Imported existing code
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131
indra/newview/llbox.cpp
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131
indra/newview/llbox.cpp
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/**
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* @file llbox.cpp
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* @brief Draws a box using display lists for speed.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llbox.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llglheaders.h"
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LLBox gBox;
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// These routines support multiple textures on a box
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void LLBox::prerender()
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{
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F32 size = 1.f;
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mTriangleCount = 6 * 2;
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mVertex[0][0] = mVertex[1][0] = mVertex[2][0] = mVertex[3][0] = -size / 2;
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mVertex[4][0] = mVertex[5][0] = mVertex[6][0] = mVertex[7][0] = size / 2;
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mVertex[0][1] = mVertex[1][1] = mVertex[4][1] = mVertex[5][1] = -size / 2;
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mVertex[2][1] = mVertex[3][1] = mVertex[6][1] = mVertex[7][1] = size / 2;
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mVertex[0][2] = mVertex[3][2] = mVertex[4][2] = mVertex[7][2] = -size / 2;
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mVertex[1][2] = mVertex[2][2] = mVertex[5][2] = mVertex[6][2] = size / 2;
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}
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// These routines support multiple textures on a box
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void LLBox::cleanupGL()
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{
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// No GL state, a noop.
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}
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void LLBox::renderface(S32 which_face)
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{
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/*static F32 normals[6][3] =
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{
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ 0.0f, -1.0f, 0.0f},
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{ 0.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f, -1.0f}
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};*/
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static S32 faces[6][4] =
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{
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{0, 1, 2, 3},
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{3, 2, 6, 7},
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{7, 6, 5, 4},
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{4, 5, 1, 0},
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{5, 6, 2, 1},
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{7, 4, 0, 3}
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};
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gGL.begin(LLRender::QUADS);
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//gGL.normal3fv(&normals[which_face][0]);
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gGL.texCoord2f(1,0);
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gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
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gGL.texCoord2f(1,1);
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gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
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gGL.texCoord2f(0,1);
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gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
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gGL.texCoord2f(0,0);
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gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
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gGL.end();
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}
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void LLBox::render()
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{
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// This is a flattend representation of the box as render here
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// .
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// (-++) (+++) /|\t
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// +------------+ | (texture coordinates)
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// |2 1| |
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// | 4 | (*) --->s
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// | TOP |
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// | |
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// (-++) (--+)|3 0|(+-+) (+++) (-++)
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// +------------+------------+------------+------------+
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// |2 1|2 1|2 1|2 1|
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// | 0 | 1 | 2 | 3 |
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// | BACK | RIGHT | FRONT | LEFT |
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// | | | | |
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// |3 0|3 0|3 0|3 0|
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// +------------+------------+------------+------------+
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// (-+-) (---)|2 1|(+--) (++-) (-+-)
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// | 5 |
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// | BOTTOM |
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// | |
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// |3 0|
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// +------------+
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// (-+-) (++-)
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renderface(5);
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renderface(4);
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renderface(3);
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renderface(2);
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renderface(1);
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renderface(0);
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gGL.flush();
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}
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