Imported existing code
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147
indra/newview/llfloaterdaycycle.h
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147
indra/newview/llfloaterdaycycle.h
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/**
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* @file llfloaterdaycycle.h
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* @brief LLFloaterDayCycle class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERDAYCYCLE_H
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#define LL_LLFLOATERDAYCYCLE_H
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#include "llfloater.h"
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#include <vector>
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#include "llwlparamset.h"
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#include "llwlanimator.h"
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struct WLColorControl;
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struct WLFloatControl;
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/// convenience class for holding keys mapped to sliders
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struct LLWLSkyKey
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{
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public:
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std::string presetName;
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F32 time;
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};
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/// Menu for all of windlight's functionality.
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/// Menuing system for adjusting the atmospheric settings of the world.
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class LLFloaterDayCycle : public LLFloater
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{
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public:
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LLFloaterDayCycle();
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virtual ~LLFloaterDayCycle();
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/// help button stuff
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static void onClickHelp(void* data);
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void initHelpBtn(const std::string& name, const std::string& xml_alert);
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/// initialize all
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void initCallbacks(void);
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/// one and one instance only
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static LLFloaterDayCycle* instance();
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/// on time slider moved
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static void onTimeSliderMoved(LLUICtrl* ctrl, void* userData);
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/// what happens when you move the key frame
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static void onKeyTimeMoved(LLUICtrl* ctrl, void* userData);
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/// what happens when you change the key frame's time
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static void onKeyTimeChanged(LLUICtrl* ctrl, void* userData);
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/// if you change the combo box, change the frame
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static void onKeyPresetChanged(LLUICtrl* ctrl, void* userData);
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/// run this when user says to run the sky animation
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static void onRunAnimSky(void* userData);
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/// run this when user says to stop the sky animation
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static void onStopAnimSky(void* userData);
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/// if you change the combo box, change the frame
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static void onTimeRateChanged(LLUICtrl* ctrl, void* userData);
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/// add a new key on slider
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static void onAddKey(void* userData);
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/// delete any and all reference to a preset
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void deletePreset(std::string& presetName);
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/// delete a key frame
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static void onDeleteKey(void* userData);
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/// button to load day
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static void onLoadDayCycle(void* userData);
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/// button to save day
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static void onSaveDayCycle(void* userData);
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/// toggle for Linden time
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static void onUseLindenTime(void* userData);
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//// menu management
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/// show off our menu
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static void show();
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/// return if the menu exists or not
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static bool isOpen();
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/// stuff to do on exit
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virtual void onClose(bool app_quitting);
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/// sync up sliders with day cycle structure
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static void syncMenu();
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// makes sure key slider has what's in day cycle
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static void syncSliderTrack();
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/// makes sure day cycle data structure has what's in menu
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static void syncTrack();
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/// add a slider to the track
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static void addSliderKey(F32 time, const std::string& presetName);
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private:
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// one instance on the inside
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static LLFloaterDayCycle* sDayCycle;
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// map of sliders to parameters
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static std::map<std::string, LLWLSkyKey> sSliderToKey;
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static const F32 sHoursPerDay;
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};
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#endif
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