissionMask mNonImmediateFilterPermMask;
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BOOL mNoCopyLandmarkSelected;
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F32 mContextConeOpacity;
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LLSaveFolderState* mSavedFolderState;
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};
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#endif // LL_FLOATERLANDMARK_H
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