Imported existing code
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376
indra/newview/llfloaterbuycurrency.cpp
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376
indra/newview/llfloaterbuycurrency.cpp
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/**
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* @file llfloaterbuycurrency.cpp
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* @brief LLFloaterBuyCurrency class implementation
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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*
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* Copyright (c) 2005-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterbuycurrency.h"
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// viewer includes
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#include "llcurrencyuimanager.h"
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#include "llfloater.h"
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#include "llstatusbar.h"
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#include "lltextbox.h"
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#include "llviewchildren.h"
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#include "llviewerwindow.h"
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#include "lluictrlfactory.h"
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#include "llweb.h"
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#include "llwindow.h"
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#include "llappviewer.h"
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static const S32 STANDARD_BUY_AMOUNT = 2000;
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static const S32 MINIMUM_BALANCE_AMOUNT = 0;
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class LLFloaterBuyCurrencyUI
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: public LLFloater
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{
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public:
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static LLFloaterBuyCurrencyUI* soleInstance(bool createIfNeeded);
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private:
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static LLFloaterBuyCurrencyUI* sInstance;
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LLFloaterBuyCurrencyUI();
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virtual ~LLFloaterBuyCurrencyUI();
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public:
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LLViewChildren mChildren;
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LLCurrencyUIManager mManager;
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bool mHasTarget;
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std::string mTargetName;
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S32 mTargetPrice;
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public:
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void noTarget();
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void target(const std::string& name, S32 price);
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virtual BOOL postBuild();
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void updateUI();
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virtual void draw();
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virtual BOOL canClose();
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virtual void onClose(bool app_quitting);
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static void onClickBuy(void* data);
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static void onClickCancel(void* data);
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static void onClickErrorWeb(void* data);
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};
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// static
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LLFloaterBuyCurrencyUI* LLFloaterBuyCurrencyUI::sInstance = NULL;
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// static
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LLFloaterBuyCurrencyUI* LLFloaterBuyCurrencyUI::soleInstance(bool createIfNeeded)
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{
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if (!sInstance && createIfNeeded)
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{
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sInstance = new LLFloaterBuyCurrencyUI();
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LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_buy_currency.xml");
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sInstance->center();
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}
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return sInstance;
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}
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#if LL_WINDOWS
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// passing 'this' during construction generates a warning. The callee
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// only uses the pointer to hold a reference to 'this' which is
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// already valid, so this call does the correct thing. Disable the
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// warning so that we can compile without generating a warning.
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#pragma warning(disable : 4355)
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#endif
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LLFloaterBuyCurrencyUI::LLFloaterBuyCurrencyUI()
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: LLFloater(std::string("Buy Currency")),
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mChildren(*this),
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mManager(*this)
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{
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}
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LLFloaterBuyCurrencyUI::~LLFloaterBuyCurrencyUI()
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{
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if (sInstance == this)
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{
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sInstance = NULL;
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}
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}
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void LLFloaterBuyCurrencyUI::noTarget()
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{
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mHasTarget = false;
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mManager.setAmount(STANDARD_BUY_AMOUNT);
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}
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void LLFloaterBuyCurrencyUI::target(const std::string& name, S32 price)
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{
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mHasTarget = true;
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mTargetName = name;
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mTargetPrice = price;
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S32 balance = gStatusBar->getBalance();
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S32 need = price - balance;
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if (need < 0)
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{
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need = 0;
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}
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mManager.setAmount(need + MINIMUM_BALANCE_AMOUNT);
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}
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// virtual
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BOOL LLFloaterBuyCurrencyUI::postBuild()
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{
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mManager.prepare();
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childSetAction("buy_btn", onClickBuy, this);
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childSetAction("cancel_btn", onClickCancel, this);
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childSetAction("error_web", onClickErrorWeb, this);
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updateUI();
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return TRUE;
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}
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void LLFloaterBuyCurrencyUI::draw()
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{
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if (mManager.process())
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{
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if (mManager.bought())
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{
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close();
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return;
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}
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updateUI();
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}
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LLFloater::draw();
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}
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BOOL LLFloaterBuyCurrencyUI::canClose()
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{
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return mManager.canCancel();
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}
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void LLFloaterBuyCurrencyUI::onClose(bool app_quitting)
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{
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LLFloater::onClose(app_quitting);
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destroy();
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}
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void LLFloaterBuyCurrencyUI::updateUI()
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{
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bool hasError = mManager.hasError();
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mManager.updateUI(!hasError && !mManager.buying());
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// section zero: title area
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{
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childSetVisible("info_buying", false);
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childSetVisible("info_cannot_buy", false);
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childSetVisible("info_need_more", false);
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if (hasError)
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{
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childSetVisible("info_cannot_buy", true);
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}
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else if (mHasTarget)
