Imported existing code
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129
indra/newview/llfloatergroups.h
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129
indra/newview/llfloatergroups.h
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/**
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* @file llfloatergroups.h
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* @brief LLFloaterGroups class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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/*
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* Shown from Edit -> Groups...
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* Shows the agent's groups and allows the edit window to be invoked.
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* Also overloaded to allow picking of a single group for assigning
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* objects and land to groups.
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*/
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#ifndef LL_LLFLOATERGROUPS_H
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#define LL_LLFLOATERGROUPS_H
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class llfloatergroups
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#include "lluuid.h"
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#include "llfloater.h"
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#include <map>
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class LLUICtrl;
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class LLTextBox;
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class LLScrollListCtrl;
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class LLButton;
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class LLFloaterGroupPicker;
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class LLFloaterGroupPicker : public LLFloater, public LLUIFactory<LLFloaterGroupPicker, LLFloaterGroupPicker, VisibilityPolicy<LLFloater> >
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{
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friend class LLUIFactory<LLFloaterGroupPicker>;
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public:
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~LLFloaterGroupPicker();
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void setSelectCallback( void (*callback)(LLUUID, void*),
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void* userdata);
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void setPowersMask(U64 powers_mask);
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BOOL postBuild();
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// implementation of factory policy
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static LLFloaterGroupPicker* findInstance(const LLSD& seed);
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static LLFloaterGroupPicker* createInstance(const LLSD& seed);
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protected:
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LLFloaterGroupPicker(const LLSD& seed);
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void ok();
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static void onBtnOK(void* userdata);
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static void onBtnCancel(void* userdata);
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protected:
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LLUUID mID;
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U64 mPowersMask;
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void (*mSelectCallback)(LLUUID id, void* userdata);
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void* mCallbackUserdata;
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typedef std::map<const LLUUID, LLFloaterGroupPicker*> instance_map_t;
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static instance_map_t sInstances;
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};
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class LLPanelGroups : public LLPanel, public LLSimpleListener
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{
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public:
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LLPanelGroups();
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virtual ~LLPanelGroups();
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//LLEventListener
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/*virtual*/ bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata);
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// clear the group list, and get a fresh set of info.
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void reset();
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protected:
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// initialize based on the type
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BOOL postBuild();
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// highlight_id is a group id to highlight
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void enableButtons();
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static void onGroupList(LLUICtrl* ctrl, void* userdata);
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static void onBtnCreate(void* userdata);
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static void onBtnActivate(void* userdata);
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static void onBtnInfo(void* userdata);
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static void onBtnIM(void* userdata);
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static void onBtnLeave(void* userdata);
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static void onBtnSearch(void* userdata);
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static void onBtnVote(void* userdata);
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static void onDoubleClickGroup(void* userdata);
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void create();
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void activate();
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void info();
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void startIM();
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void leave();
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void search();
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void callVote();
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static bool callbackLeaveGroup(const LLSD& notification, const LLSD& response);
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};
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#endif // LL_LLFLOATERGROUPS_H
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