Imported existing code
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indra/newview/llfirstuse.h
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115
indra/newview/llfirstuse.h
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/**
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* @file llfirstuse.h
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* @brief Methods that spawn "first-use" dialogs.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFIRSTUSE_H
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#define LL_LLFIRSTUSE_H
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#include <vector>
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#include "llstring.h"
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/*
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1. On first use of 'sit here', explain how to get up and rotate view.
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2. On first use of map, explain dbl-click = telport, how hubs/beacons work,
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click-drag to move map
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3. First use of pie 'Go To', explain other ways to move around
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4. First use of 'Create' or 'Edit', explain build toolbar, that you can create
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things if build enabled, edit things you own, and that you can ESC to exit it.
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5. First use of 'Talk to' explain difference between that and regular chat,
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reduced range, how to leave conversation, arrow keys to orbit.
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6. First lft-click that does nothing (land,object): Explain that rgt-click
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gives menu, lft-click interacts or moves if physical
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7. On first receipt of L$ (not rez/derez) explain that objects or people may
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give you L$, and how to give someone or something money ('Pay...').
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8. After first teleporting and being sent to nearest hub, a dialog explaining
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how to find and move toward the beacon.
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9. On first accept/auto-accept permissions, explain that some objects may be
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activated by entering mouselook 'M', or may override your movement keys with
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other functions.
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10. FIrst use of 'wear' or drag object from inventory onto self: 'You can
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attach objects to your body by dragging ontl yourelf of rgt-clk->wear from
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object or from inventory.
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11. FIrst time you run the client on a system without QuickTime installed.
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12. First time you create a flexible object.
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13. First time you open the debug menus (ctrl-alt-shift D)
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14. First time you create/edit a sculpted prim.
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*/
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class LLFirstUse
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{
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public:
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// Add a config variable to be reset on resetFirstUse()
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static void addConfigVariable(const std::string& var);
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// Sets all controls back to show the dialogs.
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static void disableFirstUse();
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static void resetFirstUse();
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// These methods are called each time the appropriate action is
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// taken. The functions themselves handle only showing the dialog
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// the first time, or subsequent times if the user wishes.
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static void useBalanceIncrease(S32 delta);
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static void useBalanceDecrease(S32 delta);
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static void useSit();
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static void useMap();
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static void useGoTo();
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static void useBuild();
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static void useLeftClickNoHit();
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static void useTeleport();
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static void useOverrideKeys();
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static void useAttach();
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static void useAppearance();
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static void useInventory();
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static void useSandbox();
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static void useFlexible();
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static void useDebugMenus();
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static void useSculptedPrim();
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static void useMedia();
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protected:
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static std::set<std::string> sConfigVariables;
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};
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#endif
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// EOF
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