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{
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childSetVisible("info_need_more", true);
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}
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else
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{
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childSetVisible("info_buying", true);
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}
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}
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// error section
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if (hasError)
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{
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mChildren.setBadge(std::string("step_error"), LLViewChildren::BADGE_ERROR);
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LLTextBox* message = getChild<LLTextBox>("error_message");
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if (message)
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{
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message->setVisible(true);
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message->setWrappedText(mManager.errorMessage());
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}
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childSetVisible("error_web", !mManager.errorURI().empty());
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if (!mManager.errorURI().empty())
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{
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childHide("getting_data");
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}
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}
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else
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{
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childHide("step_error");
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childHide("error_message");
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childHide("error_web");
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}
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// currency
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childSetVisible("contacting", false);
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childSetVisible("buy_action", false);
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childSetVisible("buy_action_unknown", false);
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if (!hasError)
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{
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mChildren.setBadge(std::string("step_1"), LLViewChildren::BADGE_NOTE);
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if (mManager.buying())
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{
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childSetVisible("contacting", true);
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}
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else
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{
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if (mHasTarget)
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{
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childSetVisible("buy_action", true);
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childSetTextArg("buy_action", "[NAME]", mTargetName);
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childSetTextArg("buy_action", "[PRICE]", llformat("%d",mTargetPrice));
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}
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else
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{
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childSetVisible("buy_action_unknown", true);
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}
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}
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S32 balance = gStatusBar->getBalance();
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childShow("balance_label");
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childShow("balance_amount");
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childSetTextArg("balance_amount", "[AMT]", llformat("%d", balance));
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S32 buying = mManager.getAmount();
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childShow("buying_label");
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childShow("buying_amount");
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childSetTextArg("buying_amount", "[AMT]", llformat("%d", buying));
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S32 total = balance + buying;
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childShow("total_label");
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childShow("total_amount");
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childSetTextArg("total_amount", "[AMT]", llformat("%d", total));
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childSetVisible("purchase_warning_repurchase", false);
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childSetVisible("purchase_warning_notenough", false);
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if (mHasTarget)
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{
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if (total >= mTargetPrice)
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{
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childSetVisible("purchase_warning_repurchase", true);
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}
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else
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{
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childSetVisible("purchase_warning_notenough", true);
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}
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}
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}
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else
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{
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childHide("step_1");
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childHide("balance_label");
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childHide("balance_amount");
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childHide("buying_label");
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childHide("buying_amount");
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childHide("total_label");
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childHide("total_amount");
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childHide("purchase_warning_repurchase");
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childHide("purchase_warning_notenough");
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}
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childSetEnabled("buy_btn", mManager.canBuy());
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if (!mManager.canBuy() && !childIsVisible("error_web"))
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{
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childShow("getting_data");
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}
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}
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// static
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void LLFloaterBuyCurrencyUI::onClickBuy(void* data)
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{
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LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false);
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if (self)
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{
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self->mManager.buy(self->getString("buy_currency"));
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self->updateUI();
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// JC: updateUI() doesn't get called again until progress is made
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// with transaction processing, so the "Purchase" button would be
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// left enabled for some time. Pre-emptively disable.
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self->childSetEnabled("buy_btn", false);
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}
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}
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// static
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void LLFloaterBuyCurrencyUI::onClickCancel(void* data)
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{
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LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false);
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if (self)
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{
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self->close();
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}
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}
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// static
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void LLFloaterBuyCurrencyUI::onClickErrorWeb(void* data)
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{
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LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false);
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if (self)
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{
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LLWeb::loadURLExternal(self->mManager.errorURI());
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self->close();
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}
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}
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// static
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void LLFloaterBuyCurrency::buyCurrency()
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{
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LLFloaterBuyCurrencyUI* ui = LLFloaterBuyCurrencyUI::soleInstance(true);
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ui->noTarget();
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ui->updateUI();
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ui->open();
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}
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void LLFloaterBuyCurrency::buyCurrency(const std::string& name, S32 price)
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{
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LLFloaterBuyCurrencyUI* ui = LLFloaterBuyCurrencyUI::soleInstance(true);
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ui->target(name, price);
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ui->updateUI();
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ui->open();
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}
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