Imported existing code
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107
indra/newview/llfloaterenvsettings.h
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107
indra/newview/llfloaterenvsettings.h
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/**
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* @file llfloaterskysettings.h
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* @brief LLFloaterEnvSettings class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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/*
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* Simple menu for adjusting the atmospheric settings of the world
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*/
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#ifndef LL_LLFLOATERENVSETTINGS_H
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#define LL_LLFLOATERENVSETTINGS_H
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#include "llfloater.h"
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/// Menuing system for all of windlight's functionality
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class LLFloaterEnvSettings : public LLFloater
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{
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public:
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LLFloaterEnvSettings();
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virtual ~LLFloaterEnvSettings();
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/// initialize all the callbacks for the menu
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void initCallbacks(void);
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/// one and one instance only
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static LLFloaterEnvSettings* instance();
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/// callback for the menus help button
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static void onClickHelp(void* data);
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/// handle if time of day is changed
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static void onChangeDayTime(LLUICtrl* ctrl, void* userData);
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/// handle if cloud coverage is changed
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static void onChangeCloudCoverage(LLUICtrl* ctrl, void* userData);
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/// handle change in water fog density
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static void onChangeWaterFogDensity(LLUICtrl* ctrl, void* userData);
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/// handle change in under water fog density
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static void onChangeUnderWaterFogMod(LLUICtrl* ctrl, void* userData);
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/// handle change in water fog color
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static void onChangeWaterColor(LLUICtrl* ctrl, void* userData);
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/// open the advanced sky settings menu
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static void onOpenAdvancedSky(void* userData);
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/// open the advanced water settings menu
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static void onOpenAdvancedWater(void* userData);
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/// sync time with the server
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static void onUseEstateTime(void* userData);
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//// menu management
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/// show off our menu
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static void show();
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/// return if the menu exists or not
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static bool isOpen();
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/// stuff to do on exit
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virtual void onClose(bool app_quitting);
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/// sync up sliders with parameters
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void syncMenu();
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/// convert the present time to a digital clock time
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std::string timeToString(F32 curTime);
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private:
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// one instance on the inside
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static LLFloaterEnvSettings* sEnvSettings;
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};
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#endif
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